Travis Howell
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94e554a670
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Rename sprite field for HE games.
svn-id: r17706
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2005-04-20 05:24:02 +00:00 |
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Gregory Montoir
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7c2e66df0e
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
svn-id: r17605
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2005-04-15 08:34:18 +00:00 |
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Travis Howell
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0c5253c1eb
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Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
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2005-04-11 07:40:14 +00:00 |
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Travis Howell
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43278f9523
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Set size of sprite fields
svn-id: r17460
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2005-04-08 23:32:30 +00:00 |
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Travis Howell
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dbc4d13b3d
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load/save sprite data in HE90+ games.
svn-id: r17459
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2005-04-08 23:27:36 +00:00 |
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Travis Howell
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27cba7619e
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More sprite renames
svn-id: r17342
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2005-04-03 02:24:28 +00:00 |
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Travis Howell
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2eab3e51eb
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Add bits and pieces
More renames
svn-id: r17325
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2005-04-01 12:43:13 +00:00 |
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Travis Howell
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d80f9ccd40
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Add support for clipping of wizImages.
Add support for altering wizImages.
Various renames.
svn-id: r17322
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2005-04-01 08:51:13 +00:00 |
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Travis Howell
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cdd21c361b
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Remove resource type argument in wizImage functions, it is always rtImage.
Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
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2005-04-01 06:30:46 +00:00 |
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Travis Howell
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204809625f
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Rename paletteNum field for sprite in wizImages.
svn-id: r17312
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2005-03-31 22:51:54 +00:00 |
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Travis Howell
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2b45b04e1a
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Rename sprite flags, as suggested by cyx.
svn-id: r17214
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2005-03-24 03:47:54 +00:00 |
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Gregory Montoir
|
b0a1228c43
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some wiz flags renaming
svn-id: r17210
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2005-03-23 21:55:11 +00:00 |
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Travis Howell
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2c4b7dfd32
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Another correction to sprite flags
svn-id: r17171
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2005-03-17 09:28:36 +00:00 |
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Travis Howell
|
8776504882
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Rename sprite fields/functions
svn-id: r17136
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2005-03-14 12:54:24 +00:00 |
|
Travis Howell
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4526328f7c
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Rename sprite flags/functions
svn-id: r17116
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2005-03-13 13:10:39 +00:00 |
|
Travis Howell
|
4560295352
|
Correct sprite flags mistake.
svn-id: r17115
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2005-03-13 12:59:25 +00:00 |
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Travis Howell
|
17562c097a
|
FindSprite should report the spriteId.
svn-id: r17027
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2005-03-07 11:34:23 +00:00 |
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Travis Howell
|
0d33190008
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Rename sprite fields
svn-id: r16999
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2005-03-06 04:31:02 +00:00 |
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Gregory Montoir
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decda90ffd
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moved some variables to ScummEngine_v90he and renamed some SpriteInfo fields
svn-id: r16947
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2005-02-27 03:36:33 +00:00 |
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Eugene Sandulenko
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3abfcbc579
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Lots of other sprite-related renames as suggested by cyx.
svn-id: r16930
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2005-02-26 11:22:00 +00:00 |
|
Eugene Sandulenko
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885d584842
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Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.
svn-id: r16929
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2005-02-26 11:05:13 +00:00 |
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Gregory Montoir
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4f5589bb8b
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fix issue in spritesBlitToScreen and added some suggestions for fields/flags renaming
svn-id: r16925
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2005-02-26 10:02:22 +00:00 |
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Travis Howell
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685b070107
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Rename SpriteGroup fields
svn-id: r16904
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2005-02-24 23:28:56 +00:00 |
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Eugene Sandulenko
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451527e2af
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Rename sprite flags as suggested:
kSF22 -> kSFYFlipped
kSF23 -> kSFXFlipped
svn-id: r16903
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2005-02-24 23:11:50 +00:00 |
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Eugene Sandulenko
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84453d5725
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o Fixed sprite flags everywhere. In many cases they were wrong as they were
checked in higher byte not whole word.
o Some flags/functions renames
svn-id: r16902
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2005-02-24 21:05:29 +00:00 |
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Gregory Montoir
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cc5e406cb5
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defined some flags for HE wiz ; it should make the code more readable
svn-id: r16901
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2005-02-24 20:20:35 +00:00 |
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Eugene Sandulenko
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1ad372c589
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Initial implementation of spritesProcessWiz. Also plugged it into main loop.
svn-id: r16887
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2005-02-24 04:04:17 +00:00 |
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Travis Howell
|
f215c1ceae
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Update HE100
svn-id: r16880
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2005-02-23 11:15:41 +00:00 |
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Travis Howell
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861e418e70
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freddicove adds extra SpriteInfo field.
Correction, only redraw sprite if value changed.
svn-id: r16876
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2005-02-23 09:23:54 +00:00 |
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Gregory Montoir
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44c6bbe438
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some WIP stuff for HE sprites
svn-id: r16865
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2005-02-22 21:38:44 +00:00 |
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Eugene Sandulenko
|
03804ce33f
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Rename script flags as suggested.
svn-id: r16853
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2005-02-22 01:23:15 +00:00 |
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Eugene Sandulenko
|
6dd4854ba4
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cyx's WIP for sprites. Implemented spritesBlitToScreen
svn-id: r16852
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2005-02-22 01:16:41 +00:00 |
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Eugene Sandulenko
|
70982f556e
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o WIP for o90_spriteInfoSet.
o kSFx -> kSF0x
o kSGFx -> kSGF0x
svn-id: r16835
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2005-02-21 00:02:44 +00:00 |
|
Gregory Montoir
|
f1f7e6ce7a
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some WIP HE sprites stuff
svn-id: r16832
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2005-02-20 22:16:31 +00:00 |
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Eugene Sandulenko
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79a0434971
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Sprite flags and one rename in SpriteInfo structure.
svn-id: r16825
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2005-02-20 15:05:18 +00:00 |
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Travis Howell
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e4b51cbdf2
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Add a few sprite functions.
svn-id: r16823
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2005-02-20 13:07:57 +00:00 |
|
Travis Howell
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04fdd5bc52
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Add WIP sprite struct for HE games, ready for functions.
svn-id: r16821
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2005-02-20 10:56:59 +00:00 |
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