Nicola Mettifogo
008042ac25
Implemented a IFF (Interchange File Format) parser and added subclasses to parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code.
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svn-id: r26719
2007-05-01 15:39:40 +00:00
Max Horn
60aec5b9f1
SAGA: Moved displayinfo stuff into its own header file
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svn-id: r26635
2007-04-27 23:11:12 +00:00
Max Horn
030cd2c02a
Some tweaks to saga/detection_tables.h
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svn-id: r26633
2007-04-27 22:39:31 +00:00
Max Horn
3924a2587f
Renamed sagagame.cpp -> detection_tables.h; merged sagagame.h into saga.h
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svn-id: r26632
2007-04-27 22:35:05 +00:00
Max Horn
fbc2f89b08
Renamed some game.cpp files to detection.cpp
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svn-id: r26623
2007-04-27 20:26:54 +00:00
Eugene Sandulenko
28e721836a
Slighty modified patch #1704979 : "Fix for #1690045 : ITE: Item description missing"
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svn-id: r26558
2007-04-21 21:29:52 +00:00
Eugene Sandulenko
b1e79b9253
More meaningful error message
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svn-id: r26557
2007-04-21 21:23:26 +00:00
Max Horn
624b57db3a
oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations
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svn-id: r26475
2007-04-14 18:44:15 +00:00
Max Horn
22f325af94
Removed some leftovers
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svn-id: r26474
2007-04-14 17:42:51 +00:00
Max Horn
943656ab63
Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration
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svn-id: r26473
2007-04-14 17:35:28 +00:00
Gregory Montoir
5aca9dce8c
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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svn-id: r26357
2007-04-01 17:36:13 +00:00
Max Horn
94739cdbca
SAGA: Make use of EventManager::getMousePos
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svn-id: r26223
2007-03-18 18:45:36 +00:00
Max Horn
ed54ea9155
Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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svn-id: r26180
2007-03-17 19:02:05 +00:00
Torbjörn Andersson
53624376b4
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
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Fingolfin's blessings. Keyboard repeat is now handled by the event manager,
rather than by individual engines.
Since this can cause problems with some engines (see the AGI engine), the extra
"key down" events are marked as "synthetic", so that they can be ignored if
necessary.
svn-id: r26170
2007-03-17 15:44:26 +00:00
Max Horn
15d9bc42ea
Force all code to use EventManager::pollEvent instead of OSystem::pollEvent
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svn-id: r26156
2007-03-17 00:53:21 +00:00
Eugene Sandulenko
11aafd1685
Fix looping for enchanced soundtracks.
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svn-id: r25855
2007-02-25 14:34:21 +00:00
Max Horn
65b30d84a8
Added numLoops parameter to DigitalTrackInfo::play
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svn-id: r25836
2007-02-24 23:19:53 +00:00
Torbjörn Andersson
09ad4f1a87
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
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svn-id: r25726
2007-02-19 17:30:43 +00:00
Max Horn
b8aeefaffb
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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svn-id: r25660
2007-02-17 18:55:51 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
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* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
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svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
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svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55adc889e7
(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
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svn-id: r25539
2007-02-13 01:28:18 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
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Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Max Horn
cb49cbdd45
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
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(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer
svn-id: r25356
2007-02-03 19:05:53 +00:00
Gregory Montoir
7e5a0b05b5
warnings
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svn-id: r25284
2007-01-30 20:20:05 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
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more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Eugene Sandulenko
93687d376b
Add more paramteres to AdvancedDetector. Not used yet.
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svn-id: r25241
2007-01-28 07:31:26 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
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svn-id: r25194
2007-01-25 21:16:57 +00:00
Eugene Sandulenko
bb3cc79bc6
Reduce #include dependencies
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svn-id: r25178
2007-01-25 01:05:25 +00:00
Eugene Sandulenko
6eb9f41e68
Use file sizes in detection too.
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svn-id: r25172
2007-01-25 00:37:12 +00:00
Eugene Sandulenko
3d8e290f3c
Sync with last AdvancedDetector changes
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svn-id: r25167
2007-01-24 23:13:00 +00:00
Eugene Sandulenko
318210ad96
Add optional size parameter to ADGameFileDescription. Not used now.
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svn-id: r25164
2007-01-24 22:42:44 +00:00
Eugene Sandulenko
d3b0ff8ade
Reduce dependency from common/advancedDetector.h
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svn-id: r25156
2007-01-21 20:24:38 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
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return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Eugene Sandulenko
c01839bbe9
Make ADGameFileDescription is built in directly into ADGameDescription.
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svn-id: r24947
2006-12-29 00:03:03 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
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svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
d8d32812c8
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
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svn-id: r24887
2006-12-19 13:50:34 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
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svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
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svn-id: r24881
2006-12-19 03:52:04 +00:00
Gregory Montoir
fcef47947e
Got rid of an 'unused variable' warning
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svn-id: r24792
2006-11-27 00:49:59 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
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svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
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macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Eugene Sandulenko
9b28b7473c
Workaround for bug #1259608 : "ITE: Riff ignores command in Ferret merchant
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center"
svn-id: r24664
2006-11-09 13:19:23 +00:00
Gregory Montoir
f9cf368a67
got rid of two memory leaks
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svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac
const correctness
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svn-id: r24488
2006-10-24 09:44:20 +00:00
Max Horn
07f7761479
Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
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svn-id: r24443
2006-10-22 15:42:29 +00:00
Max Horn
9edf1e6a1a
cleanup
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svn-id: r24407
2006-10-21 12:44:10 +00:00
Eugene Sandulenko
1e0f2f6d1b
Remove unneeded #includes.
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svn-id: r24311
2006-10-14 13:22:47 +00:00