scummvm/engines/saga
2007-04-21 21:29:52 +00:00
..
actor.cpp Got rid of an 'unused variable' warning 2006-11-27 00:49:59 +00:00
actor.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
animation.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
animation.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
events.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
events.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
font_map.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
font.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
font.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
game.cpp Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams 2007-02-13 23:37:44 +00:00
gfx.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
gfx.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
ihnm_introproc.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
image.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
input.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
interface.cpp Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with 2007-03-17 15:44:26 +00:00
interface.h Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with 2007-03-17 15:44:26 +00:00
isomap.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
isomap.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
ite_introproc.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
list.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.cpp oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations 2007-04-14 18:44:15 +00:00
music.h Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration 2007-04-14 17:35:28 +00:00
objectmap.cpp Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
objectmap.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
palanim.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palanim.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
puzzle.cpp cleanup 2006-10-21 12:44:10 +00:00
puzzle.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
render.cpp Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility 2006-10-22 15:42:29 +00:00
render.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
rscfile.cpp Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
rscfile.h More const madness. 2006-10-08 07:48:19 +00:00
saga.cpp More meaningful error message 2007-04-21 21:23:26 +00:00
saga.h SAGA: Make use of EventManager::getMousePos 2007-03-18 18:45:36 +00:00
sagagame.cpp Rename Common::GF_XXX to Common::ADGF_XXX 2007-02-13 13:42:28 +00:00
sagagame.h Use file sizes in detection too. 2007-01-25 00:37:12 +00:00
sagaresnames.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
saveload.cpp Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) 2007-02-17 18:55:51 +00:00
scene.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
scene.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
script.cpp Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description missing" 2007-04-21 21:29:52 +00:00
script.h extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sfuncs.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
sound.cpp * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
sound.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
sprite.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sprite.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
sthread.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
stream.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
xref.txt Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00