.. |
actor.cpp
|
Got rid of an 'unused variable' warning
|
2006-11-27 00:49:59 +00:00 |
actor.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
animation.cpp
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
animation.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
console.cpp
|
Overhaul of the debugger code
|
2006-09-16 16:58:27 +00:00 |
console.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
events.cpp
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
events.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
font_map.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
font.cpp
|
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
|
2006-03-08 11:37:25 +00:00 |
font.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
game.cpp
|
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
|
2007-02-13 23:37:44 +00:00 |
gfx.cpp
|
More whitespace changes.
|
2006-07-14 13:33:58 +00:00 |
gfx.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
ihnm_introproc.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
image.cpp
|
Cleanup. It seems unnecessary to have a "break" right after an unconditional
|
2006-06-20 18:55:25 +00:00 |
input.cpp
|
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
|
2007-04-01 17:36:13 +00:00 |
interface.cpp
|
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
|
2007-03-17 15:44:26 +00:00 |
interface.h
|
Applied my re-revised patch #1487149 ("Simplified keyboard repeat"), with
|
2007-03-17 15:44:26 +00:00 |
isomap.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
isomap.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
ite_introproc.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
itedata.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
itedata.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
list.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
module.mk
|
* Renamed config.mak to config.mk
|
2006-06-24 08:48:11 +00:00 |
music.cpp
|
oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations
|
2007-04-14 18:44:15 +00:00 |
music.h
|
Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration
|
2007-04-14 17:35:28 +00:00 |
objectmap.cpp
|
Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
|
2006-11-09 13:19:23 +00:00 |
objectmap.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
palanim.cpp
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
palanim.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
puzzle.cpp
|
cleanup
|
2006-10-21 12:44:10 +00:00 |
puzzle.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
render.cpp
|
Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility
|
2006-10-22 15:42:29 +00:00 |
render.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
rscfile.cpp
|
Reduce dependency from common/advancedDetector.h
|
2007-01-21 20:24:38 +00:00 |
rscfile.h
|
More const madness.
|
2006-10-08 07:48:19 +00:00 |
saga.cpp
|
More meaningful error message
|
2007-04-21 21:23:26 +00:00 |
saga.h
|
SAGA: Make use of EventManager::getMousePos
|
2007-03-18 18:45:36 +00:00 |
sagagame.cpp
|
Rename Common::GF_XXX to Common::ADGF_XXX
|
2007-02-13 13:42:28 +00:00 |
sagagame.h
|
Use file sizes in detection too.
|
2007-01-25 00:37:12 +00:00 |
sagaresnames.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
saveload.cpp
|
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
|
2007-02-17 18:55:51 +00:00 |
scene.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
scene.h
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |
script.cpp
|
Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description missing"
|
2007-04-21 21:29:52 +00:00 |
script.h
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sfuncs.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sndres.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sndres.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
sound.cpp
|
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
|
2007-02-03 19:05:53 +00:00 |
sound.h
|
Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency.
|
2007-02-19 17:30:43 +00:00 |
sprite.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
sprite.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
sthread.cpp
|
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
|
2006-05-13 10:30:38 +00:00 |
stream.h
|
Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency.
|
2006-07-23 15:16:50 +00:00 |
xref.txt
|
Moved engines to the new engines/ directory
|
2006-02-11 22:45:04 +00:00 |