scummvm/engines/saga
2007-05-01 15:39:40 +00:00
..
actor.cpp Got rid of an 'unused variable' warning 2006-11-27 00:49:59 +00:00
actor.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
animation.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
animation.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
console.cpp Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
console.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
detection_tables.h SAGA: Moved displayinfo stuff into its own header file 2007-04-27 23:11:12 +00:00
detection.cpp SAGA: Moved displayinfo stuff into its own header file 2007-04-27 23:11:12 +00:00
displayinfo.h SAGA: Moved displayinfo stuff into its own header file 2007-04-27 23:11:12 +00:00
events.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
events.h
font_map.cpp
font.cpp Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call) 2006-03-08 11:37:25 +00:00
font.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
gfx.cpp More whitespace changes. 2006-07-14 13:33:58 +00:00
gfx.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
ihnm_introproc.cpp
image.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
input.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
interface.cpp SAGA: Moved displayinfo stuff into its own header file 2007-04-27 23:11:12 +00:00
interface.h SAGA: Moved displayinfo stuff into its own header file 2007-04-27 23:11:12 +00:00
isomap.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
isomap.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
ite_introproc.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
itedata.h
list.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
module.mk Renamed some game.cpp files to detection.cpp 2007-04-27 20:26:54 +00:00
music.cpp oops, openStreamFile of course uses milliseconds, not frames, for the playback offsets/durations 2007-04-14 18:44:15 +00:00
music.h Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration 2007-04-14 17:35:28 +00:00
objectmap.cpp Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant 2006-11-09 13:19:23 +00:00
objectmap.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
palanim.cpp
palanim.h
puzzle.cpp cleanup 2006-10-21 12:44:10 +00:00
puzzle.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
render.cpp Backend modularization: Create timer manager, savefile manager and audio mixer in the backends for increased flexibility 2006-10-22 15:42:29 +00:00
render.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
rscfile.cpp Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
rscfile.h More const madness. 2006-10-08 07:48:19 +00:00
saga.cpp More meaningful error message 2007-04-21 21:23:26 +00:00
saga.h SAGA: Moved displayinfo stuff into its own header file 2007-04-27 23:11:12 +00:00
sagaresnames.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
saveload.cpp Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) 2007-02-17 18:55:51 +00:00
scene.cpp Implemented a IFF (Interchange File Format) parser and added subclasses to parse graphics (ILBM, PBM) and audio (8SVX), thus replacing old decoding routines. SAGA and Parallaction have been adjusted to work with the new code. 2007-05-01 15:39:40 +00:00
scene.h SAGA: Moved displayinfo stuff into its own header file 2007-04-27 23:11:12 +00:00
script.cpp Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description missing" 2007-04-21 21:29:52 +00:00
script.h extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sfuncs.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sndres.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
sound.cpp * Reimplemented Mixer::pauseAll to simply invoke pause on all channels 2007-02-03 19:05:53 +00:00
sound.h Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. 2007-02-19 17:30:43 +00:00
sprite.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
sprite.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
sthread.cpp extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource) 2006-05-13 10:30:38 +00:00
stream.h Changed SAGA_ACTOR_H__ to SAGA_ACTOR_H etc for consistency. 2006-07-23 15:16:50 +00:00
xref.txt