Max Horn
00ce6ac98d
Patch #1853322 : Patch for Atari ST/FreeMint
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svn-id: r29906
2007-12-19 14:03:53 +00:00
Max Horn
272f02e001
Replaced sqrtf by sqrt (the former causes more problems than the tiny potential improvement is worth it)
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svn-id: r29905
2007-12-19 14:02:03 +00:00
Lars Persson
8695b4583f
Include SQRTFS missing fix also for Symbian OS
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svn-id: r29904
2007-12-19 09:28:35 +00:00
Paul Gilbert
b4043cb403
Bugfix for correctly handling \n characters in WordWrap method
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svn-id: r29903
2007-12-19 01:47:45 +00:00
Max Horn
62a344bbed
Fix for bug #1853110 : Error in configure on MacOS X (head -c is not portable, sed hopefully is)
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svn-id: r29902
2007-12-18 22:30:25 +00:00
Vincent Hamm
aa62d6355a
Fix loading savegame from original interpreter
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svn-id: r29901
2007-12-18 20:12:42 +00:00
Paul Gilbert
550aea90ff
Bugfix for font sizes indexing - dereferencing a character > 128 was giving a negative index
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svn-id: r29900
2007-12-18 08:05:19 +00:00
Travis Howell
86ee7a94af
Add Japanese 3DO version of Putt Putt's Fun Pack.
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svn-id: r29898
2007-12-18 07:00:39 +00:00
Vincent Hamm
5cc1313ffe
Fix dangling pointer
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Fix low color background
Fix input
svn-id: r29897
2007-12-17 22:40:58 +00:00
Max Horn
993e5b9c24
Patch #1852017 : INDY3 Mac: Biplane Manual Fix
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svn-id: r29896
2007-12-17 22:36:16 +00:00
Vincent Hamm
bfbf992907
Fix glitchy cell sorting
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svn-id: r29895
2007-12-17 19:21:59 +00:00
Paul Gilbert
e2e846a4b2
Added extra debug statements to the talk dialog display process
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svn-id: r29894
2007-12-17 11:23:19 +00:00
Paul Gilbert
20db7b7d28
Added some casting of fields in debug statements
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svn-id: r29893
2007-12-17 11:21:26 +00:00
Paul Gilbert
fb222b0afa
Changed Credits display to avoid the brief flash as the palette changed
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svn-id: r29892
2007-12-17 03:29:02 +00:00
Paul Gilbert
08f1f2c3d3
Bugfix for Use actions to work correctly
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svn-id: r29891
2007-12-16 22:41:51 +00:00
Max Horn
4e94b3273c
Patch #1851568 : INDY3 Mac: Grail Diary Fix
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svn-id: r29890
2007-12-16 21:46:34 +00:00
Max Horn
7599b2cb96
Patch #1847599 : Several enhancements for the build system
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svn-id: r29889
2007-12-16 21:41:10 +00:00
Max Horn
73398deb6c
Small change to ports.mk to make cross compiling a bit easier
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svn-id: r29888
2007-12-16 21:35:15 +00:00
Kostas Nakos
4d895c4a14
default is not to build plugins yet, until the plugin system is reworked
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svn-id: r29887
2007-12-16 20:37:14 +00:00
Kostas Nakos
e7a132728c
reimplemented the freelook action to be more usable, ultimately targeted towards lure but all engines benefit
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svn-id: r29886
2007-12-16 20:21:19 +00:00
Torbjörn Andersson
25103d11e2
Removed unused variable.
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svn-id: r29885
2007-12-16 20:20:09 +00:00
Kostas Nakos
45b03eadf0
adding preliminary lure support
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svn-id: r29884
2007-12-16 20:08:56 +00:00
Kostas Nakos
b5ab73075c
adding clickable menu functionality, which is very good to have on devices with fixed/cumbersome/synthesized left and right click events (wince, palmos, ...)
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svn-id: r29883
2007-12-16 20:07:01 +00:00
Kostas Nakos
e861cf567d
use the virtual keyboard facilities if available, when needed
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svn-id: r29882
2007-12-16 20:01:41 +00:00
Johannes Schickel
4a3dedfe7e
Commit of patch #1848147 "KYRA: SoundTowns Update" with some changes. Thanks to Florian for the patch.
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svn-id: r29881
2007-12-16 18:48:43 +00:00
Nicola Mettifogo
8da3b3a0ea
Changed an explicit warning/remainder into a code comment.
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svn-id: r29879
2007-12-16 16:03:04 +00:00
Torbjörn Andersson
943ab421a4
The _nativeMT32 in MidiMusic was never initialised. Rather than storing it in
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two different classes, use the value in SoundManager instead. As a consequence
the engine now remaps the instruments from MT-32 to General MIDI for me, since
isRoland() is true and hasNativeMT32() is false. Earlier, it didn't since the
uninitialised _nativeMT32 happened to be true for me.
svn-id: r29878
2007-12-16 14:46:48 +00:00
Torbjörn Andersson
0b74448ded
An element was missing in the initialisation of sounds during the endgame
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sequence. It seems to correspond to the original's end_seq_data, so this should
be the correct value. I hope.
svn-id: r29877
2007-12-16 13:28:00 +00:00
Torbjörn Andersson
bd7bef0fe6
Clear the EXIT_CLICK_ID variable when entering a new room. Otherwise, if an
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exit warps back to the same room, clicking on the same exit again is
misinterpreted as a double-click, and that only works if we're already walking
towards that exit. Otherwise, the game will hang. This fixed bug #1851502
("SWORD2: Black-out in Forest").
svn-id: r29876
2007-12-16 09:44:04 +00:00
Paul Gilbert
aa96ec9940
Bugfix for walking to hotspots - if the mouse was already highlighting the hotspot when a room was entered, clicking on it would cause the player to walk to an arbitrary exit
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svn-id: r29875
2007-12-16 09:36:07 +00:00
Paul Gilbert
11cebee5e3
Tweaked the delay for several of the introduction message screens
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svn-id: r29874
2007-12-16 08:20:35 +00:00
Paul Gilbert
706e779236
Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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svn-id: r29873
2007-12-16 08:19:56 +00:00
Paul Gilbert
02beb045c5
Added a debugger method to show a specified entry in the string table
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svn-id: r29872
2007-12-16 08:14:14 +00:00
Paul Gilbert
258bd20a83
Changed interruptableDelay method to not break when a modifier key is pressed
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svn-id: r29871
2007-12-16 08:11:52 +00:00
Paul Gilbert
2a8166dde5
Changed delay method to not break when a modifier key is pressed
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svn-id: r29870
2007-12-16 08:10:47 +00:00
Paul Gilbert
a9ced688bc
Bugfix for followers doing an Ask action in another room
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svn-id: r29869
2007-12-16 03:47:24 +00:00
Travis Howell
3071db8f84
Add alternative Spanish version Elvira 2 (DOS).
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svn-id: r29868
2007-12-16 01:29:39 +00:00
Travis Howell
9a7f4865f6
Add Spanish fan translation of Elvira 1 (DOS).
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svn-id: r29867
2007-12-16 01:22:31 +00:00
Torbjörn Andersson
35e8a66518
Workaround for bug #1487382 ("SWORD2: Game freezes"). It appears to be a script
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bug.
svn-id: r29866
2007-12-16 00:41:30 +00:00
Torbjörn Andersson
01b6e025ff
Fixed typo in comment.
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svn-id: r29865
2007-12-15 22:54:00 +00:00
Johannes Schickel
6dcbc00b23
debug(C) parameter type fixes.
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svn-id: r29864
2007-12-15 21:20:56 +00:00
Nicola Mettifogo
d632206248
Added halfbrite effect to Nippon Safes Amiga. Implementation is not complete, since the spotlight during Donna's dance is not moving yet.
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svn-id: r29863
2007-12-15 20:56:05 +00:00
Chris Apers
3dd11b260b
Remove bad workaround and change compiler options (no optimization, no inline)
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svn-id: r29862
2007-12-15 12:02:47 +00:00
Chris Apers
9b77034daf
Added missing symbol definition
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svn-id: r29861
2007-12-15 12:01:01 +00:00
Gregory Montoir
bb30d560b2
renamed several structures, variables and functions
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svn-id: r29860
2007-12-14 19:21:19 +00:00
Filippos Karapetis
57460c21b3
Added a note, switched to CLIP template for clipping, some cleanup
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svn-id: r29859
2007-12-14 13:55:18 +00:00
Filippos Karapetis
729c843091
Cleanup
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svn-id: r29858
2007-12-14 13:51:41 +00:00
Sven Hesse
4c54a8caee
Fixing bug #1850343 (GOB1: Long beeping noise after cutscene)
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svn-id: r29857
2007-12-13 23:28:07 +00:00
Sven Hesse
79e22d29f4
Adding a method to check whether a note currently playing
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svn-id: r29856
2007-12-13 23:27:36 +00:00
Filippos Karapetis
1e483cc857
Use CLIP template for clipping in the SAGA engine
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svn-id: r29855
2007-12-13 20:10:13 +00:00