38399 Commits

Author SHA1 Message Date
Filippos Karapetis
a08d06ad35 - Added a new debug command, verify_midi, which can be used to check all the songs of a game for unmapped instruments (still WIP and disabled)
- Fixed a bug in the verify_scripts command (it was loading the script resource twice)

svn-id: r49597
2010-06-11 14:47:13 +00:00
Paul Gilbert
e572267a05 Bugfixes to correctly scroll the background during animations
svn-id: r49596
2010-06-11 11:08:37 +00:00
Paul Gilbert
ef34896dce Clarified various incorrectly named parameters, and fixed code for loading the correct art file backgrounds when running animation sequences
svn-id: r49595
2010-06-11 11:03:51 +00:00
Angus Lees
580c9032f0 Add support for setFocusRectangle - enabled on 'small' Android screens.
svn-id: r49594
2010-06-11 10:54:49 +00:00
Martin Kiewitz
3269e5cc4c SCI: adjust priority bottom, if its 200 to avoid possible out of bounds (sierra actually does the same)
svn-id: r49592
2010-06-11 09:17:11 +00:00
Filippos Karapetis
377cfe6fef Added a new kernel function, kEmpty, for really empty (not dummy, i.e. unimplemented) functions
svn-id: r49591
2010-06-11 07:47:57 +00:00
Filippos Karapetis
5baa47a9cb In SCI1.1, kSetSynonyms is a dummy (empty) function
svn-id: r49586
2010-06-10 23:16:32 +00:00
Martin Kiewitz
f470e1d96e SCI: adding current delta to tick position when getting the setsignalloop command - fixes sq3 music slight delay before actual looping
svn-id: r49585
2010-06-10 20:52:04 +00:00
Matthew Hoops
9f907aac09 kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG.
svn-id: r49583
2010-06-10 20:26:59 +00:00
Matthew Hoops
8f55c4ddb4 Allow for digits in stage directions in SCI32 games: GK1 floppy uses them.
svn-id: r49582
2010-06-10 18:16:05 +00:00
Max Horn
85b0ec3408 SCI: Fix some doxygen comments
svn-id: r49581
2010-06-10 15:26:26 +00:00
Max Horn
4b0f0894c4 SCI: Switch Console::cmdSelector to use Kernel::getSelectorName
svn-id: r49580
2010-06-10 15:26:10 +00:00
Max Horn
5424d8aecb SCI: Get rid of DEFUN, cleanup
svn-id: r49579
2010-06-10 15:25:54 +00:00
Max Horn
874151f5d1 SCI: Cleanup kernel signature code a bit.
* Moved KSIG_SPEC_* from kernel.h to kernel.cpp
* Clarified the comment on KSIG_SPEC_* a bit
* Changed the other KSIG_ #defines into an enum
* Removed KSIG_TERMINATOR and KSIG_SPEC_ARITMETIC (sic)

svn-id: r49578
2010-06-10 15:25:36 +00:00
Max Horn
8295eb09cd SCI: Fix Console::cmdValueType to handle all possible reg types
svn-id: r49577
2010-06-10 15:25:18 +00:00
Matthew Hoops
6ad04a4a96 Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE audio36 patches; minor cleanup.
svn-id: r49576
2010-06-10 15:06:25 +00:00
Filippos Karapetis
5330e632de Don't attempt to modify the printLang selector if it doesn't exist
svn-id: r49575
2010-06-10 14:02:20 +00:00
Yotam Barnoy
d89da56f47 PSP: swapped order of checks in renderAll. It's a little cheaper this way.
svn-id: r49574
2010-06-10 14:01:30 +00:00
Max Horn
afa2af5dfb SCI: cleanup
svn-id: r49573
2010-06-10 13:43:38 +00:00
Yotam Barnoy
c8ee854600 PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost complete.
svn-id: r49572
2010-06-10 13:41:29 +00:00
Filippos Karapetis
711f679b7f camelCase changes
svn-id: r49570
2010-06-10 11:43:20 +00:00
Filippos Karapetis
944b511633 Fixed regression from commit #49564
svn-id: r49569
2010-06-10 11:35:15 +00:00
Filippos Karapetis
93f33c7dab Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, some camelCase changes
svn-id: r49568
2010-06-10 11:18:10 +00:00
Filippos Karapetis
a635b94823 Pic port saving/loading is only used in SCI0-SCI11
svn-id: r49567
2010-06-10 10:27:13 +00:00
Paul Gilbert
4d87342847 Added extra code and support methods for properly clearing up backgrounds and used sprites when an animation sequence ends
svn-id: r49566
2010-06-10 10:20:25 +00:00
Martin Kiewitz
8a5762c52d SCI: set picport when loading saved games
svn-id: r49565
2010-06-10 10:15:32 +00:00
Filippos Karapetis
cc6f5eb3e4 Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL kludge. Also, removed the selectorInvocation parameter - if invokeSelector() fails, the error is in most cases unrecoverable, and the error description thrown covers all cases where kContinueOnInvalidSelector was used. This uncovered a bug too: in some places, non reg_t parameters were parsed
svn-id: r49564
2010-06-10 09:22:30 +00:00
Filippos Karapetis
eb4ec596cd Use the SELECTOR() macro for readability
svn-id: r49563
2010-06-10 09:18:57 +00:00
Filippos Karapetis
0ab7c908bb Removed the pointer to the game object from the EngineState class
svn-id: r49562
2010-06-10 08:11:38 +00:00
Filippos Karapetis
50c1f4e545 Moved the MoveCountType enum above the GameFeatures class, as it's the only class using it
svn-id: r49561
2010-06-10 07:48:32 +00:00
Filippos Karapetis
abc5f97608 Fixed compilation with the old music code
svn-id: r49560
2010-06-10 07:41:48 +00:00
Filippos Karapetis
9b8e4e8359 Moved all of the game init/run/exit logic inside the SciEngine class
svn-id: r49559
2010-06-10 07:32:05 +00:00
Torbjörn Andersson
ede57eb61b Removed some unnecessary whitespace. (Or should I have saved that for the
rapidly approaching, much coveted r50000? :-)

svn-id: r49558
2010-06-10 04:29:34 +00:00
Filippos Karapetis
14437e6394 The segment manager is now initialized before the graphics subsystem. Fixes the detection of the fastCast object on startup, and hence fixes LSL1VGA
svn-id: r49553
2010-06-09 21:41:20 +00:00
Angus Lees
d44efa817f Fix dirty tracking in paletted textures.
svn-id: r49552
2010-06-09 21:31:48 +00:00
Angus Lees
d8050029f9 Improve build instructions to include themeengine patch and
scummmodern.zip compression.

svn-id: r49551
2010-06-09 21:30:06 +00:00
Martin Kiewitz
e533289e07 SCI: document raw lipsync data skipping in readAudioMapSCI11()
svn-id: r49550
2010-06-09 20:32:55 +00:00
Filippos Karapetis
5d71ae952f The EngineState is no longer recreated when a game is restored, thus we don't need to refresh pointers to it
svn-id: r49549
2010-06-09 20:12:25 +00:00
Filippos Karapetis
c486b77bb7 Fixed crash in SCI2.1 games
svn-id: r49546
2010-06-09 18:42:21 +00:00
Filippos Karapetis
d191c9d0f9 Limit kPortrait to be used in the Windows version of KQ6 only
svn-id: r49545
2010-06-09 17:04:03 +00:00
Filippos Karapetis
a542ce174b Proper fix for kernel name loading (regression from commit #49537)
svn-id: r49544
2010-06-09 15:28:14 +00:00
Filippos Karapetis
3c9ab81a07 Fixed regression from commit #49537
svn-id: r49543
2010-06-09 15:21:10 +00:00
Filippos Karapetis
32d7f7ddb0 Disabled the mouse warping code, as it can be annoying in windowed mode
svn-id: r49542
2010-06-09 14:16:00 +00:00
Yotam Barnoy
f770156dcc PSP: fixed missing frame issue with kyrandia and possibly other games by calling updateScreen() from pollEvent() once in a while
svn-id: r49541
2010-06-09 14:15:51 +00:00
Filippos Karapetis
015262a0ee Fixed compilation when the old sound code is used
svn-id: r49540
2010-06-09 14:06:16 +00:00
Johannes Schickel
5b2a60d049 Rewind the underlying audio stream on LoopingAudioStream creation.
Also mention in the documentation that both LoopingAudioStream and
SubLoopingAudioStream do rewind the underlying in their constructor.

svn-id: r49539
2010-06-09 13:34:15 +00:00
Martin Kiewitz
0f2e6b0f85 SCI: fix multiple playing of the same sound in a row (without using looping) - thx to LordHoto for helping me finding this one out - fixes pharkas right at the start (hammering only played once)
svn-id: r49538
2010-06-09 13:27:59 +00:00
Filippos Karapetis
2c629a04dd Merged script_init_engine() and game_init() and cleaned up SciEngine::run() a bit
svn-id: r49537
2010-06-09 10:45:54 +00:00
Filippos Karapetis
536b2614e8 Globals from script 0 are now initialized in script_init_engine(), and are accessed from the relevant variables pointer. Removed direct reference to script 0 from the engine state
svn-id: r49536
2010-06-09 09:17:48 +00:00
Willem Jan Palenstijn
95b080f60b Fix compile errors
svn-id: r49535
2010-06-09 08:49:37 +00:00