Torbjörn Andersson
0228f1645f
Use the kITEColor constants for the ITE mouse cursor. Ironically, this is
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one case where the original didn't use its own colour constants, so I had
to add a new one, kITEColorLightGrey, for colour 4.
svn-id: r16603
2005-01-20 13:59:12 +00:00
Travis Howell
b9356bbe14
Check for negative sound offset.
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svn-id: r16602
2005-01-20 12:56:27 +00:00
Torbjörn Andersson
ca58bfed3b
Fixed bug that I must have introduced during one of my cleanups. The
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original code read "LLogic.Logic_up( (*params*65536)+2);".
I don't know where this opcode is actually used, though.
svn-id: r16600
2005-01-20 07:32:37 +00:00
Eugene Sandulenko
6f565c0ad8
Fix type with BrightWhite color
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svn-id: r16599
2005-01-19 20:43:12 +00:00
Eugene Sandulenko
001bb7c74e
o Made ITEColors enum public in interface.h. Please use them. These colors
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stay in each scene except intro and fade-in/fade-outs.
o Implemented status text coloring during work of auxiliary scripts.
svn-id: r16598
2005-01-19 11:29:29 +00:00
Andrew Kurushin
1b5e5981a6
fixed default verb issue
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svn-id: r16597
2005-01-19 00:02:25 +00:00
Andrew Kurushin
9353d54f95
implemented Sprite::hitTest
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Actors & Objects can be hited
svn-id: r16596
2005-01-18 23:15:41 +00:00
Andrew Kurushin
0ccf59faee
partly implemented game objects
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svn-id: r16595
2005-01-18 21:13:44 +00:00
Andrew Kurushin
b4b2e52df7
another step in verb implementation:
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- objectMap responds to mouse move (but respond script not run well ?)
loadStrings add some special count check
- so all other LUT based resource should implement this technique
svn-id: r16594
2005-01-18 15:01:21 +00:00
Andrew Kurushin
c1ce30b0bf
- remove ActionMap.h & ActionMap.cpp
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svn-id: r16593
2005-01-18 11:59:09 +00:00
Andrew Kurushin
0b4fd4adbf
- merged ActionMap and ObjectMap
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- remove ActionMap.h & ActionMap.cpp
- ObjectMap names move to Scene::_sceneStrings as in original engine
- fix wrong StringsTable::stringsCount calculation
svn-id: r16592
2005-01-18 11:55:31 +00:00
Eugene Sandulenko
c9d0d4c840
Initialize converse properly.
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svn-id: r16591
2005-01-18 10:45:36 +00:00
Eugene Sandulenko
4a55622d40
Update SAGA converse items
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svn-id: r16590
2005-01-17 23:13:18 +00:00
Eugene Sandulenko
a5c87d3620
Now it is possible to lead a conversation with use of keys (1-4).
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Things which are missing:
(a) mouse support due to incomplete interface implementation
(b) arrows do not pop up by same reason mentioned above
(c) scrolling does not work
(d) kReplyOnce flag is missing due to wrong threads memory implementation
svn-id: r16589
2005-01-17 23:11:31 +00:00
Eugene Sandulenko
dab894fdd4
First batch of converse implementation in scripts. To see it type
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'scene_change 33' in debugger.
svn-id: r16588
2005-01-17 20:17:06 +00:00
Eugene Sandulenko
4cacb8d20c
Add another SAGA item
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svn-id: r16587
2005-01-17 18:50:34 +00:00
Eugene Sandulenko
5200b8f1fa
o Proper implementation of sfPlaySound() which knows about CD<->floppy
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difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
2005-01-17 18:49:00 +00:00
Torbjörn Andersson
3211739728
Whitespace changes
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svn-id: r16585
2005-01-17 14:57:28 +00:00
Torbjörn Andersson
eea3c46049
Updated SAGA items.
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svn-id: r16584
2005-01-17 14:21:03 +00:00
Torbjörn Andersson
8e93b45efe
If the game tries to start a piece of music that happens to be playing
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already, let it continue playing rather than restarting it. (I've been
meaning to make this change for some time, but now it appeared on the TODO
list as well. :-)
svn-id: r16583
2005-01-17 14:19:17 +00:00
Eugene Sandulenko
9a31154db3
Add new SAGA issues.
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svn-id: r16582
2005-01-17 13:01:50 +00:00
Torbjörn Andersson
46a8dd060f
Updated Broken Sword 2 items.
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svn-id: r16581
2005-01-17 10:59:37 +00:00
Torbjörn Andersson
0b461c8506
Updated copyright header, as discussed on the mailing list.
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svn-id: r16580
2005-01-17 10:57:15 +00:00
Torbjörn Andersson
f8865304bd
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
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the reason the ITE intro crashed for me.) I still get read warnings in
Sprite::decodeRLEBuffer() though.
Also added a couple of hacks to keep the IHNM intro alive. Once we support
IHNM actors, we'll be able to remove them.
svn-id: r16579
2005-01-17 07:21:08 +00:00
Max Horn
d6ea15bf1f
PocketPC issues were fixed on the 0.7.x branch, but which... ?
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svn-id: r16578
2005-01-16 23:45:10 +00:00
Andrew Kurushin
9d1f2b670e
-small pathfind fix
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-pathfind speedup
svn-id: r16576
2005-01-16 20:30:57 +00:00
Andrew Kurushin
a230f60694
- some fix to previous
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svn-id: r16575
2005-01-16 19:43:28 +00:00
Andrew Kurushin
f9b4b2cd99
actors entry list implemented
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test: in ITE type "scene_change 130" at console
svn-id: r16574
2005-01-16 19:06:04 +00:00
Torbjörn Andersson
bf827cde1d
Some more untested opcode fixes. (By the way, I was wrong the other day:
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The first IHNM script does not use random branching after all.)
svn-id: r16573
2005-01-16 17:07:27 +00:00
Torbjörn Andersson
eb2bffd185
sfPlayMusic() takes two parameters in IHNM. Since our current
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implementation is only right for ITE, disable it for IHNM for now.
svn-id: r16572
2005-01-16 17:06:40 +00:00
Torbjörn Andersson
34565795e8
Slowed down actor movement a bit.
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svn-id: r16571
2005-01-16 16:10:06 +00:00
Max Horn
608cfc0149
Fix for bug #1098872 (FTDEMO: Memoryleak in SMUSH player)
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svn-id: r16570
2005-01-16 13:34:43 +00:00
Max Horn
d541535ab6
Cosmetic change, avoiding a hypothetical threading problem, see bug #1098864
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svn-id: r16569
2005-01-16 13:32:48 +00:00
Andrew Kurushin
fe424ed5ae
- added partial scene change by actor's walking (todo:entrance should be supported)
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svn-id: r16568
2005-01-15 23:46:43 +00:00
Max Horn
aa9debccec
Forgot to commit this
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svn-id: r16567
2005-01-15 23:08:12 +00:00
Max Horn
541076d8db
Added a convenience class 'Mutex'
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svn-id: r16566
2005-01-15 22:41:23 +00:00
Max Horn
2d2cef23a0
Not needed anymore
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svn-id: r16565
2005-01-15 21:44:26 +00:00
Max Horn
fcad363886
Get rid of the ConstString class
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svn-id: r16564
2005-01-15 21:42:59 +00:00
Max Horn
f7c14e04d2
Fix up/down arrows
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svn-id: r16563
2005-01-15 21:33:56 +00:00
Andrew Kurushin
2f20dd57c2
some work in progress on verb stuff:
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
2005-01-15 20:12:49 +00:00
Torbjörn Andersson
139f57a29d
Use the same hard-coded cursor image and colours as the original ITE
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interpreter. Supposedly these colours will stay fairly constant throughout
the game, in which case we no longer need to repaint it with the "best
white" colour every time the palette changes.
svn-id: r16561
2005-01-15 13:41:57 +00:00
Torbjörn Andersson
96d5a1c88d
I've changed getTextString() slightly so that if the translated string is
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NULL it'll use the English string instead. It seems unnecessary to store
the same string twice, even if it's possible that the compiler is smart
enough to eliminate the duplicates.
Either way it doesn't make much difference now, but we may want to add the
intro strings to the getTextString() mechanism eventually. In that case
most of the credits would be duplicates, for instance.
svn-id: r16560
2005-01-14 11:22:45 +00:00
Torbjörn Andersson
b56f4fd2f6
Removed the unused i_cvar_name field from INTRO_DIALOGUE.
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svn-id: r16559
2005-01-14 11:05:12 +00:00
Torbjörn Andersson
e38b689078
Fixed the "random branch" opcode, I hope. I haven't tested it. The first
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IHNM script seems to use it, but doesn't get that far because it terminates
on an unknown script function.
svn-id: r16558
2005-01-14 10:10:23 +00:00
Torbjörn Andersson
4870ab61f2
Added helper function to queue the ITE intro dialogue.
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svn-id: r16557
2005-01-14 08:02:17 +00:00
Eugene Sandulenko
ccacf6f82e
o Added support for German ITE. There are also Puzzle-related messages
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hardcoded, but I'll save that for later :)
o Eliminated all leftovers of previous language loader. If you'll spot another
one, just remove it silently.
svn-id: r16556
2005-01-14 01:17:34 +00:00
Travis Howell
211ec4c32a
Change SIMON to use makeWAVStream - patch #1101740
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svn-id: r16555
2005-01-14 00:38:54 +00:00
Andrew Kurushin
326dd0c255
- introduced SagaEngine::getTextString (for i18n it should route to corresponding string array)
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- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo
svn-id: r16554
2005-01-13 22:42:49 +00:00
Torbjörn Andersson
e97c689f8b
Removed unused stuff.
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svn-id: r16553
2005-01-13 18:00:47 +00:00
Max Horn
05662db4dc
Use loadWAVFromStream
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svn-id: r16552
2005-01-13 16:28:20 +00:00