Commit Graph

3229 Commits

Author SHA1 Message Date
Jordi Vilalta Prat
099c073605 Update the WinCE bar and the XPM images
svn-id: r45017
2009-10-13 14:50:14 +00:00
Jordi Vilalta Prat
ff1d2592cc Update some more icons (motomagx, gp2x, gp2xwiz and wince)
svn-id: r45011
2009-10-13 11:12:41 +00:00
Joost Peters
0cc28b5cd7 use new ScummVM logo (with capital S)
svn-id: r44992
2009-10-12 19:30:33 +00:00
Marcus Comstedt
8fd29ecf9f Fixed some warnings.
svn-id: r44877
2009-10-10 14:55:56 +00:00
Marcus Comstedt
fb4538dd2d Added flag for updating dependencies.
svn-id: r44876
2009-10-10 14:31:16 +00:00
Marcus Comstedt
6f9a4749d1 Enable RGB colour for Dreamcast.
svn-id: r44875
2009-10-10 14:30:19 +00:00
Marcus Comstedt
f517f32902 RGB support.
svn-id: r44874
2009-10-10 14:26:53 +00:00
Marcus Comstedt
1604212030 Makefile.common now requires us to set $(LD) as well...
svn-id: r44867
2009-10-10 11:42:41 +00:00
Max Horn
2e964baeef Some const correctness changes; cleanup
svn-id: r44850
2009-10-09 21:47:33 +00:00
Joost Peters
15e427c2c2 whitespace changes aka. buildbot rebuilding :)
svn-id: r44831
2009-10-09 16:35:37 +00:00
Joost Peters
7bf181bf98 Slightly modified version of patch #2875544: PSP plugins patch
svn-id: r44822
2009-10-09 12:10:08 +00:00
Max Horn
8549e48707 PS2: Fix warnings
svn-id: r44813
2009-10-09 10:05:45 +00:00
Max Horn
e6dd7e24f2 PS2: Fix warning, use fully qualified path for backend specific header ps2temp.h
svn-id: r44811
2009-10-09 10:03:45 +00:00
Max Horn
cc236d9799 PS2: Add some stubs for the ps2 port to our primary build system (incomplete WIP)
svn-id: r44800
2009-10-08 20:59:53 +00:00
Max Horn
42120ed626 Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
2009-10-08 19:41:38 +00:00
Max Lingua
36c2625f07 Here we have:
- dropped gBitFormat 

 - added extra param "const Graphics::PixelFormat *" to 

    OSystem_PS2::initSize

    OSystem_PS2::setMouseCursor

Note! To compile on SVN you will have (for now ;-) to create
few few empty folders by hand, note very elegant but will
keep you going until when we (ehm...) refine the PS2 Makefile.

Here comes the brute force script I use inside backends/platform/ps2

mkdir -p backends/platform/ps2
mkdir -p base
mkdir -p engines/scumm
mkdir -p engines/scumm/he
mkdir -p engines/scumm/imuse
mkdir -p engines/scumm/imuse_digi
mkdir -p engines/scumm/insane
mkdir -p engines/scumm/smush
mkdir -p engines/agi
mkdir -p engines/agos
mkdir -p engines/cine
mkdir -p engines/cruise
mkdir -p engines/drascula
mkdir -p engines/gob
mkdir -p engines/gob/demos
mkdir -p engines/gob/save
mkdir -p engines/gob/sound
mkdir -p engines/igor
mkdir -p engines/igor/parts
mkdir -p engines/kyra
mkdir -p engines/lure
mkdir -p engines/made
mkdir -p engines/parallaction
mkdir -p engines/queen
mkdir -p engines/saga
mkdir -p engines/sky
mkdir -p engines/sky/music
mkdir -p engines/sword1
mkdir -p engines/sword2
mkdir -p engines/touche
mkdir -p gui
mkdir -p graphics
mkdir -p graphics/fonts
mkdir -p graphics/scaler
mkdir -p graphics/video
mkdir -p graphics/video/coktelvideo
mkdir -p sound
mkdir -p sound/mods
mkdir -p sound/softsynth
mkdir -p sound/softsynth/opl
mkdir -p backends/events/default
mkdir -p backends/fs
mkdir -p backends/fs/amigaos4
mkdir -p backends/fs/ds
mkdir -p backends/fs/palmos
mkdir -p backends/fs/posix
mkdir -p backends/fs/ps2
mkdir -p backends/fs/psp
mkdir -p backends/fs/symbian
mkdir -p backends/fs/windows
mkdir -p backends/fs/wii
mkdir -p backends/keymapper
mkdir -p backends/midi
mkdir -p backends/plugins/dc
mkdir -p backends/plugins/posix
mkdir -p backends/plugins/sdl
mkdir -p backends/plugins/win32
mkdir -p backends/saves
mkdir -p backends/saves/default
mkdir -p backends/saves/posix
mkdir -p backends/saves/psp
mkdir -p backends/timer/default
mkdir -p backends/vkeybd
mkdir -p common

I know, you don't need all those "-p" but it looks more consistent ;-)

svn-id: r44683
2009-10-05 23:46:39 +00:00
Max Horn
126450f3bc Revert nonsense I did in backends/platform/linuxmoto/module.mk and modify ASM build rules instead, enforcing the creation of output dirs for compiled files
svn-id: r44647
2009-10-04 23:21:01 +00:00
Joost Peters
fd5cf8f2db Cleaned up version of patch #2872626: "PSP: flicker part 2"
svn-id: r44646
2009-10-04 22:59:39 +00:00
Max Horn
670d8582ff Attempt to fix linuxmoto compilation on our buildbot
svn-id: r44643
2009-10-04 22:35:04 +00:00
Max Horn
8e73622d13 Add some doxygen comments to WinCE scalers. Somebody should verify those. Also note how SmartphoneLandscape's ARM asm version seems to do something different compared to the C version
svn-id: r44642
2009-10-04 22:33:15 +00:00
Max Horn
f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Max Horn
f54e82e488 Fix more cppcheck warnings/errors; some code formatting; and fixes to our tools
svn-id: r44539
2009-10-02 14:42:24 +00:00
Max Horn
14c58b73e9 Remove dead code
svn-id: r44534
2009-10-02 12:53:45 +00:00
Andre Heider
a6b2e9255f Fixed mismatching malloc/free, and plugged a memleak.
svn-id: r44526
2009-10-01 16:52:05 +00:00
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Joost Peters
e29b1758de fix bug #2869491: "PSP make problem after 44348"
svn-id: r44479
2009-09-30 11:11:06 +00:00
Andre Heider
fa3e257aa2 Removed the svn:executable property on non-executables
svn-id: r44444
2009-09-28 09:16:53 +00:00
Andre Heider
9c4f4e6775 Fixed whitespace fail
svn-id: r44442
2009-09-28 09:05:29 +00:00
Andre Heider
0dcc75671e Fix WinCE build error
svn-id: r44441
2009-09-28 08:57:44 +00:00
Kostas Nakos
6ffa6ecccf revert previous fix
svn-id: r44438
2009-09-28 07:25:28 +00:00
Kostas Nakos
a13ba4cee7 overload newer incarnation of setmousecursor
svn-id: r44437
2009-09-28 07:21:56 +00:00
Kostas Nakos
994b74a193 1) fix scaler selection for vga games on vga (or higher) devices. 2) fix a crash during startup
svn-id: r44435
2009-09-28 07:04:29 +00:00
Max Horn
76132409d6 Removed Mac OS X QuickTime MIDI backend. It breaks on OS X 10.6, and it's not as good as the CoreAudio backend anyway
svn-id: r44428
2009-09-27 22:43:32 +00:00
Max Horn
6ec05c48f9 Fix CoreAudio MIDI backend on Mac OS X 10.6
svn-id: r44427
2009-09-27 22:42:51 +00:00
Max Horn
8f609497ee Backported NDS changes from 1.0.0 branch to trunk
svn-id: r44426
2009-09-27 22:42:21 +00:00
Joost Peters
0a36b67a1f reduce display list size - we only use a fraction of it.
svn-id: r44418
2009-09-27 20:46:38 +00:00
Andre Heider
8b6b3358c8 Properly return values on functions with non-void return types.
svn-id: r44412
2009-09-27 17:18:30 +00:00
Andre Heider
f4597ee83e Fixed compilation of the NDS port.
svn-id: r44410
2009-09-27 16:06:06 +00:00
Andre Heider
f34f2ee6cc make -> $(MAKE)
svn-id: r44409
2009-09-27 15:44:02 +00:00
Andre Heider
4193367d30 makefile -> Nakefile
svn-id: r44408
2009-09-27 15:42:18 +00:00
Andre Heider
3330ca56c8 make -> $(MAKE)
svn-id: r44407
2009-09-27 15:40:52 +00:00
Andre Heider
d7130081c9 makefile -> Nakefile
svn-id: r44406
2009-09-27 15:39:15 +00:00
Andre Heider
f687ed4221 Use _port_mk for the PSP port; some psp.mk cleanup.
svn-id: r44405
2009-09-27 15:16:54 +00:00
Andre Heider
0d2056f8c9 Use _port_mk for the Wii and Gamecube port.
svn-id: r44402
2009-09-27 15:06:35 +00:00
Max Horn
55211a1c1d cleanup
svn-id: r44352
2009-09-25 12:20:22 +00:00
Max Horn
f66485eb51 LINUXMOTO: main.cpp is now linuxmoto-main.cpp
svn-id: r44350
2009-09-25 12:17:08 +00:00
Max Horn
20ad571438 Last part of patch #2850021: disable hq-scaler&mt32emu for motoezx&motomagx-platform
svn-id: r44345
2009-09-25 11:27:41 +00:00
Max Horn
67564cb532 Move wii specific stuff from ports.mk to backends/platform/wii/wii.mk
svn-id: r44343
2009-09-25 11:22:29 +00:00
Max Horn
1a4257f46f Move linuxmoto specific stuff from ports.mk to a new file backends/platform/linuxmoto/linuxmoto.mk
svn-id: r44342
2009-09-25 11:22:14 +00:00
Max Horn
399c511f90 Part of patch #2850021: disable hq-scaler&mt32emu for motoezx&motomagx-platform
svn-id: r44341
2009-09-25 11:21:56 +00:00