Strangerke
05360d66c5
MORTEVIELLE: Remove unused structure and an obsolete comment
2014-01-17 07:39:34 +01:00
D G Turner
3cf79e0792
CGE: Further alignment fixes to Bitmap class.
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This fixes bug #6476 - "DC: Soltys (CGE) crashes at start up".
2014-01-17 04:32:13 +00:00
Johannes Schickel
9afeafd3fd
TONY: Cleanup (don't compare pointer with false).
2014-01-16 22:58:38 +01:00
Johannes Schickel
67bf71f43a
KYRA: Slight cleanup.
2014-01-16 22:56:52 +01:00
Johannes Schickel
e00ae0918a
AUDIO: Cleanup MT-32 code a bit.
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This removes overwrites in ReportHandlerScummVM which are simply the default
implementation anyway. A side effect is that this silences/fixes a warning
about the former onProgramChanged to hide an virtual method due to parameter
differences.
2014-01-16 22:46:21 +01:00
Eugene Sandulenko
5ccec11d52
FULLPIPE: Implement sceneHandler35_startFlow()
2014-01-16 23:39:06 +02:00
Eugene Sandulenko
0bb98d6876
FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()
2014-01-16 23:39:06 +02:00
Eugene Sandulenko
ad33e9c026
FULLPIPE: Implement sceneHandler35()
2014-01-16 23:39:06 +02:00
Johannes Schickel
1eb10b1a46
AUDIO: Register EAS sound driver as plain sound type.
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MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.
The initial commit 0e6cdfd67580f75e912c5e92abb26821d032f74b added it as music
sound type. Might be copied from the (also) incorrect FluidSynth code.
2014-01-16 22:21:39 +01:00
Johannes Schickel
d99f23fb10
AUDIO: Register FluidSynth driver as plain sound type.
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MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.
The initial commit(s) in d4d045b1174b4a48659f39f026ade42684b679bf /
13dc149ded691e718905049990dd0220230c500e added it as music sound type.
So, this seems to be a long standing issue.
2014-01-16 22:20:23 +01:00
Johannes Schickel
5ea87462e4
AUDIO: Register MT-32 emulator as plain sound type.
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Formerly the audio stream was registered as sfx. This is incorrect behavior
since the client code will control music volume with MIDI events on its own.
It seems 67b311713d8f4cfcd460a9649e0075f24278a048 introduced this very long
ago.
This should fix unintended coupling of sfx volume and music volume in BASS.
2014-01-16 22:18:47 +01:00
Eugene Sandulenko
f60b6cb17d
FULLPIPE: Plug scene35 in
2014-01-16 18:27:49 +02:00
Eugene Sandulenko
f79390fea2
FULLPIPE: Initial code for scene35
2014-01-16 18:27:49 +02:00
uruk
19ae43aa18
AVALANCHE: Move Clock to dedicated files.
2014-01-15 23:04:59 +01:00
uruk
f2206381bc
AVALANCHE: Fix another bug regarding speaking.
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This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
2014-01-15 20:36:26 +01:00
uruk
ee0d3b609f
AVALANCHE: Repair bug regarding speaking in bed.
2014-01-15 20:22:30 +01:00
uruk
de4ec97f6d
AVALANCHE: Implement wobble, move it to Animation.
2014-01-15 20:03:06 +01:00
uruk
96d4b67d41
AVALANCHE: Implement, rename, move zonk() and connected functions.
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Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
2014-01-15 18:00:04 +01:00
uruk
b5b0aa25e0
AVALANCHE: Implement setBackgroundColor().
2014-01-15 18:00:03 +01:00
Strangerke
78b25b17d1
MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor
2014-01-15 17:57:28 +01:00
uruk
b4af4dc8c2
Merge branch 'master' of https://github.com/scummvm/scummvm
2014-01-15 16:23:12 +01:00
uruk
f6c14408a3
AVALANCHE: Repair rest of the credits.
2014-01-15 16:23:02 +01:00
Eugene Sandulenko
b5498bc314
FULLPIPE: Implement ModalMap::getScenePicture()
2014-01-15 15:39:29 +02:00
Eugene Sandulenko
4a79295379
FULLPIPE: Implement ModalMap::initMap()
2014-01-15 15:39:29 +02:00
Eugene Sandulenko
db4c5eb2c0
FULLPIPE: Implement ModalMap::init()
2014-01-15 15:39:29 +02:00
Eugene Sandulenko
f3ca6b2626
FULLPIPE: Implement ModalMap::handleMessage()
2014-01-15 15:39:29 +02:00
Eugene Sandulenko
f6ebae63cd
FULLPIPE: More code to ModalMap
2014-01-15 15:39:29 +02:00
Eugene Sandulenko
659fe85716
FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap class
2014-01-15 15:39:29 +02:00
Einar Johan Trøan Sømåen
74282cd415
WINTERMUTE: Stop any playing FMV when loading a savegame.
2014-01-15 12:11:07 +01:00
uruk
ab98e22c3b
AVALANCHE: Repair credits.pl
2014-01-15 11:28:44 +01:00
Strangerke
8524a3a714
MORTEVIELLE: Add some missing variable initializations
2014-01-15 07:12:46 +01:00
Paul Gilbert
74fbd2de82
TSAGE: Fix for R2R cursor closing dialogs on title screen
2014-01-14 20:12:38 -05:00
johndoe123
a5b617a0a6
NEVERHOOD: Fix for bug #6481 : 'NEVERHOOD: Wrong walk sound in navigation scene'
2014-01-14 19:55:14 +01:00
johndoe123
be55f3277c
NEVERHOOD: Fix for bug #6493 : "NEVERHOOD: Many sounds playback as loud static (Wii)"
2014-01-14 19:53:33 +01:00
Eugene Sandulenko
2438c5582b
FULLPIPE: Sort scenes in updateMap()
2014-01-14 13:17:15 +02:00
Eugene Sandulenko
f8d835d0af
FULLPIPE: Implement FullpipeEngine::updateMap()
2014-01-14 13:14:33 +02:00
Einar Johan Trøan Sømåen
0c0ed9fdd8
WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].
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Also, store the panning state, so that the next playback starts with the same pan.
2014-01-14 00:24:28 +01:00
Eugene Sandulenko
0c570712f1
FULLPIPE: Renames in scene34. This completes the scene
2014-01-13 22:23:11 +02:00
Eugene Sandulenko
3d1e84ac6e
FULLPIPE: Implement sceneHandler34_genFlies()
2014-01-13 22:16:24 +02:00
Eugene Sandulenko
4366409f4c
FULLPIPE: Implement sceneHandler34_animateLeaveBoard()
2014-01-13 22:06:55 +02:00
Eugene Sandulenko
5a274117ef
FULLPIPE: Implement sceneHandler34_animateAction()
2014-01-13 22:00:44 +02:00
Eugene Sandulenko
aef56559f0
FULLPIPE: Implement sceneHandler34_testVent() and showVent()
2014-01-13 21:45:34 +02:00
Eugene Sandulenko
f4e6482863
FULLPIPE: Implement sceneHandler34_setExits()
2014-01-13 21:36:27 +02:00
Eugene Sandulenko
523b308480
FULLPIPE: Yet more code to scene34
2014-01-13 20:54:21 +02:00
Eugene Sandulenko
cf978529c8
FULLPIPE: More code to scene34
2014-01-13 20:51:29 +02:00
Strangerke
063d008e72
Merge pull request #420 from somaen/disableSDLAlpha
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SDL: Avoid having SDL_SRCALPHA set even if we have alpha in the pixelformat.
2014-01-13 01:22:39 -08:00
D G Turner
4df249b9ce
TEENAGENT: Fix two more missing callbacks.
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This fixes bug #6494 "TEENAGENT: Yet another unimplemented callback".
2014-01-13 03:26:43 +00:00
Paul Gilbert
426d5173d9
TSAGE: Fix right animation of suit-rack in R2R landing bay
2014-01-12 18:19:17 -05:00
Paul Gilbert
ca96b59047
TSAGE: Fix for speaking to R2R speakers multiple times
2014-01-12 17:53:49 -05:00
Eugene Sandulenko
af239cbd77
FULLPIPE: Implement sceneHandler34_fromCactus()
2014-01-12 23:00:34 +02:00