61559 Commits

Author SHA1 Message Date
Strangerke
05360d66c5 MORTEVIELLE: Remove unused structure and an obsolete comment 2014-01-17 07:39:34 +01:00
D G Turner
3cf79e0792 CGE: Further alignment fixes to Bitmap class.
This fixes bug #6476 - "DC: Soltys (CGE) crashes at start up".
2014-01-17 04:32:13 +00:00
Johannes Schickel
9afeafd3fd TONY: Cleanup (don't compare pointer with false). 2014-01-16 22:58:38 +01:00
Johannes Schickel
67bf71f43a KYRA: Slight cleanup. 2014-01-16 22:56:52 +01:00
Johannes Schickel
e00ae0918a AUDIO: Cleanup MT-32 code a bit.
This removes overwrites in ReportHandlerScummVM which are simply the default
implementation anyway. A side effect is that this silences/fixes a warning
about the former onProgramChanged to hide an virtual method due to parameter
differences.
2014-01-16 22:46:21 +01:00
Eugene Sandulenko
5ccec11d52 FULLPIPE: Implement sceneHandler35_startFlow() 2014-01-16 23:39:06 +02:00
Eugene Sandulenko
0bb98d6876 FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink() 2014-01-16 23:39:06 +02:00
Eugene Sandulenko
ad33e9c026 FULLPIPE: Implement sceneHandler35() 2014-01-16 23:39:06 +02:00
Johannes Schickel
1eb10b1a46 AUDIO: Register EAS sound driver as plain sound type.
MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.

The initial commit 0e6cdfd67580f75e912c5e92abb26821d032f74b added it as music
sound type. Might be copied from the (also) incorrect FluidSynth code.
2014-01-16 22:21:39 +01:00
Johannes Schickel
d99f23fb10 AUDIO: Register FluidSynth driver as plain sound type.
MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.

The initial commit(s) in d4d045b1174b4a48659f39f026ade42684b679bf /
13dc149ded691e718905049990dd0220230c500e added it as music sound type.
So, this seems to be a long standing issue.
2014-01-16 22:20:23 +01:00
Johannes Schickel
5ea87462e4 AUDIO: Register MT-32 emulator as plain sound type.
Formerly the audio stream was registered as sfx. This is incorrect behavior
since the client code will control music volume with MIDI events on its own.
It seems 67b311713d8f4cfcd460a9649e0075f24278a048 introduced this very long
ago.

This should fix unintended coupling of sfx volume and music volume in BASS.
2014-01-16 22:18:47 +01:00
Eugene Sandulenko
f60b6cb17d FULLPIPE: Plug scene35 in 2014-01-16 18:27:49 +02:00
Eugene Sandulenko
f79390fea2 FULLPIPE: Initial code for scene35 2014-01-16 18:27:49 +02:00
uruk
19ae43aa18 AVALANCHE: Move Clock to dedicated files. 2014-01-15 23:04:59 +01:00
uruk
f2206381bc AVALANCHE: Fix another bug regarding speaking.
This prevents the player from giving commands to Avalot when the
character is tied up to a tree, so it's impossible to break the game's
consistency that way.
2014-01-15 20:36:26 +01:00
uruk
ee0d3b609f AVALANCHE: Repair bug regarding speaking in bed. 2014-01-15 20:22:30 +01:00
uruk
de4ec97f6d AVALANCHE: Implement wobble, move it to Animation. 2014-01-15 20:03:06 +01:00
uruk
96d4b67d41 AVALANCHE: Implement, rename, move zonk() and connected functions.
Implementations: zonk(), zl().
Renames: zonk() -> thunder(), zl() -> drawLightning().
Moved: the 2 above from Pingo to Animation.
Addition: GraphicManager::drawLine().
2014-01-15 18:00:04 +01:00
uruk
b5b0aa25e0 AVALANCHE: Implement setBackgroundColor(). 2014-01-15 18:00:03 +01:00
Strangerke
78b25b17d1 MORTEVIELLE: Split resetVariables in two, reuse it in engine constructor 2014-01-15 17:57:28 +01:00
uruk
b4af4dc8c2 Merge branch 'master' of https://github.com/scummvm/scummvm 2014-01-15 16:23:12 +01:00
uruk
f6c14408a3 AVALANCHE: Repair rest of the credits. 2014-01-15 16:23:02 +01:00
Eugene Sandulenko
b5498bc314 FULLPIPE: Implement ModalMap::getScenePicture() 2014-01-15 15:39:29 +02:00
Eugene Sandulenko
4a79295379 FULLPIPE: Implement ModalMap::initMap() 2014-01-15 15:39:29 +02:00
Eugene Sandulenko
db4c5eb2c0 FULLPIPE: Implement ModalMap::init() 2014-01-15 15:39:29 +02:00
Eugene Sandulenko
f3ca6b2626 FULLPIPE: Implement ModalMap::handleMessage() 2014-01-15 15:39:29 +02:00
Eugene Sandulenko
f6ebae63cd FULLPIPE: More code to ModalMap 2014-01-15 15:39:29 +02:00
Eugene Sandulenko
659fe85716 FULLPIPE: Implement FullpipeEngine::openMap() and stub ModalMap class 2014-01-15 15:39:29 +02:00
Einar Johan Trøan Sømåen
74282cd415 WINTERMUTE: Stop any playing FMV when loading a savegame. 2014-01-15 12:11:07 +01:00
uruk
ab98e22c3b AVALANCHE: Repair credits.pl 2014-01-15 11:28:44 +01:00
Strangerke
8524a3a714 MORTEVIELLE: Add some missing variable initializations 2014-01-15 07:12:46 +01:00
Paul Gilbert
74fbd2de82 TSAGE: Fix for R2R cursor closing dialogs on title screen 2014-01-14 20:12:38 -05:00
johndoe123
a5b617a0a6 NEVERHOOD: Fix for bug #6481: 'NEVERHOOD: Wrong walk sound in navigation scene' 2014-01-14 19:55:14 +01:00
johndoe123
be55f3277c NEVERHOOD: Fix for bug #6493: "NEVERHOOD: Many sounds playback as loud static (Wii)" 2014-01-14 19:53:33 +01:00
Eugene Sandulenko
2438c5582b FULLPIPE: Sort scenes in updateMap() 2014-01-14 13:17:15 +02:00
Eugene Sandulenko
f8d835d0af FULLPIPE: Implement FullpipeEngine::updateMap() 2014-01-14 13:14:33 +02:00
Einar Johan Trøan Sømåen
0c0ed9fdd8 WINTERMUTE: Limit the range of the panning-variable to stay within [-1,1].
Also, store the panning state, so that the next playback starts with the same pan.
2014-01-14 00:24:28 +01:00
Eugene Sandulenko
0c570712f1 FULLPIPE: Renames in scene34. This completes the scene 2014-01-13 22:23:11 +02:00
Eugene Sandulenko
3d1e84ac6e FULLPIPE: Implement sceneHandler34_genFlies() 2014-01-13 22:16:24 +02:00
Eugene Sandulenko
4366409f4c FULLPIPE: Implement sceneHandler34_animateLeaveBoard() 2014-01-13 22:06:55 +02:00
Eugene Sandulenko
5a274117ef FULLPIPE: Implement sceneHandler34_animateAction() 2014-01-13 22:00:44 +02:00
Eugene Sandulenko
aef56559f0 FULLPIPE: Implement sceneHandler34_testVent() and showVent() 2014-01-13 21:45:34 +02:00
Eugene Sandulenko
f4e6482863 FULLPIPE: Implement sceneHandler34_setExits() 2014-01-13 21:36:27 +02:00
Eugene Sandulenko
523b308480 FULLPIPE: Yet more code to scene34 2014-01-13 20:54:21 +02:00
Eugene Sandulenko
cf978529c8 FULLPIPE: More code to scene34 2014-01-13 20:51:29 +02:00
Strangerke
063d008e72 Merge pull request #420 from somaen/disableSDLAlpha
SDL: Avoid having SDL_SRCALPHA set even if we have alpha in the pixelformat.
2014-01-13 01:22:39 -08:00
D G Turner
4df249b9ce TEENAGENT: Fix two more missing callbacks.
This fixes bug #6494 "TEENAGENT: Yet another unimplemented callback".
2014-01-13 03:26:43 +00:00
Paul Gilbert
426d5173d9 TSAGE: Fix right animation of suit-rack in R2R landing bay 2014-01-12 18:19:17 -05:00
Paul Gilbert
ca96b59047 TSAGE: Fix for speaking to R2R speakers multiple times 2014-01-12 17:53:49 -05:00
Eugene Sandulenko
af239cbd77 FULLPIPE: Implement sceneHandler34_fromCactus() 2014-01-12 23:00:34 +02:00