Torbjörn Andersson
3e99ea96a3
Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]
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array is large enough though.
These opcodes modify what I assume to be the game state, so that
information needs to be stored in the savegames. Not for ITE, though, so
savegame compatibility is not broken by this. (Not deliberately, at least.)
svn-id: r18885
2005-09-26 07:22:32 +00:00
Eugene Sandulenko
cd5502916a
o Fix bug #1258633 "ITE: Second Rif appears in wall of dog castle prison"
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o Added debug output method to Location structure
o Fixed long-standing bug with save version being saved not in constant
endianness
svn-id: r18740
2005-09-03 07:56:42 +00:00
Eugene Sandulenko
f2c542547d
Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic
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names to text Ids.
svn-id: r18699
2005-08-16 19:04:51 +00:00
Eugene Sandulenko
31915362f1
Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary"
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svn-id: r18668
2005-08-11 22:00:32 +00:00
Eugene Sandulenko
45ca2e66ea
Fix bug #1256704 "ITE: Wrong text display in German version"
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svn-id: r18657
2005-08-11 14:03:10 +00:00
Eugene Sandulenko
ec4f7d3d7c
Whitespaces
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svn-id: r18595
2005-07-29 17:58:00 +00:00
Torbjörn Andersson
660ea5e66f
Redraw the interface (primarily the inventory icons) after loading a saved
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game.
svn-id: r18512
2005-07-08 15:09:58 +00:00
Eugene Sandulenko
cdead6d57b
- Stripped down unused SURFACE parameter in palette-related functions
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- Fixed scenes glitch when loading saved game. This is done by closing
load window right after game is loaded which differs from original but
seems more logical to me
- Fixed wrong palette when Dragon maze was loaded from a savegame. We just
didn't process Palette resource for it.
svn-id: r18494
2005-07-05 15:15:35 +00:00
Andrew Kurushin
0a29c11bc9
dragon wip1
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svn-id: r18476
2005-06-29 20:00:44 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
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svn-id: r18444
2005-06-24 15:23:51 +00:00
Andrew Kurushin
b16a3634bf
placard workaround
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svn-id: r18402
2005-06-16 16:46:50 +00:00
Andrew Kurushin
6128bb05e3
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
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so tunnel may be passed now
svn-id: r18358
2005-06-05 16:53:53 +00:00
Eugene Sandulenko
8a835899fb
Implement game load with '-x' comman-line parameter.
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Fix couple valgrind and compiler warnings.
svn-id: r18313
2005-06-02 22:14:57 +00:00
Andrew Kurushin
ae36a54c92
fix - 'holes' in save slot filenames
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svn-id: r18312
2005-06-02 16:18:44 +00:00
Andrew Kurushin
d1ffc9df2d
multiple files save-load implementation
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svn-id: r18303
2005-05-31 20:08:46 +00:00
Andrew Kurushin
3d1c969377
game options WIP2
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svn-id: r18282
2005-05-28 11:06:55 +00:00
Max Horn
90b48f889f
Remove unused static variable
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svn-id: r18234
2005-05-23 22:09:24 +00:00
Andrew Kurushin
82b86d495e
saveload WIP
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svn-id: r18232
2005-05-23 18:53:36 +00:00
Andrew Kurushin
aedd11b353
add save game chunk
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svn-id: r18108
2005-05-15 14:46:13 +00:00
Andrew Kurushin
91ff7f7a31
fixed interpreter bug (negative address offset - may crush system)
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implemented inventory save-load
svn-id: r18071
2005-05-12 15:11:32 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
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svn-id: r18037
2005-05-10 22:56:25 +00:00
Andrew Kurushin
a81b093e65
fixed sfSceneEq bug
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fixed load actors entrance
removed some orphans
svn-id: r17964
2005-05-08 14:04:06 +00:00
Andrew Kurushin
3b1f8da4be
save load preparetion
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svn-id: r17852
2005-04-28 17:19:43 +00:00
Andrew Kurushin
2c01219791
some load-save preparetion
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svn-id: r17836
2005-04-27 11:51:11 +00:00
Eugene Sandulenko
65ade039ec
o Fix save/load. Now it restores game properly but still at exit #0 .
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o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
2005-04-22 01:38:27 +00:00
Eugene Sandulenko
283a9f35ac
Add not yet correctly working save/load. Use key F7 for saving
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
2005-04-21 01:30:07 +00:00