Strangerke
e4d6d4780b
TSAGE: R2R - Implement scene 1945
2012-01-23 00:58:42 +01:00
David-John Willis
a8e9946a2b
DEVTOOLS: Add files in OpenPandora and GPH backends that need version number updating.
2012-01-22 16:53:32 +00:00
David-John Willis
7e0a88f69b
GPH: Move all dist files into own folder under dists.
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* Update vairous GPH bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:32 +00:00
David-John Willis
b016cf572d
OPENPANDORA: Fix file attributes after move.
2012-01-22 16:53:31 +00:00
David-John Willis
b429096b36
OPENPANDORA: Move all dist files into own folder under dists.
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* Update OpenPandora bundle targets to suit new layout.
* Also add .in input files so we can automatically update version numbers.
2012-01-22 16:53:31 +00:00
Strangerke
888c341c7a
TSAGE: R2R - Implement scene 1925
2012-01-22 11:50:15 +01:00
Paul Gilbert
4e118ccf98
TSAGE: Implemented R2R Scene 500
2012-01-22 13:16:09 +11:00
Johannes Schickel
1758845af5
KYRA: Fix out of bounds access caused by a typo.
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Thanks to dhewg for pointing this one out.
2012-01-21 19:31:12 +01:00
dhewg
cc98a1acea
WEBOS: Fix whitespace error
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Random whitespace fix to kick off the OpenPandora toolchain on
buildbot.
2012-01-21 18:47:36 +01:00
dhewg
3dca6fe2bb
CONFIGURE: Add WebOS --sysroot to CXXFLAGS
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Fixes compilation with PDK 3.0.5 (libc headers were now found).
2012-01-21 16:29:56 +01:00
dhewg
fd874216fe
CONFIGURE: Don't use -pedantic for WebOS
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This fixes Tremor autodetection.
tremor/config_types.h typedefs ogg_int64_t, which errors out with
"ISO C++ 1998 does not support ‘long long’" when using -pedantic.
2012-01-21 16:29:55 +01:00
Paul Gilbert
d62e1f28cb
TSAGE: Fix parenthesis in R2R scene 160
2012-01-21 19:52:14 +11:00
Paul Gilbert
cb1eaf4134
TSAGE: Implemented R2R Scene 160 - Credits
2012-01-21 14:15:51 +11:00
dhewg
05c972d028
CONFIGURE: Whitespace fix
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Buildbot update test :P
2012-01-21 00:12:26 +01:00
Strangerke
1c84ef4738
TSAGE: R2R - Implement scene 1900
2012-01-20 23:39:37 +01:00
Strangerke
0f67509456
TSAGE: R2R - Implement scene 1875
2012-01-20 19:45:24 +01:00
Strangerke
69a2c72c47
TSAGE: R2R - Implement scene 1800
2012-01-20 19:03:12 +01:00
Strangerke
00a9d394a5
TSAGE: R2R - Implement scene 1700
2012-01-18 23:21:50 +01:00
Thierry Crozat
4546ca0e22
SWORD1: Do not look for color indexes in cutscenes when there is no subtitles
2012-01-18 02:44:02 +00:00
Thierry Crozat
ace3bf6187
SWORD1: Use color for subtitles during cutscene
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During the game, different colors are used for subtitles depending
which character is speaking. This commit tries to use the same colors
for the cutscene subtitles. The color to use has to be specified in the
subtitle file between the frame end and the start of text using @1, @2,
@3 or @4 (for George, George as a narrator, Nicole and Maguire
respectively).
2012-01-18 02:44:02 +00:00
Oystein Eftevaag
78baa27e0e
MACOSX: Moved an include a bit to make sure that some defines are there before they are actually used.
2012-01-17 15:19:54 -05:00
Strangerke
29a063cb12
TSAGE: R2R - Implement scene 1625
2012-01-17 22:20:19 +01:00
Johannes Schickel
ce95e1aaad
NEWS: Add changes from branch-1-4-1.
2012-01-17 18:47:20 +01:00
Johannes Schickel
bce3cc64a6
NEWS: Mention Loom FM-TOWNS difficulty dialog in the news.
2012-01-17 18:45:59 +01:00
Strangerke
8f03fef3a4
TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)
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Thanks eriktorbjorn for pointing it
2012-01-17 18:11:38 +01:00
Strangerke
a410584928
TSAGE: R2R - Implement scene 1580
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Also fix a couple of setdetails calls in scene 1550
2012-01-17 17:56:29 +01:00
Strangerke
63c13f91c1
TSAGE: R2R - Partial implementation of scene 1575
2012-01-17 00:46:13 +01:00
Strangerke
4a1da069f4
TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()
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Also fix a couple of things in scene 1550
2012-01-16 19:53:55 +01:00
Strangerke
1ae18a2e2b
TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()
2012-01-16 19:23:52 +01:00
Filippos Karapetis
5bb473df88
SCI: Update a workaround for the demo of QFG4 to make it work again
2012-01-16 19:19:09 +02:00
Johannes Schickel
8b391399cc
KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".
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This was a regression from 6a3d0e7129
.
This still assures that the workaround for bug #1498221 works.
2012-01-16 17:06:28 +01:00
athrxx
26a692ff5c
KYRA: (EOB) - change behavior of safe game file importing code
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- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list
- add error check to loading routine for original saves
- also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16 16:52:13 +01:00
Willem Jan Palenstijn
c60394eb3f
SCI: Remove outdated comment
2012-01-16 16:07:48 +01:00
Strangerke
175e8e00fa
TSAGE: R2R - Scene 1550: Implement subA4D14()
2012-01-16 00:24:02 +01:00
Strangerke
e0ac42f6c7
TSAGE: R2R - Fix a GCC warning
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Thanks LordHoto for pointing it
2012-01-15 23:11:10 +01:00
Strangerke
3d4f4ce799
TSAGE: R2R - Scene 1550: Implement subA2B2F()
2012-01-15 23:04:09 +01:00
Filippos Karapetis
099b2e9249
SCI: Properly handle negative coordinates in drawTextBitmap()
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This fixes occasional crashes when going to the map in GK1. Many thanks
to digitall for finding this through Valgrind
2012-01-15 23:00:23 +02:00
Filippos Karapetis
7560007ba9
SCI: Simplify kString(Dup) using the overloaded = operator
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Thanks to wjp for his suggestion
2012-01-15 21:42:09 +02:00
Filippos Karapetis
c69ac88be2
SCI: Ignore an invalid export in a script in the demo of RAMA
2012-01-15 21:10:18 +02:00
Filippos Karapetis
cbe7527805
SCI: Use fromString() in kString(Dup) to simplify code
2012-01-15 21:05:10 +02:00
Filippos Karapetis
aff92ea4cd
SCI: Zero-terminate strings in SciString::fromString()
2012-01-15 21:02:02 +02:00
Filippos Karapetis
96aa86a60b
SCI: Remove wrong script-to-array copying code in kArray
2012-01-15 20:58:14 +02:00
Filippos Karapetis
34b297748c
SCI: Fix a nasty bug in kString(Dup)
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The rawString variable is no longer pointing to invalidated data. This
fixes cases where strings are manipulated by game scripts, such as the
graveyard and rada drum puzzles in GK1
2012-01-15 20:11:30 +02:00
Willem Jan Palenstijn
56fb56936e
SCI: Clean up some memory management and loops
2012-01-15 18:25:00 +01:00
Filippos Karapetis
f2c163a569
SCI: Plug a leak in ResourceManager::processWavePatch()
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Many thanks to digitall for finding this one
2012-01-15 19:02:19 +02:00
Filippos Karapetis
0f39a43675
SCI: Plug loads of memory leaks in the SCI32 graphics code
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Many thanks to digitall for finding these
2012-01-15 18:35:33 +02:00
Filippos Karapetis
780b2eff16
SCI: Plug a leak in ResourceManager::detectSciVersion()
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Many thanks to digitall for finding this one
2012-01-15 18:34:41 +02:00
Johannes Schickel
cdb6cf687f
TSAGE: Don't use "&&" synonym "and".
2012-01-15 14:12:45 +01:00
athrxx
ea275d2cda
SCUMM: add missing free()
2012-01-15 13:36:58 +01:00
athrxx
d355c536c4
KYRA: (EOB) - add support for original save game files
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The engine will try to import original save game files once per target (especially the "Quick Start Party").
Afterwards the user can manually import save files with the debug console.
2012-01-15 13:36:50 +01:00