34990 Commits

Author SHA1 Message Date
uruk
89386900bb AVALANCHE: Add ghostDrawGlerk(). 2014-02-05 10:51:31 +01:00
Paul Gilbert
eca87a63e9 VOYEUR: Renamings for the fields of the new StateResource class 2014-02-04 22:38:35 -05:00
Paul Gilbert
f075f0336e VOYEUR: Convert ControlResource::_ptr raw data to a deserialized state object 2014-02-04 22:23:15 -05:00
Paul Gilbert
49e3c9bcd2 VOYEUR: Moved RL2Decoder::seek to be seekIntern 2014-02-04 20:35:42 -05:00
Eugene Sandulenko
a1a4e809f8 FULLPIPE: Implement sceneHandler27_batFallLogic() 2014-02-05 00:18:49 +02:00
uruk
5a1c9bc717 AVALANCHE: Implement rest of the loading in Ghostroom.
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk
3eb2c05faf AVALANCHE: Rename/move/implement plainGrab(). 2014-02-04 18:51:13 +01:00
uruk
81992bf616 AVALANCHE: Some renaming in Background. 2014-02-04 12:07:05 +01:00
uruk
a0e28107d3 AVALANCHE: Some renaming connected to Ghostroom. 2014-02-04 12:06:11 +01:00
uruk
65d4695494 AVALANCHE: Really remove that function. 2014-02-04 10:50:46 +01:00
uruk
671ff32f6f AVALANCHE: Change some variable's type, remove unused function. 2014-02-04 10:48:30 +01:00
uruk
29cd161421 AVALANCHE: Rename/move/implement getMe(). 2014-02-04 10:30:41 +01:00
uruk
08e7b5a8f3 AVALANCHE: Remove references to removed variables. 2014-02-04 09:01:59 +01:00
uruk
9a08e0459c AVALANCHE: Implement loading and drawing of the picture of the ghost. 2014-02-04 08:59:03 +01:00
Paul Gilbert
07f57ac650 VOYEUR: Simplified reference to audio and video tracks in the RL2Decoder 2014-02-04 00:20:24 -05:00
Paul Gilbert
bb37927afd VOYEUR: Cleaner implementation of RL2Decoder seek 2014-02-04 00:14:48 -05:00
Paul Gilbert
77d8810b19 VOYEUR: Converted RL2 header getFrameRate to use Common::Rational 2014-02-04 00:05:56 -05:00
Paul Gilbert
d5231aa862 VOYEUR: Moved RL2Decoder into Voyeur namespace, and merged with VoyeurRL2Decoder 2014-02-03 23:44:50 -05:00
Paul Gilbert
90b7d10a77 VOYEUR: Fixes to keep credits on-screen during opening sequence 2014-02-03 23:00:59 -05:00
Paul Gilbert
0c1a0a28c2 VOYEUR: Re-enabled and completed implementing title sequence 2014-02-03 22:45:52 -05:00
Paul Gilbert
d3f4156e6a VOYEUR: Clean up, commenting, and bugfixes for checking for murder 2014-02-03 22:02:28 -05:00
Paul Gilbert
683ef9d50f VOYEUR: Fix for control data comparisons in parsePlayCommands 2014-02-03 21:27:26 -05:00
Paul Gilbert
be296c58dd VOYEUR: Removed some method declarations that are no longer in the given class 2014-02-03 20:29:11 -05:00
Paul Gilbert
ae9bca6bdf VOYEUR: Remove a lot of outdated TODO's and clean up of stubbed methods 2014-02-03 20:16:13 -05:00
Eugene Sandulenko
a67b7f487c FULLPIPE: Implement sceneHandler27_batCalcDistance() 2014-02-03 22:58:08 +02:00
Eugene Sandulenko
140f110377 FULLPIPE: Implement sceneHandler27_animateBats() 2014-02-03 22:50:51 +02:00
Eugene Sandulenko
db02b57262 FULLPIPE: Implement sceneHandler27_startBat() 2014-02-03 22:22:24 +02:00
Eugene Sandulenko
b2518bdadf FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07() 2014-02-03 22:09:21 +02:00
Eugene Sandulenko
2ed9d0da3e FULLPIPE: Implementated sceneHandler27_showNextBat() 2014-02-03 21:36:36 +02:00
Eugene Sandulenko
a52c6eb5a5 FULLPIPE: Implement sceneHandler27_takeVent() 2014-02-03 21:30:59 +02:00
Eugene Sandulenko
5d99d91fb0 FULLPIPE: Implement sceneHandler27_driverGiveVent() 2014-02-03 21:27:36 +02:00
Eugene Sandulenko
75a6aec6a1 FULLPIPE: Update scene27 callbacks 2014-02-03 21:23:46 +02:00
Eugene Sandulenko
090d971d25 FULLPIPE: Implement sceneHandler27_throwBat() 2014-02-03 21:20:45 +02:00
Eugene Sandulenko
bdd282efe7 FULLPIPE: Implement sceneHandler27_clickBat() 2014-02-03 21:14:24 +02:00
Eugene Sandulenko
b128b8cacb FULLPIPE: Implement sceneHandler27_startAiming() 2014-02-03 21:04:32 +02:00
Eugene Sandulenko
8225ffd065 FULLPIPE: Enable scene27 2014-02-03 21:00:17 +02:00
Eugene Sandulenko
e34c357b47 FULLPIPE: Implement sceneHandler27_winArcade() 2014-02-03 20:58:41 +02:00
Eugene Sandulenko
f5ffef7b66 FULLPIPE: Implement sceneHandler27_aimDude() 2014-02-03 15:46:39 +02:00
Eugene Sandulenko
a7c0495d70 FULLPIPE: Implement sceneHandler27() 2014-02-03 15:46:39 +02:00
Eugene Sandulenko
8f9bc161f4 FULLPIPE: Plug scene27 in 2014-02-03 15:46:39 +02:00
Paul Gilbert
8385a0ef8e VOYEUR: Implemented checkForKey 2014-02-03 01:23:27 -05:00
Paul Gilbert
e0a142ed4c VOYEUR: Fix loading of savegame descriptions 2014-02-03 00:38:10 -05:00
Paul Gilbert
fcaf2af616 VOYEUR: Add a hotspot to the aprtment for the ScummVM GMM
The original game doesn't have any savegame support, so this
will provide users with a more obvious hint than knowing to
explicitly show the GMM when in the apartment.
2014-02-03 00:25:58 -05:00
Paul Gilbert
2234724891 VOYEUR: Clean up debug channels 2014-02-03 00:07:29 -05:00
Paul Gilbert
d13b529c47 VOYEUR: Improvements to debugger command for changing time period 2014-02-02 23:59:45 -05:00
Paul Gilbert
4ef57db61a VOYEUR: General field renaming and comments 2014-02-02 22:38:27 -05:00
Paul Gilbert
f88985dc64 VOYEUR: Added debugger command to show mouse position 2014-02-02 20:28:24 -05:00
Paul Gilbert
ff68d8f89a VOYEUR: Added some comments 2014-02-02 19:17:15 -05:00
Paul Gilbert
569fa63a3a VOYEUR: Fix for not highlighting camera on Monday morning after loading savegame 2014-02-02 19:01:01 -05:00
Paul Gilbert
2b69c5d07c VOYEUR: Fix issue with time not progressing, and renamed associated enum member 2014-02-02 18:42:45 -05:00