uruk
89386900bb
AVALANCHE: Add ghostDrawGlerk().
2014-02-05 10:51:31 +01:00
Paul Gilbert
eca87a63e9
VOYEUR: Renamings for the fields of the new StateResource class
2014-02-04 22:38:35 -05:00
Paul Gilbert
f075f0336e
VOYEUR: Convert ControlResource::_ptr raw data to a deserialized state object
2014-02-04 22:23:15 -05:00
Paul Gilbert
49e3c9bcd2
VOYEUR: Moved RL2Decoder::seek to be seekIntern
2014-02-04 20:35:42 -05:00
Eugene Sandulenko
a1a4e809f8
FULLPIPE: Implement sceneHandler27_batFallLogic()
2014-02-05 00:18:49 +02:00
uruk
5a1c9bc717
AVALANCHE: Implement rest of the loading in Ghostroom.
...
Also move it to it's own function: loadPictures(). Remove some unused
variables and change the order of declaration of the remaining ones
during the implementation. Change void * types to Graphics::Surface.
2014-02-04 19:54:41 +01:00
uruk
3eb2c05faf
AVALANCHE: Rename/move/implement plainGrab().
2014-02-04 18:51:13 +01:00
uruk
81992bf616
AVALANCHE: Some renaming in Background.
2014-02-04 12:07:05 +01:00
uruk
a0e28107d3
AVALANCHE: Some renaming connected to Ghostroom.
2014-02-04 12:06:11 +01:00
uruk
65d4695494
AVALANCHE: Really remove that function.
2014-02-04 10:50:46 +01:00
uruk
671ff32f6f
AVALANCHE: Change some variable's type, remove unused function.
2014-02-04 10:48:30 +01:00
uruk
29cd161421
AVALANCHE: Rename/move/implement getMe().
2014-02-04 10:30:41 +01:00
uruk
08e7b5a8f3
AVALANCHE: Remove references to removed variables.
2014-02-04 09:01:59 +01:00
uruk
9a08e0459c
AVALANCHE: Implement loading and drawing of the picture of the ghost.
2014-02-04 08:59:03 +01:00
Paul Gilbert
07f57ac650
VOYEUR: Simplified reference to audio and video tracks in the RL2Decoder
2014-02-04 00:20:24 -05:00
Paul Gilbert
bb37927afd
VOYEUR: Cleaner implementation of RL2Decoder seek
2014-02-04 00:14:48 -05:00
Paul Gilbert
77d8810b19
VOYEUR: Converted RL2 header getFrameRate to use Common::Rational
2014-02-04 00:05:56 -05:00
Paul Gilbert
d5231aa862
VOYEUR: Moved RL2Decoder into Voyeur namespace, and merged with VoyeurRL2Decoder
2014-02-03 23:44:50 -05:00
Paul Gilbert
90b7d10a77
VOYEUR: Fixes to keep credits on-screen during opening sequence
2014-02-03 23:00:59 -05:00
Paul Gilbert
0c1a0a28c2
VOYEUR: Re-enabled and completed implementing title sequence
2014-02-03 22:45:52 -05:00
Paul Gilbert
d3f4156e6a
VOYEUR: Clean up, commenting, and bugfixes for checking for murder
2014-02-03 22:02:28 -05:00
Paul Gilbert
683ef9d50f
VOYEUR: Fix for control data comparisons in parsePlayCommands
2014-02-03 21:27:26 -05:00
Paul Gilbert
be296c58dd
VOYEUR: Removed some method declarations that are no longer in the given class
2014-02-03 20:29:11 -05:00
Paul Gilbert
ae9bca6bdf
VOYEUR: Remove a lot of outdated TODO's and clean up of stubbed methods
2014-02-03 20:16:13 -05:00
Eugene Sandulenko
a67b7f487c
FULLPIPE: Implement sceneHandler27_batCalcDistance()
2014-02-03 22:58:08 +02:00
Eugene Sandulenko
140f110377
FULLPIPE: Implement sceneHandler27_animateBats()
2014-02-03 22:50:51 +02:00
Eugene Sandulenko
db02b57262
FULLPIPE: Implement sceneHandler27_startBat()
2014-02-03 22:22:24 +02:00
Eugene Sandulenko
b2518bdadf
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
2014-02-03 22:09:21 +02:00
Eugene Sandulenko
2ed9d0da3e
FULLPIPE: Implementated sceneHandler27_showNextBat()
2014-02-03 21:36:36 +02:00
Eugene Sandulenko
a52c6eb5a5
FULLPIPE: Implement sceneHandler27_takeVent()
2014-02-03 21:30:59 +02:00
Eugene Sandulenko
5d99d91fb0
FULLPIPE: Implement sceneHandler27_driverGiveVent()
2014-02-03 21:27:36 +02:00
Eugene Sandulenko
75a6aec6a1
FULLPIPE: Update scene27 callbacks
2014-02-03 21:23:46 +02:00
Eugene Sandulenko
090d971d25
FULLPIPE: Implement sceneHandler27_throwBat()
2014-02-03 21:20:45 +02:00
Eugene Sandulenko
bdd282efe7
FULLPIPE: Implement sceneHandler27_clickBat()
2014-02-03 21:14:24 +02:00
Eugene Sandulenko
b128b8cacb
FULLPIPE: Implement sceneHandler27_startAiming()
2014-02-03 21:04:32 +02:00
Eugene Sandulenko
8225ffd065
FULLPIPE: Enable scene27
2014-02-03 21:00:17 +02:00
Eugene Sandulenko
e34c357b47
FULLPIPE: Implement sceneHandler27_winArcade()
2014-02-03 20:58:41 +02:00
Eugene Sandulenko
f5ffef7b66
FULLPIPE: Implement sceneHandler27_aimDude()
2014-02-03 15:46:39 +02:00
Eugene Sandulenko
a7c0495d70
FULLPIPE: Implement sceneHandler27()
2014-02-03 15:46:39 +02:00
Eugene Sandulenko
8f9bc161f4
FULLPIPE: Plug scene27 in
2014-02-03 15:46:39 +02:00
Paul Gilbert
8385a0ef8e
VOYEUR: Implemented checkForKey
2014-02-03 01:23:27 -05:00
Paul Gilbert
e0a142ed4c
VOYEUR: Fix loading of savegame descriptions
2014-02-03 00:38:10 -05:00
Paul Gilbert
fcaf2af616
VOYEUR: Add a hotspot to the aprtment for the ScummVM GMM
...
The original game doesn't have any savegame support, so this
will provide users with a more obvious hint than knowing to
explicitly show the GMM when in the apartment.
2014-02-03 00:25:58 -05:00
Paul Gilbert
2234724891
VOYEUR: Clean up debug channels
2014-02-03 00:07:29 -05:00
Paul Gilbert
d13b529c47
VOYEUR: Improvements to debugger command for changing time period
2014-02-02 23:59:45 -05:00
Paul Gilbert
4ef57db61a
VOYEUR: General field renaming and comments
2014-02-02 22:38:27 -05:00
Paul Gilbert
f88985dc64
VOYEUR: Added debugger command to show mouse position
2014-02-02 20:28:24 -05:00
Paul Gilbert
ff68d8f89a
VOYEUR: Added some comments
2014-02-02 19:17:15 -05:00
Paul Gilbert
569fa63a3a
VOYEUR: Fix for not highlighting camera on Monday morning after loading savegame
2014-02-02 19:01:01 -05:00
Paul Gilbert
2b69c5d07c
VOYEUR: Fix issue with time not progressing, and renamed associated enum member
2014-02-02 18:42:45 -05:00