Eugene Sandulenko
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9d83eb1aea
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FULLPIPE: More work on sceneSwitcher. MessageHandler
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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7aa2377bf7
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FULLPIPE: Initial stubs for input system
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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82b596a31e
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FULLPIPE: Several methods for motion controller
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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c4499bb4b2
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FULLPIPE: Further work on sceneSwitcher
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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3ab56b0cc8
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FULLPIPE: Initial code for scene switcher.
Does not even compile.
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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69fc7a38bb
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FULLPIPE: Continued scene drawing
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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8f0ff728e4
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FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
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2013-09-06 14:51:03 +03:00 |
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Eugene Sandulenko
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cf35f34454
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FULLPIPE: Beginning of scene drawing
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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0c218f0144
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FULLPIPE: Refactored putDibRB to a human-readable state.
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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75c4be7469
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FULLPIPE: Split drawing of different image types. Optimize putDibCB
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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754858641b
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FULLPIPE: Proper parameters for screen blitting
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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5add3373fe
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FULLPIPE: Fix stupid bug in RB bitmap rendering
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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ade5ad2c74
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FULLPIPE: Optimize bitmap rendering routine
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2013-09-06 14:51:02 +03:00 |
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Eugene Sandulenko
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4554ac24c6
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FULLPIPE: Fixed to RB bitmap rendering
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2013-09-06 14:48:19 +03:00 |
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Eugene Sandulenko
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ba93c8d084
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FULLPIPE: Added links to articles with floating point structure description
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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d0c9392862
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FULLPIPE: Implemented quitting from picture browsing
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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a54a60f52e
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FULLPIPE: Fix crash in bitmap drawing code.
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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6518cb579c
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FULLPIPE: Bitmap loading.
Added test code to display loaded pictures.
So far it crashes on certain pictures.
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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57e03aedd3
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FULLPIPE: Initial code for bitmap rendering
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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51a5b5c9c5
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FULLPIPE: Stubs for picture drawing
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2013-09-06 14:48:18 +03:00 |
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Eugene Sandulenko
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defc53d4d1
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FULLPIPE: Scene drawing stubs
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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1aa11bd86f
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FULLPIPE: Further work on inventory
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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56cb726ebc
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FULLPIPE: Added lots of debug output, Picture::setAOIDs() implementation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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f18e318f78
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FULLPIPE: Bitmap loading
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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c2103bb9cd
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FULLPIPE: Fix indentation
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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69946ce963
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FULLPIPE: Continued scene loading
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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cb38892ce8
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FULLPIPE: Continued on scene loading
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2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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d4e572843d
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FULLPIPE: Transcode Cyrillic into UTF-8 for debugging convenience
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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ee5dc16eaa
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FULLPIPE: Implement Background::addPictureObject
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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305692fefe
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FULLPIPE: Fix MemoryObject loading
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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88b3e27440
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FULLPIPE: Load all scenes for debugging purposes
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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8b50154626
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FULLPIPE: Fix loading .qu files
Checked with all scenes. Everything loads fine.
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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679c46a5bf
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FULLPIPE: Finished sound loading
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2013-09-06 14:48:16 +03:00 |
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Eugene Sandulenko
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5f7cf0131c
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FULLPIPE: Started sound loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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00971bf209
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FULLPIPE: Shadows loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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68c5cfdf2c
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FULLPIPE: Continued Scene loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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1c1d8db613
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FULLPIPE: Now StaticANIObject is loaded fully
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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0b6591e491
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FULLPIPE: Continued work on scene loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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751f435df0
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FULLPIPE: Continued on scene loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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29f323fd27
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FULLPIPE: Completed Background loading
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2013-09-06 14:48:15 +03:00 |
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Eugene Sandulenko
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47faa88501
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FULLPIPE: Furhter work on picture loading
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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77ab4241d9
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FULLPIPE: Continued work on Scene loading. Pictures
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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925f41b9c4
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FULLPIPE: Made MfcArchive work with both files and archives
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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bb4ea153ff
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FULLPIPE: Started scene loading
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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2412eb23ad
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FULLPIPE: Further refactoring classes into separate files
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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569b794bfe
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FULLPIPE: Continued work on Inventory
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2013-09-06 14:48:14 +03:00 |
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Eugene Sandulenko
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dac4f23f84
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FULLPIPE: Turned InventoryPoolItem into struct
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2013-09-06 14:48:13 +03:00 |
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Eugene Sandulenko
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8de8a901cb
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FULLPIPE: Put all inventory-related classes into separate file
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2013-09-06 14:48:13 +03:00 |
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