For the case when McCoy lets Izo escape
This whole sequence is still untriggered and has some glitches, which will be resolved when we restore the whole segment of catching up to Izo and then letting him go.
This fixes a bug with Izo's flash not entirely hiding McCoy, Izo and NPCs
White value was previously calculated as r,g,b (248,248,248) instead of (255,255,255)
Some voices have bad pan, because the actors are not actually in the scene/dr06
This happens because on occasion (eg. TV news) some voices will be coming from an object on screen
but the game would still calculate the actor's position (and produce an awry pan value, since there is no such actor in the scene)
Addresses report: https://bugs.scummvm.org/ticket/11339
But covers more cases than just the TV voices.
These both are infamous for how fast they shoot after becoming visible on screen
The delay was 0 in the original. Now it's random between 400 and 800ms, so they are still fast, but not unfair
Original bug - If McCoy exits and re-enters quickly while Gordo walks to podium
Related to the movementTrackWaypointReached() while McCoy is not on the actor's set
Also restore dual skip funtionality for Esc and Return keys down (video and spoken non-queued dialogue)
Previous behavior restored as a quality of life feature, that is quite practical on eg. Android port (easy access to "Esc", not so easy to "Return"). The issues that led to reverting previous to the original behavior (only Esc key for video, only Return key for dialogue) should be resolved now by the intermediate commits.
These changes are for Restored Content
The special mark is a different background color, and applies only in KIA when hacked with Bob's hack.
Also tweaked the Mainframe voiceover reporting "no clues transferred" to refer to both uploading and downloading
and only play once at the end (when applicable)
Some of these issues were caused by commit 186de62ffb
Others were original bugs (mutants 2 and 3), and both rats.
This commit includes a fix for Grayford's death animation when shot (in Act 4)
EarlyQBartender, Hanoi, Hawker's barkeeper, Holloway, Moraji, Photographer, Rajif, Sgt Walls, Tyrell
Also described shooshine man's animations but he is unused as of yet.
For the time being both dancers will be shown in NR05
One needs to start a new (restored content) game to get the second dancer,
because her positioning code is in her Initialize() (as in HysteriaPatron2).
Maybe in the future we will allow only one dancer to appear there
choosing them with a random chance.
Izo, Sadik, Twins, EarlyQ, Leon, Sebastian, Leary, Grayford, Hanoi, Clerk, HowieLee, Isabella, FishDealer, InsectDealer
Also restored a talk animation for Hanoi, which looked to be omitted due to an original bug