johndoe123
0c272631df
NEVERHOOD: Change sound stuff in Module1600
2013-05-08 20:43:44 +02:00
johndoe123
2df0a0a2e1
NEVERHOOD: Change sound stuff in Module1500
2013-05-08 20:43:44 +02:00
johndoe123
b119efd5ed
NEVERHOOD: Change sound stuff in Module1400
2013-05-08 20:43:44 +02:00
johndoe123
5ab4eb6555
NEVERHOOD: Change sound stuff in Module1300
...
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation
2013-05-08 20:43:44 +02:00
johndoe123
fc359abd08
NEVERHOOD: Change sound stuff in Module1200
2013-05-08 20:43:44 +02:00
johndoe123
7adc1d312e
NEVERHOOD: Change sound stuff in Module1100
...
- Implement Entity::isSoundPlaying
2013-05-08 20:43:44 +02:00
johndoe123
0f04a01338
NEVERHOOD: Change sound playing
...
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow.
2013-05-08 20:43:44 +02:00
johndoe123
6160ee3cf2
NEVERHOOD: Move code from entity.h to new entity.cpp
2013-05-08 20:43:44 +02:00
johndoe123
e1943c1e2b
NEVERHOOD: Move more into the Klayman base class
...
- Fix header from previous commit
2013-05-08 20:43:44 +02:00
johndoe123
d1927ef8e6
NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the several subclasses to the base Klayman class; the code was equal except for the animation hashes
2013-05-08 20:43:43 +02:00
johndoe123
cce19001fd
NEVERHOOD: Rename more Klayman stuff (not much left :)
2013-05-08 20:43:43 +02:00
johndoe123
a5986fd722
NEVERHOOD: Fix resource file reading by introducing SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now
...
- Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway)
- Rename more Klayman stuff
2013-05-08 20:43:43 +02:00
johndoe123
8bdddfdb02
NEVERHOOD: Rename many Klayman functions/variables
2013-05-08 20:43:43 +02:00
johndoe123
21d1372d7e
NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do something for a certain time)
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- Fix startIdleAnimation and the Klayman update code which calls the idle code
- Rename related variables/methods
2013-05-08 20:43:43 +02:00
johndoe123
2ba49676ea
NEVERHOOD: Add destructor to AsScene2804BeamCoil
2013-05-08 20:43:43 +02:00
johndoe123
ba991fe702
NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor
2013-05-08 20:43:42 +02:00
johndoe123
a2bc192912
NEVERHOOD: Add sound lists to all modules which have them
2013-05-08 20:43:42 +02:00
johndoe123
f5a8c9d90d
NEVERHOOD: Add most SoundMan remaining calls
...
Except for those which need a sound hash array (later)
2013-05-08 20:43:42 +02:00
johndoe123
fc0e40db30
NEVERHOOD: Implement the actual audio code
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Sounds and music play now in some scenes
(I didn't change the comments to code in all modules yet)
- Fix calcHash to ignore non-alphanumeric characters, this fixes at least
one animation glitch (when inserting tapes into the player)
- Move SoundResource to sound.cpp
2013-05-08 20:43:42 +02:00
johndoe123
0bb70c39f0
NEVERHOOD: More work on the SoundMan
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- Also changed all sound related function calls which are still TODO to the new names
2013-05-08 20:43:42 +02:00
johndoe123
65afa25c9f
NEVERHOOD: Implement the SoundMan; no sound is played yet since the important code doesn't exist yet
2013-05-08 20:43:42 +02:00
johndoe123
96153bfe04
NEVERHOOD: Implement TextSurface, used in the save/load menus
2013-05-08 20:43:42 +02:00
johndoe123
d1d1596fd1
NEVERHOOD: Add support for shadow sprites, used only for the shadow of the car/vehicle thing
2013-05-08 20:43:41 +02:00
johndoe123
ee36d5d5e3
NEVERHOOD: Add remaining scenes in Module2400
2013-05-08 20:43:41 +02:00
johndoe123
1a581543a7
NEVERHOOD: Implement Scene2403
2013-05-08 20:43:41 +02:00
johndoe123
93614a17a8
NEVERHOOD: Implement Scene2406
2013-05-08 20:43:41 +02:00
johndoe123
7c2aa2a225
NEVERHOOD: Implement Scene2402
2013-05-08 20:43:41 +02:00
johndoe123
402f4bd275
NEVERHOOD: Start with Module2400
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- Implement Scene2401
2013-05-08 20:43:41 +02:00
johndoe123
bd3dac9781
NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't forget it later
2013-05-08 20:43:41 +02:00
johndoe123
86c75922fe
NEVERHOOD: Implement Scene2504 and add all car track scenes
2013-05-08 20:43:40 +02:00
johndoe123
bbb23cdf27
NEVERHOOD: Start with Module2500
...
- Implement Scene2501
- Add Scene::removeSprite
2013-05-08 20:43:40 +02:00
johndoe123
43362dfbd1
NEVERHOOD: Implement Scene2803
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- Also add "empty" constructor to DirtyBackground (used by that scene)
2013-05-08 20:43:40 +02:00
johndoe123
93a074e9ad
NEVERHOOD: Implement Scene2812
2013-05-08 20:43:40 +02:00
johndoe123
0388fb496d
NEVERHOOD: Implement Scene2822
2013-05-08 20:43:40 +02:00
johndoe123
99ebd0eca3
NEVERHOOD: Implement Scene2810
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- Also add globalvars.txt, a (currently almost empty) list of global game variables with descriptions
2013-05-08 20:43:40 +02:00
johndoe123
6f003399c8
NEVERHOOD: Implement Scene2807
2013-05-08 20:43:39 +02:00
johndoe123
0962c594bd
NEVERHOOD: Rename wrongly named stuff
2013-05-08 20:43:39 +02:00
johndoe123
4f1e8b2070
NEVERHOOD: Implement Scene2804
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- Fix dispenser in Scene2808 (wasn't clickable)
- Add Palette::fillBaseWhite
- Minor renaming in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
2aa6e6b89c
NEVERHOOD: Implement Scene2809
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- Fix some setMessageList parameters
- Add scene 10 in Module2800
2013-05-08 20:43:39 +02:00
johndoe123
1cb1e66c10
NEVERHOOD: Implement Class488 (renaming TODO)
2013-05-08 20:43:39 +02:00
johndoe123
12bb3f23f3
NEVERHOOD: Implement Scene2808
2013-05-08 20:43:39 +02:00
johndoe123
404aaaad94
NEVERHOOD: Implement Class469
2013-05-08 20:43:39 +02:00
johndoe123
c2f91e39ba
NEVERHOOD: Implement Scene2806 (Class469 TODO)
2013-05-08 20:43:39 +02:00
johndoe123
f3d98e6275
NEVERHOOD: Add scene 28/05
2013-05-08 20:43:38 +02:00
johndoe123
ee7bd2fc6c
NEVERHOOD: Implement Scene2803b
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- Also some more Klayman stuff used by that scene
2013-05-08 20:43:38 +02:00
johndoe123
6467904898
NEVERHOOD: Implement Scene2805
2013-05-08 20:43:38 +02:00
johndoe123
9de3cf5675
NEVERHOOD: Some minor cleanup, add a TODO about some palette issues (I couldn't find any apparent causes yet)
2013-05-08 20:43:38 +02:00
johndoe123
0683ed9eee
NEVERHOOD: Rename SetSpriteCallback to SetSpriteUpdate
...
- Started replace message numbers with constants
- Add NRect::contains
- Some cleanup
2013-05-08 20:43:38 +02:00
Willem Jan Palenstijn
9c2341678e
Merge branch 'master'
2013-05-08 20:40:58 +02:00
johndoe123
8172d679df
NEVERHOOD: Add scene create/update handling in Module2800
2013-05-08 20:40:44 +02:00