Commit Graph

91500 Commits

Author SHA1 Message Date
D G Turner
0d498a2036 HDB: Remove More Fixed Sized String Buffers in Menu Code 2019-09-14 01:43:09 +01:00
Thierry Crozat
52da064655 I18N: Update translations templates 2019-09-14 02:42:52 +02:00
Ben Castricum
d7af4a8c1c ENGINES: More consistent error messages 2019-09-14 01:36:37 +01:00
Ben Castricum
eee786d71f GUI: Change "saves" to "saved games" in labels 2019-09-14 01:36:37 +01:00
D G Turner
04d522121b HDB: Remove Fixed Sized String Buffers in Menu Code
These are replaced by Common::String usage.
2019-09-14 01:22:25 +01:00
D G Turner
019de0cc23 EVENTRECORDER: Fix GCC Compiler Warnings
These were memcpy usage to copy a non-trivial structure.
2019-09-14 00:54:10 +01:00
Thierry Crozat
011a9cd43f SUPERNOVA: Fix warning 2019-09-14 00:32:25 +01:00
D G Turner
a7c881e56d SUPERNOVA: Replace String Copy With Safer ScummVM Common Version 2019-09-14 00:26:47 +01:00
D G Turner
117733ad0a HDB: Fix More GCC Compiler Warnings 2019-09-14 00:07:47 +01:00
Thierry Crozat
d5e7a2e5b1 NEWS: List new games alphabetically 2019-09-14 00:07:21 +01:00
Thierry Crozat
f743ae2231 BUILD: Fix static scummvm build with iconv and without fluidsynth on macOS
In that configuration it was missing the -liconv flag.
2019-09-14 00:03:15 +01:00
Thierry Crozat
7f05cba9f1 SUPERNOVA: Change type of an array to avoid casting 2019-09-13 23:51:22 +01:00
D G Turner
2c5cdfb37e SUPERNOVA: Fix Reported MSVC Compiler Warnings
These are from Henke37 via IRC.
2019-09-13 23:20:31 +01:00
D G Turner
c0d6a8fc7a HDB: Further Fixes for GCC Compiler Warnings 2019-09-13 23:06:32 +01:00
Eugene Sandulenko
bc7d30fb07 NEWS: Mention The Prince and the Coward support 2019-09-14 00:02:53 +02:00
D G Turner
c01598484e HDB: Fix Some GCC Compiler Warnings
These were of the type memset of a complex structure.
2019-09-13 22:41:41 +01:00
Thierry Crozat
1a3d24f220 NEWS: Add Mission Supernova to list of new games for the 2.1.0 release 2019-09-13 22:00:13 +01:00
D G Turner
b940fb7588 HDB: Fix Major Memory Leak in File Manager Class 2019-09-13 21:50:55 +01:00
D G Turner
df940b17af HDB: Close Memory Leaks in Sound Class 2019-09-13 21:20:19 +01:00
Thierry Crozat
ced80c6da4 SUPERNOVA: Add testing flag and build engine by default 2019-09-13 21:16:52 +01:00
D G Turner
6f265805ec HDB: Ensure Demos are Indicated in ScummVM GUI Launcher List 2019-09-13 20:33:55 +01:00
D G Turner
ec677b3fe9 HDB: Fix Crash on Invalid Sound String Pointers
This was causing a crash with buffer overflow on Windows builds, but
diagnosing with Valgrind showed invalid strings being accessed in the
sound code. Some analysis showed that these were mainly the reference
to c_str() buffers from a local heap Common::String which was out of
scope and thus destructed, giving an invalid pointer.

The fix here also simplifies the code as well as avoiding this issue.
2019-09-13 20:14:22 +01:00
Eugene Sandulenko
ac3586eb9a CREDITS: Add credits for all of the engines 2019-09-13 17:04:11 +02:00
Dmitry Blau
cf179868c8 VIDEO: Fix embedded subtitles in VMD videos
This fixes the subtitles in Woodruff - bug 10960
2019-09-13 11:27:24 +03:00
sluicebox
db3e3285d4 SCI32: Disable QFG4 Change Directory import button 2019-09-12 21:07:37 -07:00
Thierry Crozat
a7a312ec2f SUPERNOVA: Enable improved mode by default
Masochists who want to experience the original frustrating
experience can disable it in the game settings.
2019-09-13 01:32:15 +01:00
Thierry Crozat
a8fc073c7d CREDITS: Add special thanks for HDB and Supernova 2019-09-13 01:08:30 +01:00
Thierry Crozat
50496b35a7 SUPERNOVA: Update engine data file with latest English translation 2019-09-13 01:08:30 +01:00
Thierry Crozat
d776e14b5a SUPERNOVA: Improve English translation for part 2 2019-09-13 01:08:30 +01:00
Thierry Crozat
71e0f58775 SUPERNOVA: Stop any playing sound before loading a savegame
This fixes for exemple loading a savegame from the Museum in part 2
after triggering the alarm but before being caught. Before this
commit the alarm would continue to play after loading the savegame.
2019-09-13 01:08:30 +01:00
Thierry Crozat
2999d77dd8 PRINCE: Build engine by default 2019-09-13 01:08:30 +01:00
Thierry Crozat
8e71a121f6 SUPERNOVA: Improve English translation for part 2 2019-09-13 01:08:30 +01:00
Thierry Crozat
3a54256a78 SUPERNOVA: Improve English translation for part 2 2019-09-13 01:08:30 +01:00
Thierry Crozat
9974bba528 I18N: Update translation (French)
Currently translated at 100.0% (1122 of 1122 strings)
2019-09-12 23:01:53 +02:00
Ben Castricum
8faf0b91f3 I18N: Update translation (Dutch)
Currently translated at 94.0% (1055 of 1122 strings)
2019-09-12 22:59:49 +02:00
Thierry Crozat
21f5dc7c1b I18N: Update translation (French)
Currently translated at 99.8% (1120 of 1122 strings)
2019-09-12 22:59:49 +02:00
Cameron Cawley
c786b139db BLADERUNNER: Remove use of unaligned memory access (#1839) 2019-09-12 22:02:52 +02:00
sluicebox
debe259074 SCI32: Fix loading system font for Mac games
Fixes GK1 Mac crash on load due to reading hard-coded
little endian font data as big endian
2019-09-12 12:02:56 -07:00
sluicebox
698ca464d7 SCI32: Fix loading autosaves (slot 0)
Fixes bugs in trac #11029:

- Slot 1 loading when user selects slot 0 in ScummVM UI
- Slot 1 loading when slot 0 specified on command line
- QFG4 slot 0 not appearing in game's original Restore UI
2019-09-12 11:58:20 -07:00
Eugene Sandulenko
5c5130814b PRINCE: I18N: Remove credits from the translations.
They are confusing and it makes little sense to translate them.
2019-09-12 16:14:16 +02:00
Thierry Crozat
a6e3f07967 I18N: Update translations templates 2019-09-12 03:54:04 +02:00
George Kormendi
24d25a89ef I18N: Update translation (Hungarian)
Currently translated at 100.0% (1122 of 1122 strings)
2019-09-12 03:53:59 +02:00
Eugene Sandulenko
f2ceccda62 PRINCE: Added few English translations 2019-09-11 19:21:29 +02:00
Cameron Cawley
5413e89a6b BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) 2019-09-11 18:47:44 +02:00
David Fioramonti
1ed2cd40f3 CRYO: EDEN: Move graphics into a separate class
Eden game object now contains a graphics object with which to
delegate graphics operations and store states of the graphics.

Much of the video playing is done in the graphics class
so I have moved a lot of the video state into there.

Some graphics related variables were moved out of eden and into
graphics, but many are still in eden.

Since they are still coupled there are lots of getters and setters.
For example both eden_graphics and eden share a handle to the same
video object.

I have made a few more things public than desirable.

I changed graphics to eden_graphics since it is specialized to eden
and not just cryo.
2019-09-11 12:28:28 +03:00
sluicebox
b8bdc6ccc3 SCI32: Fix QFG4 Gate options after dungeon
Fixes bug #11044
2019-09-10 18:49:22 -07:00
sluicebox
76ddbe7bd9 HDB: Fix empty string test 2019-09-10 16:20:19 -07:00
Cameron Cawley
d8820de8b0
BLADERUNNER: Fix -Wsign-compare warning 2019-09-10 22:36:22 +01:00
Eugene Sandulenko
44b022aec4 PRINCE: Removed Russian untranslated strings from English translation
This will show proper stats on untranslated strings.
2019-09-10 22:08:11 +02:00
Eugene Sandulenko
59e6afaac1 PRINCE: Added current text dumps
Text in Russian were manually cleared from typos.
Texts in all languages were adjusted to the Polish original text
structure.
2019-09-10 22:01:04 +02:00