Paul Gilbert
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6fb462e6b0
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Further memory leak fixes reported by Valgrind
svn-id: r49644
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2010-06-14 05:27:54 +00:00 |
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Paul Gilbert
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088e6456ea
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In progress work implementing the animation player
svn-id: r49347
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2010-05-31 12:10:30 +00:00 |
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Paul Gilbert
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a83aafab54
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Changed the font system to allow for multiple fonts to be loaded simultaneously
svn-id: r49209
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2010-05-25 10:46:56 +00:00 |
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Paul Gilbert
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e11afdeab5
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Added proper names for some of the previous unknown timer fields, and bugfixes for the sequence list methods
svn-id: r48875
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2010-04-30 11:27:42 +00:00 |
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Paul Gilbert
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46c520f797
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Added further timer method implementation. Also renamed some of the classes to match those of the original engine, based on the contents of various in-game error messages
svn-id: r48816
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2010-04-27 11:23:27 +00:00 |
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Max Horn
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92c896d883
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Patch #2973290: Semicolon cleanup
svn-id: r48359
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2010-03-22 20:28:08 +00:00 |
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Paul Gilbert
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05922881cb
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Added framework for displaying game dialogs
svn-id: r48353
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2010-03-21 10:51:11 +00:00 |
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Max Horn
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d78dba3bca
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COMMON: Move Common::RandomSource to common/random.*
svn-id: r48279
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2010-03-18 15:07:11 +00:00 |
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Paul Gilbert
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7f57001e17
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Split up the scene.cpp file into separate files for M4 and MADS specific scene code and support classes. Also have started adding code for textual display and proper current action display
svn-id: r48172
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2010-03-07 05:06:58 +00:00 |
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Paul Gilbert
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9c178c2d3a
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Formatting corrections to conform to ScummVM formatting guidelines
svn-id: r47733
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2010-01-31 00:47:29 +00:00 |
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Paul Gilbert
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dc8ff8c9d4
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Further work on separating the scene logic for MADS and M4
svn-id: r47732
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2010-01-31 00:42:47 +00:00 |
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Paul Gilbert
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3d1a43bc54
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Worked on separating scene logic into separate classes for M4 and MADS
svn-id: r47728
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2010-01-30 23:03:07 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Johannes Schickel
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aed02365ec
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Strip trailing spaces/tabs.
svn-id: r47541
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2010-01-25 01:39:44 +00:00 |
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Paul Gilbert
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60fa351d32
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Expanded the actions view into a full user interface view, and added support for highlighting of user interface elements
svn-id: r46262
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2009-12-05 05:44:46 +00:00 |
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Paul Gilbert
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f3b15df8e3
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Changed the game list in the doxygen comment to list all the games the engine will hopefully eventually support
svn-id: r46154
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2009-11-26 12:07:01 +00:00 |
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Paul Gilbert
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3f1093c162
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Added some comments on the status of the engine
svn-id: r46153
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2009-11-26 12:00:37 +00:00 |
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Paul Gilbert
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5afc0e5ed7
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Added the basics of a action list display
svn-id: r46152
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2009-11-26 11:48:43 +00:00 |
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Max Horn
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df651bf20f
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Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome)
svn-id: r46128
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2009-11-24 22:10:14 +00:00 |
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Paul Gilbert
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6bb2b8aa9a
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Added support for needed MADS game configuration options
svn-id: r45911
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2009-11-15 08:22:14 +00:00 |
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Max Horn
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c6d2441db3
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Don't abuse FORCEINLINE
svn-id: r44025
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2009-09-11 08:39:09 +00:00 |
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Max Horn
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dd98126423
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Engines: Fused several init&go methods into a single run method
svn-id: r39003
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2009-03-01 04:42:46 +00:00 |
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Max Horn
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3fcbda829a
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Merged Engine::go() and ::init() into a new run() method (currently implemented by calling the existing init&go methods; to be cleaned up by engine authors
svn-id: r39002
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2009-03-01 04:30:55 +00:00 |
|
Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
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Max Horn
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40136f2590
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Switched various Engine APIs to use Common::Error
svn-id: r34916
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2008-11-06 17:05:54 +00:00 |
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Filippos Karapetis
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7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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