Paul Gilbert
389c7a403c
changed references to StringData::getString to use two parameter version rather than passing NULL values
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svn-id: r23697
2006-08-07 13:28:19 +00:00
Paul Gilbert
d80d6157b6
Incremented required data file version
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svn-id: r23696
2006-08-07 13:27:28 +00:00
Paul Gilbert
ea90eb0699
Renamed hotspot talking destination character field to make it's use clearer
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svn-id: r23695
2006-08-07 13:26:30 +00:00
Paul Gilbert
b1dbf7328f
Reworked the talk dialog system to properly handle destination character and active item Id. Also completed ASK action handler
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svn-id: r23694
2006-08-07 13:24:45 +00:00
Paul Gilbert
9af1acc901
Fixed item overwriting destination character in ASK action
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svn-id: r23693
2006-08-07 13:23:30 +00:00
Paul Gilbert
1a77d61ace
Enhanced Room::setTalkDialog to be passed the destination character and active item hotspot Id
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svn-id: r23692
2006-08-07 13:21:15 +00:00
Paul Gilbert
c0e600e0fa
Fixed displayMessage script method to use the new Hotspot::showMessage
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svn-id: r23691
2006-08-07 13:19:10 +00:00
Paul Gilbert
e911afb525
Dialog::showMessage transferred over to the Hotspot class. Also enhanced TalkDialog to handle being passed a destination character and active item
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svn-id: r23690
2006-08-07 13:16:07 +00:00
Paul Gilbert
ba32b91688
Fixed signature of GetString method - it is a destination character passed, not the current action. Also added a new method to return a decoded string with the correct definite article prefix (a/an/the)
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svn-id: r23689
2006-08-07 13:13:20 +00:00
Paul Gilbert
9f74320aef
Reduced MD5 checking to 1Kb, and recalculated MD5 strings
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svn-id: r23686
2006-08-06 09:18:38 +00:00
Max Horn
4a80db4c7b
* Added copyright string to all engine plugins
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* Modified about dialog to list all available plugins with their resp. copyright
* Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too)
svn-id: r23645
2006-07-31 13:41:21 +00:00
Paul Gilbert
1f8066c333
Added proper item selection handling for the ASK action
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svn-id: r23632
2006-07-30 12:15:52 +00:00
Paul Gilbert
0849e46541
Added a popup menu method for listing the items presented in response to an ASK action
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svn-id: r23631
2006-07-30 12:13:26 +00:00
Paul Gilbert
6fa9819377
Added constants for known hotspot flags, and added line to flag hotspots that have been highlighted with the cursor
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svn-id: r23630
2006-07-30 12:12:18 +00:00
Paul Gilbert
906f36a323
Added script method for changing the current hotspot header flags mask byte
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svn-id: r23629
2006-07-30 12:10:44 +00:00
Paul Gilbert
2b4518d8a9
Added a field value for the current hotspot header flags mask byte
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svn-id: r23628
2006-07-30 12:09:51 +00:00
Torbjörn Andersson
c32076e5d0
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
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for consistency with other #includes.
svn-id: r23585
2006-07-23 16:13:26 +00:00
Torbjörn Andersson
eabe720a0e
Changed __lure_res_h__ to LURE_RES_H etc for consistency.
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svn-id: r23584
2006-07-23 15:32:14 +00:00
Torbjörn Andersson
602548cea3
Removed GCC_PACK that must have been re-added by accident.
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svn-id: r23581
2006-07-23 15:01:21 +00:00
Paul Gilbert
6585033705
Added extra hotspot flags bytes needed for asking Ratpouch for an object, and changed differing word read macros to use a single standard
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svn-id: r23579
2006-07-23 13:19:33 +00:00
Max Horn
2859b64702
Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
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svn-id: r23569
2006-07-22 17:28:48 +00:00
Johannes Schickel
4ae5cef491
- let md5_file accept a FilesystemNode too
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- changes some engine detectors to use it
svn-id: r23559
2006-07-22 14:59:44 +00:00
Johannes Schickel
cfd9977425
Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
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svn-id: r23558
2006-07-22 14:50:50 +00:00
Max Horn
f59cf1fcdc
Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
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svn-id: r23547
2006-07-21 21:25:17 +00:00
Max Horn
f35f4a4d1c
Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
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svn-id: r23458
2006-07-09 13:01:15 +00:00
Paul Gilbert
dfbc46f877
General additions of newly understood hotspot fields, further decoded talk handling, ratpouch being freed, and several more script methods
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svn-id: r23418
2006-07-08 08:44:53 +00:00
Paul Gilbert
a20214e43a
Rewrote the talk handling code
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Added lots of debugging information
Partial support for characters bumping into each other
Player/NPC action handling generally improved
Added hard-coding for variable width frame animation of Ratpouch being released
Basic support for Ratpouch wondering around
svn-id: r23416
2006-07-08 08:42:58 +00:00
Paul Gilbert
6b5150797a
Added support for ScummVM boot parameter values as well invoking the built-in debugger
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svn-id: r23413
2006-07-08 08:39:42 +00:00
Paul Gilbert
64d0e4dcd8
Incremented lure.dat version and added new constants for debugging, tick methods, and hotspots
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svn-id: r23412
2006-07-08 08:38:44 +00:00
Paul Gilbert
55c80679ba
Disabled waiting for mouse release when making a popup selection to match original game
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svn-id: r23411
2006-07-08 08:37:47 +00:00
Paul Gilbert
c6b6a2e125
Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat
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svn-id: r23410
2006-07-08 08:36:32 +00:00
Paul Gilbert
acb3a5a9ac
Added ScummVM debuglevel support for dumping executed scripts
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Fixed up some incorrect script methods and added several new ones
svn-id: r23409
2006-07-08 08:34:29 +00:00
Paul Gilbert
4a52b14de6
Added improved display of partially off-screen images, as well as proper handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character
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svn-id: r23408
2006-07-08 08:32:04 +00:00
Paul Gilbert
e79b3dfd41
Added shortcut stub for decoding a string without passing the current hotspot and action name
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svn-id: r23407
2006-07-08 08:30:14 +00:00
Paul Gilbert
9fe05aa007
Rewrote the status line handling code along with tweaks to the debug information display
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svn-id: r23406
2006-07-08 08:29:01 +00:00
Paul Gilbert
10e450947d
Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods
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svn-id: r23405
2006-07-08 08:27:19 +00:00
Paul Gilbert
6f388eb290
Replaced old debugging files with new ScummVM based one
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svn-id: r23404
2006-07-08 08:25:27 +00:00
Paul Gilbert
163a8cb72c
Initial commit of ScummVM-based debugging functionality
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svn-id: r23403
2006-07-08 08:23:41 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Max Horn
d210b19aec
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
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Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h)
svn-id: r23274
2006-06-24 08:07:48 +00:00
Paul Gilbert
1c07797c50
Bugfix to properly detect the end of the indexed room hotspot list
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svn-id: r22852
2006-06-03 03:38:24 +00:00
Lars Persson
5755b5a97e
Fixed problem when building and debugging using Symbian Emulator.
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svn-id: r22820
2006-06-01 22:43:19 +00:00
Lars Persson
9472476acb
Symbian Emulator (VC6) compilation fixes.
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svn-id: r22809
2006-05-31 20:05:31 +00:00
Torbjörn Andersson
85da5d8157
Fixed two Valgrind warnings. But there are still a couple of invalid reads
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at startup.
svn-id: r22800
2006-05-31 13:36:01 +00:00
Paul Gilbert
321acd2740
Further disassembly of NPC actions as well as finally figured out the basics of NPC character modes in standard_character_tick_proc
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svn-id: r22789
2006-05-31 08:32:24 +00:00
Paul Gilbert
75be177e90
Removed misspelled version of disassembly folder
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svn-id: r22788
2006-05-31 08:32:05 +00:00
Paul Gilbert
5fa3985bcb
Player now moves out of the way if he's blocking an entrance when an NPC enters. Also changed errors in unimplemented NPC actions to warnings
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svn-id: r22731
2006-05-29 08:12:07 +00:00
Torbjörn Andersson
8062eb6ec3
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
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recently added (cursor) palette manager) so that the cursor can be properly
restored after returning from the GUI.
If there's any C++ magic that can keep the backend functions from being called
by anything else than these managing classes, that would probably be a good
idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps
there are at least some backends that will no longer need to?
svn-id: r22639
2006-05-25 22:51:42 +00:00
Paul Gilbert
622c8b57e7
Reworked the DISPATCH current action to support NPC schedules like the original game does. Additionally added basic implementation of necessary support routines
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svn-id: r22582
2006-05-23 12:43:42 +00:00
Paul Gilbert
e22de3ab36
Added a new outer loop for what will later allow the restarting of the game. Also added the animation of the Skorl catching the player if the game state indicates it has happened
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svn-id: r22581
2006-05-23 12:41:28 +00:00