Commit Graph

86673 Commits

Author SHA1 Message Date
Paul Gilbert
11e33ba3fc JANITORIAL: Removing trailing spaces after int casts 2018-08-17 20:30:20 -07:00
Andrei Prykhodko
c8d3af3874 PINK: removed some unnecessary forward declarations 2018-08-17 17:29:19 +03:00
Andrei Prykhodko
736e94ce39 PINK: JANITORIAL: fixed local vars naming 2018-08-17 17:14:15 +03:00
Andrei Prykhodko
d60265d7d4 PINK: removed unused parameter 2018-08-17 17:14:15 +03:00
Andrei Prykhodko
5f462c1ebc PINK: implemented skipString method in Archive 2018-08-17 17:14:15 +03:00
Colin Snover
78c2bb6a6a DIRECTOR: Remove non-standard fileno & unistd.h 2018-08-16 16:21:44 +02:00
Andrei Prykhodko
d6f2a89488 PINK: fixed original bug when ActionSfx continues to play when it should stop 2018-08-16 06:33:53 +03:00
Andrei Prykhodko
486a63d14f PINK: JANITORIAL: formatting fixes 2018-08-16 06:33:53 +03:00
Cameron Cawley
885b8e9efe BACKENDS: Mark resetQuit and getKeymapper as override 2018-08-15 20:25:06 +02:00
Andrei Prykhodko
2a6222be17 PINK: fixed clicking on leadActor in moving state with item 2018-08-15 19:11:24 +03:00
whiterandrek
b4ab89a749 PINK: added support for Dutch version 2018-08-14 13:23:09 +03:00
Thierry Crozat
df236f1b20 I18N: Regenerate translations data file 2018-08-13 05:05:03 +02:00
Eugene Sandulenko
c518691d7c MOHAWK: Fix warning 2018-08-12 08:09:05 +02:00
Thierry Crozat
c9c36d4337 I18N: Update translations templates 2018-08-11 10:47:46 +02:00
David Fioramonti
535c47fced MOHAWK: RIVEN: Delay less for slower systems
Some systems may take longer to process the game loop
than others so we delay by a variable amount so faster
and slower system execute the game loop the same number
of times per second (the fps is capped at 100).

Slower systems that take longer than 10ms to process the game
loop won't have any delay.
2018-08-11 10:47:37 +02:00
David Fioramonti
56389b1a5d MOHAWK: RIVEN: Move input handling to a separate function
Simplifies doFrame().
2018-08-11 10:47:37 +02:00
Thierry Crozat
2b82bb33cb I18N: Update translations templates 2018-08-11 08:57:12 +02:00
Bastien Bouclet
ab46dae8d7 MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked 2018-08-11 08:58:12 +02:00
Cameron Cawley
90299eb73e CREATE_PROJECT: Fix creating CMake projects outside of the main source directory 2018-08-11 08:22:03 +02:00
Strangerke
3fc6680f4f STARTREK: Silence a CppCheck warning 2018-08-10 07:47:44 +02:00
Strangerke
0355ebdacf STARTREK: Reduce a couple of variable scope, add a CHECKME 2018-08-10 07:31:07 +02:00
Strangerke
2c11e4d2aa STARTREK: Fix compilation using MSVC9 2018-08-10 00:31:39 +02:00
D G Turner
9715307872 STARTREK: Fix Various Compiler Warnings. 2018-08-09 23:06:07 +01:00
D G Turner
85ebfd835d STARTREK: Possible Fix for OUYA Toolchain Build Error.
The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is
very large, and this is using quite a lot of large variables on the
stack, rather than by heap allocation.

The exact cause is unclear, but this provokes an internal GCC error /
bug in the Android OUYA toolchain. To try to avoid this, this commit
changes several of the large local allocations from stack to heap i.e.
using new and delete[] to try to avoid this.
2018-08-09 22:11:01 +01:00
D G Turner
d7a977b152 STARTREK: Fix Compiler Warning from PS2 Toolchain. 2018-08-09 22:10:36 +01:00
D G Turner
237fb44ec0 STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings. 2018-08-09 21:35:57 +01:00
D G Turner
8c4b448d31 STARTREK: Fix Accesses to Uninitialized Variable. 2018-08-09 19:35:14 +01:00
D G Turner
86c6e3f460 STARTREK: Fix Various Compiler Warnings. 2018-08-09 19:02:00 +01:00
D G Turner
cb55775f60 STARTREK: Fix Various Compiler Warnings. 2018-08-09 15:08:24 +01:00
D G Turner
7e4faf2111 STARTREK: Hopefully Fix Remaining Compilation Issues. 2018-08-09 14:37:35 +01:00
D G Turner
42a1b579cb STARTREK: Even More Compilation Fixes. 2018-08-09 14:17:39 +01:00
D G Turner
cc9f820115 STARTREK: Further Compilation Fixes.
Further cases of int vs. int32 / TextRef usage.
2018-08-09 13:59:29 +01:00
D G Turner
52372dea70 STARTREK: Further Compilation Fixes.
Mismatch in types caused compilation failure for ports where int was
not identical to int32 which is the typedef for TextRef.
2018-08-09 13:24:00 +01:00
D G Turner
c5f2d0c1a7 STARTREK: Further Fix For Compilation. 2018-08-09 11:09:01 +01:00
D G Turner
d4f0392e57 STARTREK: Compilation Fixes for Various Platforms. 2018-08-09 10:18:46 +01:00
Eugene Sandulenko
85cd347503 STARTREK: Fix compilation on macOS
nullptr is an object on macOS.
2018-08-09 09:20:51 +02:00
Thierry Crozat
ad90059e87 I18N: Update translations templates 2018-08-09 08:38:01 +02:00
Matthew Stewart
5f1f19be50 STARTREK: VENG7 2018-08-09 08:37:30 +02:00
Matthew Stewart
4887ba0fd2 STARTREK: VENG6 text changes 2018-08-09 08:37:30 +02:00
Matthew Stewart
20cc6ae56d STARTREK: VENG6 2018-08-09 08:37:30 +02:00
Matthew Stewart
5fae11b871 STARTREK: Move VENG function into common code 2018-08-09 08:37:30 +02:00
Matthew Stewart
6db428f006 STARTREK: VENG5 2018-08-09 08:37:30 +02:00
Matthew Stewart
1a12a25b54 STARTREK: VENG4 2018-08-09 08:37:30 +02:00
Matthew Stewart
ebc6f194c2 STARTREK: VENG3 2018-08-09 08:37:30 +02:00
Matthew Stewart
a089dc23f7 STARTREK: VENG2 2018-08-09 08:37:30 +02:00
Matthew Stewart
d672fb6a3d STARTREK: Add FR, GER CD versions to detection.cpp 2018-08-09 08:37:30 +02:00
Matthew Stewart
3a83f9b2d9 STARTREK: Comment out incomplete detection entries 2018-08-09 08:37:30 +02:00
Matthew Stewart
a5d7b86206 STARTREK: VENG1 2018-08-09 08:37:30 +02:00
Matthew Stewart
bd1b9f66cb STARTREK: Implement republic map screen 2018-08-09 08:37:30 +02:00
Matthew Stewart
08ef636a98 STARTREK: VENG0 2018-08-09 08:37:30 +02:00