Paul Gilbert
11e33ba3fc
JANITORIAL: Removing trailing spaces after int casts
2018-08-17 20:30:20 -07:00
Andrei Prykhodko
c8d3af3874
PINK: removed some unnecessary forward declarations
2018-08-17 17:29:19 +03:00
Andrei Prykhodko
736e94ce39
PINK: JANITORIAL: fixed local vars naming
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
d60265d7d4
PINK: removed unused parameter
2018-08-17 17:14:15 +03:00
Andrei Prykhodko
5f462c1ebc
PINK: implemented skipString method in Archive
2018-08-17 17:14:15 +03:00
Colin Snover
78c2bb6a6a
DIRECTOR: Remove non-standard fileno & unistd.h
2018-08-16 16:21:44 +02:00
Andrei Prykhodko
d6f2a89488
PINK: fixed original bug when ActionSfx continues to play when it should stop
2018-08-16 06:33:53 +03:00
Andrei Prykhodko
486a63d14f
PINK: JANITORIAL: formatting fixes
2018-08-16 06:33:53 +03:00
Cameron Cawley
885b8e9efe
BACKENDS: Mark resetQuit and getKeymapper as override
2018-08-15 20:25:06 +02:00
Andrei Prykhodko
2a6222be17
PINK: fixed clicking on leadActor in moving state with item
2018-08-15 19:11:24 +03:00
whiterandrek
b4ab89a749
PINK: added support for Dutch version
2018-08-14 13:23:09 +03:00
Thierry Crozat
df236f1b20
I18N: Regenerate translations data file
2018-08-13 05:05:03 +02:00
Eugene Sandulenko
c518691d7c
MOHAWK: Fix warning
2018-08-12 08:09:05 +02:00
Thierry Crozat
c9c36d4337
I18N: Update translations templates
2018-08-11 10:47:46 +02:00
David Fioramonti
535c47fced
MOHAWK: RIVEN: Delay less for slower systems
...
Some systems may take longer to process the game loop
than others so we delay by a variable amount so faster
and slower system execute the game loop the same number
of times per second (the fps is capped at 100).
Slower systems that take longer than 10ms to process the game
loop won't have any delay.
2018-08-11 10:47:37 +02:00
David Fioramonti
56389b1a5d
MOHAWK: RIVEN: Move input handling to a separate function
...
Simplifies doFrame().
2018-08-11 10:47:37 +02:00
Thierry Crozat
2b82bb33cb
I18N: Update translations templates
2018-08-11 08:57:12 +02:00
Bastien Bouclet
ab46dae8d7
MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked
2018-08-11 08:58:12 +02:00
Cameron Cawley
90299eb73e
CREATE_PROJECT: Fix creating CMake projects outside of the main source directory
2018-08-11 08:22:03 +02:00
Strangerke
3fc6680f4f
STARTREK: Silence a CppCheck warning
2018-08-10 07:47:44 +02:00
Strangerke
0355ebdacf
STARTREK: Reduce a couple of variable scope, add a CHECKME
2018-08-10 07:31:07 +02:00
Strangerke
2c11e4d2aa
STARTREK: Fix compilation using MSVC9
2018-08-10 00:31:39 +02:00
D G Turner
9715307872
STARTREK: Fix Various Compiler Warnings.
2018-08-09 23:06:07 +01:00
D G Turner
85ebfd835d
STARTREK: Possible Fix for OUYA Toolchain Build Error.
...
The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is
very large, and this is using quite a lot of large variables on the
stack, rather than by heap allocation.
The exact cause is unclear, but this provokes an internal GCC error /
bug in the Android OUYA toolchain. To try to avoid this, this commit
changes several of the large local allocations from stack to heap i.e.
using new and delete[] to try to avoid this.
2018-08-09 22:11:01 +01:00
D G Turner
d7a977b152
STARTREK: Fix Compiler Warning from PS2 Toolchain.
2018-08-09 22:10:36 +01:00
D G Turner
237fb44ec0
STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings.
2018-08-09 21:35:57 +01:00
D G Turner
8c4b448d31
STARTREK: Fix Accesses to Uninitialized Variable.
2018-08-09 19:35:14 +01:00
D G Turner
86c6e3f460
STARTREK: Fix Various Compiler Warnings.
2018-08-09 19:02:00 +01:00
D G Turner
cb55775f60
STARTREK: Fix Various Compiler Warnings.
2018-08-09 15:08:24 +01:00
D G Turner
7e4faf2111
STARTREK: Hopefully Fix Remaining Compilation Issues.
2018-08-09 14:37:35 +01:00
D G Turner
42a1b579cb
STARTREK: Even More Compilation Fixes.
2018-08-09 14:17:39 +01:00
D G Turner
cc9f820115
STARTREK: Further Compilation Fixes.
...
Further cases of int vs. int32 / TextRef usage.
2018-08-09 13:59:29 +01:00
D G Turner
52372dea70
STARTREK: Further Compilation Fixes.
...
Mismatch in types caused compilation failure for ports where int was
not identical to int32 which is the typedef for TextRef.
2018-08-09 13:24:00 +01:00
D G Turner
c5f2d0c1a7
STARTREK: Further Fix For Compilation.
2018-08-09 11:09:01 +01:00
D G Turner
d4f0392e57
STARTREK: Compilation Fixes for Various Platforms.
2018-08-09 10:18:46 +01:00
Eugene Sandulenko
85cd347503
STARTREK: Fix compilation on macOS
...
nullptr is an object on macOS.
2018-08-09 09:20:51 +02:00
Thierry Crozat
ad90059e87
I18N: Update translations templates
2018-08-09 08:38:01 +02:00
Matthew Stewart
5f1f19be50
STARTREK: VENG7
2018-08-09 08:37:30 +02:00
Matthew Stewart
4887ba0fd2
STARTREK: VENG6 text changes
2018-08-09 08:37:30 +02:00
Matthew Stewart
20cc6ae56d
STARTREK: VENG6
2018-08-09 08:37:30 +02:00
Matthew Stewart
5fae11b871
STARTREK: Move VENG function into common code
2018-08-09 08:37:30 +02:00
Matthew Stewart
6db428f006
STARTREK: VENG5
2018-08-09 08:37:30 +02:00
Matthew Stewart
1a12a25b54
STARTREK: VENG4
2018-08-09 08:37:30 +02:00
Matthew Stewart
ebc6f194c2
STARTREK: VENG3
2018-08-09 08:37:30 +02:00
Matthew Stewart
a089dc23f7
STARTREK: VENG2
2018-08-09 08:37:30 +02:00
Matthew Stewart
d672fb6a3d
STARTREK: Add FR, GER CD versions to detection.cpp
2018-08-09 08:37:30 +02:00
Matthew Stewart
3a83f9b2d9
STARTREK: Comment out incomplete detection entries
2018-08-09 08:37:30 +02:00
Matthew Stewart
a5d7b86206
STARTREK: VENG1
2018-08-09 08:37:30 +02:00
Matthew Stewart
bd1b9f66cb
STARTREK: Implement republic map screen
2018-08-09 08:37:30 +02:00
Matthew Stewart
08ef636a98
STARTREK: VENG0
2018-08-09 08:37:30 +02:00