27 Commits

Author SHA1 Message Date
Eugene Sandulenko
ea42bad781 Update copyright notice
svn-id: r20088
2006-01-18 17:39:49 +00:00
Eugene Sandulenko
b36677af71 Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
2005-10-18 01:30:26 +00:00
Travis Howell
7af9ece552 HE games store and restore locked FlObjects between rooms.
Fixes input issue in thinker1.

svn-id: r19072
2005-10-14 02:13:33 +00:00
Travis Howell
25dfb36b7d C64 maniac handles input and verbs manually.
svn-id: r18875
2005-09-24 10:15:17 +00:00
Travis Howell
3804d9aa01 Not actually script 18, but exit script.
svn-id: r18830
2005-09-16 13:03:59 +00:00
Travis Howell
cfa4ccf2e7 ZZZZZZZZZZZZZZCCCVS: ----------------------------------------------------------------------
Skip walkbox data in C64 maniac for now.

svn-id: r18824
2005-09-14 12:11:28 +00:00
Travis Howell
adeb1a6c11 Selection screen partly working in C64 maniac.
svn-id: r18818
2005-09-14 08:20:37 +00:00
Eugene Sandulenko
6b4484472b Remove trailing whitespaces.
svn-id: r18604
2005-07-30 21:11:48 +00:00
Torbjörn Andersson
06985285a0 Whitespace changes.
svn-id: r18453
2005-06-24 16:14:39 +00:00
Max Horn
8b1d7b9166 When including files from common/, explicitly use the common/ prefix
svn-id: r18444
2005-06-24 15:23:51 +00:00
Travis Howell
52a61dda39 The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
svn-id: r18330
2005-06-04 06:30:35 +00:00
Travis Howell
93731f3c4b resourceMapper isn't used in HE72+ games.
svn-id: r18291
2005-05-29 13:08:25 +00:00
Eugene Sandulenko
b9e8e40805 Turn Wiz struct into class as requested.
svn-id: r18224
2005-05-23 02:00:49 +00:00
Travis Howell
b6da09d4fe Add some differences in C64 maniac.
svn-id: r18166
2005-05-18 15:30:31 +00:00
Travis Howell
93be3e16d8 Add configure option to disable HE 70+ games.
svn-id: r18091
2005-05-14 14:06:37 +00:00
Max Horn
90b91f12b2 Made Gdi::_transparentColor protected
svn-id: r18049
2005-05-11 13:02:40 +00:00
Max Horn
d03b092659 Moved blast text/object code to ScummEngine_v6
svn-id: r17856
2005-04-28 22:34:56 +00:00
Max Horn
4239ac7407 Since we don't store _CLUT_offs anymore, we can clean up the code related to it now
svn-id: r17823
2005-04-26 14:24:29 +00:00
Max Horn
3931115b9a Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
svn-id: r17811
2005-04-26 10:58:49 +00:00
Travis Howell
cc526f0a01 Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
svn-id: r17764
2005-04-23 09:53:56 +00:00
Max Horn
c46ea8bc40 Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
e53cefd4b9 Doesn't exist in HE72
svn-id: r17656
2005-04-17 14:33:21 +00:00
Travis Howell
caae2f00de Add separate function for loading palette from choosen room.
Avoid pointer problems.

svn-id: r17653
2005-04-17 12:55:42 +00:00
Eugene Sandulenko
89310f047e Fix regression in MM NES which disabled scrolling and lead to weird crashes
svn-id: r17529
2005-04-10 22:43:46 +00:00
Max Horn
871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
15fd220a81 Init _numObjectsInRoom in another spot
svn-id: r17499
2005-04-10 01:42:00 +00:00
Max Horn
475ee92117 Moved some room loading stuff into a new source file
svn-id: r17496
2005-04-10 01:23:33 +00:00