Eugene Sandulenko
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ea42bad781
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Update copyright notice
svn-id: r20088
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2006-01-18 17:39:49 +00:00 |
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Eugene Sandulenko
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b36677af71
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Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
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2005-10-18 01:30:26 +00:00 |
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Travis Howell
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7af9ece552
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HE games store and restore locked FlObjects between rooms.
Fixes input issue in thinker1.
svn-id: r19072
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2005-10-14 02:13:33 +00:00 |
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Travis Howell
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25dfb36b7d
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C64 maniac handles input and verbs manually.
svn-id: r18875
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2005-09-24 10:15:17 +00:00 |
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Travis Howell
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3804d9aa01
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Not actually script 18, but exit script.
svn-id: r18830
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2005-09-16 13:03:59 +00:00 |
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Travis Howell
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cfa4ccf2e7
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ZZZZZZZZZZZZZZCCCVS: ----------------------------------------------------------------------
Skip walkbox data in C64 maniac for now.
svn-id: r18824
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2005-09-14 12:11:28 +00:00 |
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Travis Howell
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adeb1a6c11
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Selection screen partly working in C64 maniac.
svn-id: r18818
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2005-09-14 08:20:37 +00:00 |
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Eugene Sandulenko
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6b4484472b
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Remove trailing whitespaces.
svn-id: r18604
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2005-07-30 21:11:48 +00:00 |
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Torbjörn Andersson
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06985285a0
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Whitespace changes.
svn-id: r18453
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2005-06-24 16:14:39 +00:00 |
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Max Horn
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8b1d7b9166
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When including files from common/, explicitly use the common/ prefix
svn-id: r18444
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2005-06-24 15:23:51 +00:00 |
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Travis Howell
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52a61dda39
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The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
svn-id: r18330
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2005-06-04 06:30:35 +00:00 |
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Travis Howell
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93731f3c4b
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resourceMapper isn't used in HE72+ games.
svn-id: r18291
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2005-05-29 13:08:25 +00:00 |
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Eugene Sandulenko
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b9e8e40805
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Turn Wiz struct into class as requested.
svn-id: r18224
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2005-05-23 02:00:49 +00:00 |
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Travis Howell
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b6da09d4fe
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Add some differences in C64 maniac.
svn-id: r18166
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2005-05-18 15:30:31 +00:00 |
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Travis Howell
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93be3e16d8
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Add configure option to disable HE 70+ games.
svn-id: r18091
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2005-05-14 14:06:37 +00:00 |
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Max Horn
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90b91f12b2
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Made Gdi::_transparentColor protected
svn-id: r18049
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2005-05-11 13:02:40 +00:00 |
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Max Horn
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d03b092659
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Moved blast text/object code to ScummEngine_v6
svn-id: r17856
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2005-04-28 22:34:56 +00:00 |
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Max Horn
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4239ac7407
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Since we don't store _CLUT_offs anymore, we can clean up the code related to it now
svn-id: r17823
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2005-04-26 14:24:29 +00:00 |
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Max Horn
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3931115b9a
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Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
svn-id: r17811
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2005-04-26 10:58:49 +00:00 |
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Travis Howell
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cc526f0a01
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Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
svn-id: r17764
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2005-04-23 09:53:56 +00:00 |
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Max Horn
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c46ea8bc40
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Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
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2005-04-20 18:21:30 +00:00 |
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Travis Howell
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e53cefd4b9
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Doesn't exist in HE72
svn-id: r17656
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2005-04-17 14:33:21 +00:00 |
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Travis Howell
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caae2f00de
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Add separate function for loading palette from choosen room.
Avoid pointer problems.
svn-id: r17653
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2005-04-17 12:55:42 +00:00 |
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Eugene Sandulenko
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89310f047e
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Fix regression in MM NES which disabled scrolling and lead to weird crashes
svn-id: r17529
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2005-04-10 22:43:46 +00:00 |
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Max Horn
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871e278f8b
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
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2005-04-10 12:59:17 +00:00 |
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Max Horn
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15fd220a81
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Init _numObjectsInRoom in another spot
svn-id: r17499
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2005-04-10 01:42:00 +00:00 |
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Max Horn
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475ee92117
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Moved some room loading stuff into a new source file
svn-id: r17496
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2005-04-10 01:23:33 +00:00 |
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