Travis Howell
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3addf48534
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Fix detection of rotated sprite.
svn-id: r20322
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2006-01-31 01:06:04 +00:00 |
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Travis Howell
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e079fa1382
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Cleanup
svn-id: r20321
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2006-01-31 00:46:20 +00:00 |
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Travis Howell
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548961ecc3
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A
Fix memory leaks in HE games on exit.
svn-id: r20208
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2006-01-27 06:05:03 +00:00 |
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Eugene Sandulenko
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ea42bad781
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Update copyright notice
svn-id: r20088
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2006-01-18 17:39:49 +00:00 |
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Travis Howell
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631797d7e0
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Match sizes of original versions, to avoid possible overflows.
svn-id: r20052
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2006-01-16 09:20:27 +00:00 |
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Travis Howell
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0c4c4ffecd
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Revert +1 change, causes more glitches in lost.
svn-id: r19483
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2005-11-06 11:29:08 +00:00 |
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Max Horn
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3f20bdb34a
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No need to pass savegameVersion to saveOrLoad, the serializer already knows it
svn-id: r19244
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2005-10-22 22:54:59 +00:00 |
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Eugene Sandulenko
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b36677af71
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Update FSF address. Eek. Actually that took place on May 1, 2005
svn-id: r19142
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2005-10-18 01:30:26 +00:00 |
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Travis Howell
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6e446ad46f
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Use delay, not value in setSpriteGeneralProperty.
svn-id: r19096
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2005-10-15 10:31:18 +00:00 |
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Eugene Sandulenko
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6b4484472b
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Remove trailing whitespaces.
svn-id: r18604
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2005-07-30 21:11:48 +00:00 |
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Gregory Montoir
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1a5c8cd3da
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In lost/smaller, spriteGroups bounds set by Sprite::setGroupBounds() aren't always valid rects, add a check for this.
svn-id: r18578
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2005-07-23 16:11:20 +00:00 |
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Max Horn
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8b1d7b9166
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When including files from common/, explicitly use the common/ prefix
svn-id: r18444
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2005-06-24 15:23:51 +00:00 |
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Travis Howell
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322cce8d34
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Ooops, mixed up one function name.
svn-id: r18351
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2005-06-05 08:22:09 +00:00 |
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Travis Howell
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fe07c5a99f
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Remove duplicate field.
svn-id: r18350
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2005-06-05 08:15:30 +00:00 |
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Travis Howell
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b452ee87e7
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Rename sprite functions, based on map.
svn-id: r18349
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2005-06-05 08:02:50 +00:00 |
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Travis Howell
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d4456afa44
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Correct off by one, fixes minor glitches in lost/smaller.
svn-id: r18292
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2005-05-29 14:55:12 +00:00 |
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Travis Howell
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dbba8d7318
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Set zorder to zero by default.
svn-id: r18290
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2005-05-29 12:14:31 +00:00 |
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Travis Howell
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84b9f4b2e0
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Rename sprite functions.
svn-id: r18231
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2005-05-23 11:50:36 +00:00 |
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Travis Howell
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28e156df83
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Add Sprite class and move over related functions.
svn-id: r18230
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2005-05-23 09:30:43 +00:00 |
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Travis Howell
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a103d1f2ec
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Move wizImage functions to Wiz class.
svn-id: r18226
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2005-05-23 03:33:08 +00:00 |
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Eugene Sandulenko
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b9e8e40805
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Turn Wiz struct into class as requested.
svn-id: r18224
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2005-05-23 02:00:49 +00:00 |
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Travis Howell
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c3d3915823
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Minor correction.
svn-id: r18219
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2005-05-22 12:45:06 +00:00 |
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Gregory Montoir
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1c6788797e
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sprite_he.cpp
svn-id: r18010
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2005-05-09 18:47:39 +00:00 |
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Gregory Montoir
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302fdd3eee
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oops
svn-id: r18009
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2005-05-09 18:34:55 +00:00 |
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Gregory Montoir
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c0ec310a43
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fixed spritesMarkDirty
svn-id: r18008
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2005-05-09 18:26:36 +00:00 |
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Max Horn
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cca744f69a
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Comply to our coding conventions
svn-id: r17975
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2005-05-08 21:49:52 +00:00 |
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Travis Howell
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abef7907df
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Set sprite id & group number for wizImages.
svn-id: r17870
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2005-04-30 05:34:31 +00:00 |
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Travis Howell
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7118921a2a
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Add expanded _wizParams used by HE100 games.
Add u32 version variable.
svn-id: r17869
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2005-04-30 05:25:06 +00:00 |
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Travis Howell
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bb2c4e6a9e
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Update debug message.
svn-id: r17712
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2005-04-20 10:38:13 +00:00 |
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Travis Howell
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51af9cf4aa
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Add some additional details for sprite fields.
Remove the unused sprite/spriteGroup fields.
Break old He90+ saves but they aren't stable anyway.
svn-id: r17711
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2005-04-20 10:33:20 +00:00 |
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Travis Howell
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90509f6588
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Rename wizImage process flag for HE games.
svn-id: r17707
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2005-04-20 06:55:30 +00:00 |
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Travis Howell
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94e554a670
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Rename sprite field for HE games.
svn-id: r17706
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2005-04-20 05:24:02 +00:00 |
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Gregory Montoir
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7c110ef819
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minor cleanup
svn-id: r17692
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2005-04-19 17:55:09 +00:00 |
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Travis Howell
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97652af225
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MIN/MAX were in reverse.
svn-id: r17607
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2005-04-15 15:19:41 +00:00 |
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Gregory Montoir
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7c2e66df0e
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Got rid of scaleX and scaleY, previous code was relying on overflow and to get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed.
svn-id: r17605
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2005-04-15 08:34:18 +00:00 |
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Marcus Comstedt
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b9da94d8f1
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MIN() on two different datatypes not allowed...
svn-id: r17551
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2005-04-11 20:34:21 +00:00 |
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Travis Howell
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0c5253c1eb
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Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
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2005-04-11 07:40:14 +00:00 |
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Max Horn
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871e278f8b
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
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2005-04-10 12:59:17 +00:00 |
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Travis Howell
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dbc4d13b3d
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load/save sprite data in HE90+ games.
svn-id: r17459
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2005-04-08 23:27:36 +00:00 |
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Travis Howell
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3efdccee37
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Ooops
svn-id: r17451
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2005-04-08 12:05:15 +00:00 |
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Travis Howell
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c2aff3bf46
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A few off by 1's.
svn-id: r17448
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2005-04-08 07:49:06 +00:00 |
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Travis Howell
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0c49146b41
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Cleanup
svn-id: r17385
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2005-04-05 12:52:43 +00:00 |
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Travis Howell
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27cba7619e
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More sprite renames
svn-id: r17342
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2005-04-03 02:24:28 +00:00 |
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Travis Howell
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2e1ce57b5f
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Add additional case.
svn-id: r17341
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2005-04-03 01:42:06 +00:00 |
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Travis Howell
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1f719929e9
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Fix sprite redraws
svn-id: r17336
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2005-04-02 15:59:02 +00:00 |
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Travis Howell
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b5f281e9d8
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Cleanup
svn-id: r17333
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2005-04-02 14:24:43 +00:00 |
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Travis Howell
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2eab3e51eb
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Add bits and pieces
More renames
svn-id: r17325
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2005-04-01 12:43:13 +00:00 |
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Travis Howell
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d80f9ccd40
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Add support for clipping of wizImages.
Add support for altering wizImages.
Various renames.
svn-id: r17322
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2005-04-01 08:51:13 +00:00 |
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Travis Howell
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cdd21c361b
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Remove resource type argument in wizImage functions, it is always rtImage.
Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
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2005-04-01 06:30:46 +00:00 |
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Travis Howell
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204809625f
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Rename paletteNum field for sprite in wizImages.
svn-id: r17312
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2005-03-31 22:51:54 +00:00 |
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