Max Horn
1374e7c6b1
Patch #743228 : Storing mouse cursor info in savegames; Also, increased NUM_SCRIPT_SLOT to 80 (done at the same time so I only have to up the save game version once)
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svn-id: r8050
2003-05-28 18:13:30 +00:00
Jamieson Christian
dbad55e532
Added Hoenicke's PC-speaker waveform generator
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
2003-05-26 22:03:04 +00:00
Max Horn
8eec984eb7
more const qualifiers
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svn-id: r8002
2003-05-26 13:14:57 +00:00
Max Horn
2f9ff35bad
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findPathTowardsOld members of Actor; cleanup
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svn-id: r7988
2003-05-26 02:26:13 +00:00
Max Horn
80eab4c3c4
hook language command switch to V2 font / prepositions
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svn-id: r7970
2003-05-25 20:38:44 +00:00
Max Horn
9ba6f4b432
made more stuff protected
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svn-id: r7921
2003-05-25 00:47:36 +00:00
Max Horn
0384d27e83
(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff in scumm.h
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svn-id: r7908
2003-05-24 22:17:45 +00:00
Max Horn
28eade1da4
when iterating from 1 to _numActors over all actors, use _actors[] directly instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed
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svn-id: r7858
2003-05-23 12:48:50 +00:00
Max Horn
a9788c771a
from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
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svn-id: r7827
2003-05-22 14:10:20 +00:00
Max Horn
86d57f3c7a
many pedantic warning fixes (and some actual potential buglets fixed, too)
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svn-id: r7795
2003-05-21 18:09:49 +00:00
Max Horn
8a82e59065
constness fixes
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svn-id: r7787
2003-05-21 16:28:02 +00:00
James Brown
60ac300bf3
Work on V2 inventory hack a little more
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svn-id: r7776
2003-05-21 10:13:06 +00:00
James Brown
0c0cb61876
Move stuff around
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svn-id: r7775
2003-05-21 09:29:24 +00:00
James Brown
c3803009b4
Fix this damn userface stuff properly :)
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svn-id: r7772
2003-05-21 07:22:43 +00:00
Max Horn
49e7f7564a
renamed various things for clarity
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svn-id: r7754
2003-05-20 20:58:26 +00:00
Max Horn
1a394aa3c7
added enum's for the known actor/object claasses; extended putClass/getClass to translate the X/Y flip classes; made code use the new enum's; some other cleanup
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svn-id: r7753
2003-05-20 20:42:28 +00:00
Max Horn
18a6b5dcc1
renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive
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svn-id: r7688
2003-05-19 11:31:35 +00:00
Max Horn
b43bca21cb
more cleanup
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svn-id: r7653
2003-05-18 23:46:30 +00:00
Max Horn
1f616edfcd
VAR_CHARCOUNT is a V2 only variable, so I moved its declaration to the other V2 only vars
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svn-id: r7651
2003-05-18 23:37:44 +00:00
Max Horn
3576b8e168
yet another V2 sentence fix (now clicking on objects in Zak causes Zak to talk to it - but he gets stuck after some time)
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svn-id: r7613
2003-05-17 18:42:31 +00:00
James Brown
2813d48e92
Cleanup
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svn-id: r7598
2003-05-17 06:14:08 +00:00
Jonathan Gray
52832cc954
some updates that get us up to the bootscripts of he v7 games before erroring out on unimplemented opcodes
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svn-id: r7576
2003-05-16 16:09:16 +00:00
Max Horn
7d08aea4cc
SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with objectB' or 'Give objectA to objectB' etc.); added a little more V2 sentence hackery; added a FIXME regarding some strange sentence code (accessing objectB before it is set) in script.cpp
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svn-id: r7562
2003-05-16 02:16:59 +00:00
Max Horn
5e756aa8b8
cleanup
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svn-id: r7550
2003-05-15 22:48:06 +00:00
Max Horn
7baef4ad4e
make some more use of ScummVM::Point; cleanup
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svn-id: r7549
2003-05-15 22:41:35 +00:00
Max Horn
f4c7f37743
Make use of ScummVM::Rect
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svn-id: r7546
2003-05-15 22:30:32 +00:00
Max Horn
8b419944ee
ScummPoint -> ScummVM::Point
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svn-id: r7543
2003-05-15 21:57:38 +00:00
Max Horn
82e2d852f1
cleanup
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svn-id: r7538
2003-05-15 21:31:03 +00:00
Max Horn
f495c14d84
opcodes are just one byte
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svn-id: r7513
2003-05-14 20:37:53 +00:00
Max Horn
bc99915aa5
V2 text drawing
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svn-id: r7502
2003-05-14 13:30:52 +00:00
Max Horn
08f7ec192e
NUM_ACTORS -> _numActors (for consistency)
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svn-id: r7489
2003-05-13 23:42:41 +00:00
Max Horn
0ee0e7f634
cleanup
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svn-id: r7488
2003-05-13 23:33:01 +00:00
Max Horn
2838aae2f4
renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known) VAR_SAVELOAD_SCRIPT value for V8)
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svn-id: r7485
2003-05-13 17:51:56 +00:00
Max Horn
47227fdf77
cleanup (fixes another VC warning, too ;-)
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svn-id: r7480
2003-05-12 21:53:36 +00:00
Max Horn
b2d7f502f6
made hasCharsetMask return a bool (fixes VC compilation warnings)
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svn-id: r7478
2003-05-12 21:35:56 +00:00
Max Horn
acb35fc915
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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svn-id: r7423
2003-05-10 21:49:59 +00:00
Max Horn
f740959216
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of most of the duplicate code
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svn-id: r7416
2003-05-10 17:09:21 +00:00
Max Horn
98881c3a6a
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
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svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn
fa0df19a1d
cleanup / reduced code duplication
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svn-id: r7339
2003-05-05 09:19:15 +00:00
Max Horn
aa74ea1d5c
yet more v2 fixes & cleanup
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svn-id: r7302
2003-05-04 02:27:22 +00:00
Max Horn
9466a5dcef
Patch #730800 : EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)
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svn-id: r7290
2003-05-03 20:49:53 +00:00
Max Horn
48293bd132
various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
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svn-id: r7237
2003-05-01 00:04:05 +00:00
Max Horn
797c222ec7
VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
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svn-id: r7234
2003-04-30 21:30:59 +00:00
Max Horn
2b74abd2c9
PalmOS changes
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svn-id: r7224
2003-04-30 13:23:31 +00:00
Max Horn
4ce574f579
cleanup
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svn-id: r7215
2003-04-30 11:15:11 +00:00
Paweł Kołodziejski
39f85f7aac
added gfx bitmap and zbuffer codec for v2 games
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svn-id: r7209
2003-04-30 05:48:55 +00:00
Max Horn
dc7446f469
make it possible to override dump length in Scumm::dumpResource; fix V2 entry script offset (I believe); fix exit script dumping for GF_OLD_BUNDLE games
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svn-id: r7176
2003-04-28 13:16:16 +00:00
Jonathan Gray
7529493778
get rid of one of the obscure variable names
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svn-id: r7171
2003-04-28 03:13:49 +00:00
Paweł Kołodziejski
caf6d74095
put some v2 code into share code
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svn-id: r7148
2003-04-27 07:52:26 +00:00
Max Horn
2d8fa42f44
renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
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svn-id: r7132
2003-04-26 13:28:34 +00:00