Torbjörn Andersson
151b38a6e5
This assertion shouldn't be needed. At least not here.
...
svn-id: r21826
2006-04-12 11:29:00 +00:00
Eugene Sandulenko
83d75e119f
Add F1-F10 keymappings like in original engine.
...
svn-id: r21815
2006-04-11 23:31:03 +00:00
Torbjörn Andersson
a677541ac8
Added TODO comment about refreshAnimData[] and why it's not (yet) a field in
...
the AnimData struct.
svn-id: r21809
2006-04-11 21:39:09 +00:00
Torbjörn Andersson
62a163bc43
Might as well clear ptr1 and ptr2 in animDataTable[] when loading a savegame.
...
The previous commit should ensure that the elements that need to be loaded are.
svn-id: r21774
2006-04-10 23:48:22 +00:00
Torbjörn Andersson
badb5218fa
If I understand things correctly, cinE used to dump the entire animDataTable
...
element to the savefile, including data pointers. After reading the savefile,
it would then test if ptr1 was NULL, to see if it should load the object.
I've extended the savefile format with a byte to indicate whether or not ptr1
was non-NULL. This seems to fix the problems I had with with loading savegames,
but of course any old savegame is now even more broken than before.
I still can't seem to get out of the room with the machine, though. Another
regression when migrating the code from cinE, or just my ability to get past
this annoying, timed puzzle?
svn-id: r21772
2006-04-10 23:22:26 +00:00
Torbjörn Andersson
9c15dc06eb
Use our standard save file manager class to read and write the save games,
...
instead of putting them in the current working directory.
svn-id: r21741
2006-04-10 05:37:31 +00:00
Max Horn
66cdbaf1b5
Moved GameSettings to namespace Cine; moved savePath to various.cpp
...
svn-id: r21733
2006-04-09 19:44:40 +00:00
Torbjörn Andersson
8e7e503979
Casting an array of integers to a pointer to a struct seems like a pretty hacky
...
thing to do. This replacement hopefully works as intended.
svn-id: r21724
2006-04-09 12:04:33 +00:00
Torbjörn Andersson
324209e11f
Minor cleanup, but savegames still don't work as well as I had hoped...
...
svn-id: r21720
2006-04-09 10:54:41 +00:00
Torbjörn Andersson
c4015860ac
Fixed savegame saving/loading. I haven't done anything about the user
...
interface, so it's still even worse than in the original interpreter (just like
in cinE, presumably), but at least it no longer crashes when loading the saved
game, and hopefully the correct palette is saved.
svn-id: r21718
2006-04-09 09:08:45 +00:00
Torbjörn Andersson
fbe311ce6c
Some more Operation Stealth changes. Mostly stubs.
...
svn-id: r21699
2006-04-08 19:26:15 +00:00
Torbjörn Andersson
54b99891cb
Cleanup.
...
svn-id: r21683
2006-04-08 08:04:23 +00:00
Torbjörn Andersson
f3ede2bf38
Began collecting hard-coded language-specific strings in a new initLanguage()
...
function. It's now possible to choose between English and French menus, and the
command string preposition in English is "on", not "sur".
There are still plenty of hard-coded French messages to do with savegame
handling. I haven't done anything about them.
svn-id: r21682
2006-04-08 07:50:47 +00:00
Torbjörn Andersson
95eb460417
Use English strings for the system and confirm menus, to be consistent with the
...
command menu. There are still some other hard-coded French messages in the code,
though.
svn-id: r21634
2006-04-05 21:20:04 +00:00
Torbjörn Andersson
48c46eed6b
I don't think assert(0) is a particularly helpful error message...
...
svn-id: r21630
2006-04-05 13:06:03 +00:00
Eugene Sandulenko
58c7f8d6b1
Fix character spacing in text blurbs.
...
svn-id: r21629
2006-04-05 11:44:46 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
...
svn-id: r21500
2006-03-29 15:59:37 +00:00
Eugene Sandulenko
0b35672f78
uint8 -> byte
...
svn-id: r21414
2006-03-23 03:45:52 +00:00
Eugene Sandulenko
fced8df162
Got rid of ASSERT and ASSERT_PTR defines
...
svn-id: r21412
2006-03-23 03:17:47 +00:00
Gregory Montoir
61a5fb7064
- added defines to handle the different mouse cursors
...
- revised the way NUM_MAX_PARTDATA and NUM_MAX_ANIMDATA are used
- renamed some variables
- constify'ed function arguments
- minor cleanup
svn-id: r21338
2006-03-16 20:29:07 +00:00
Gregory Montoir
8f38cb6ff3
added mouse cursors
...
svn-id: r21321
2006-03-15 22:34:46 +00:00
Gregory Montoir
8476b7a94f
minor cleanup.
...
svn-id: r21189
2006-03-09 23:02:29 +00:00
Gregory Montoir
2cf5859404
oo'ified sound code and added basic support for OS adlib music.
...
svn-id: r21186
2006-03-09 22:37:19 +00:00
Eugene Sandulenko
76a4bf9e77
Eliminate flip_support.cpp file.
...
svn-id: r21045
2006-03-03 19:38:17 +00:00
Gregory Montoir
2d464787c1
fixed compilation.
...
svn-id: r21014
2006-03-02 20:08:41 +00:00
Gregory Montoir
9c80770411
cleanup
...
svn-id: r20957
2006-02-27 21:25:59 +00:00
Gregory Montoir
0364eeed5c
cleanup (endianess fixes, fixed partBufferStruct structure)
...
svn-id: r20881
2006-02-25 18:16:40 +00:00
Max Horn
a30f829773
Some more cine header cleanup
...
svn-id: r20859
2006-02-25 01:18:01 +00:00
Max Horn
275344a931
Reducing the header dependencies in cine a bit more
...
svn-id: r20857
2006-02-25 01:01:27 +00:00
Max Horn
5ea3b8f9cd
- avoid using typedef for structs (it is just not necessary in C++)
...
- added a const/static here and there
- started to reduce header dependencies
svn-id: r20856
2006-02-25 00:46:56 +00:00
Max Horn
2fc23c85da
Moved cine engine into namespace Cine
...
svn-id: r20851
2006-02-25 00:26:14 +00:00
Gregory Montoir
481094ada0
cleanup
...
svn-id: r20846
2006-02-24 22:34:22 +00:00
Paweł Kołodziejski
96838c8ca6
formating code
...
svn-id: r20837
2006-02-23 20:02:46 +00:00
Travis Howell
26e0d95ef4
Fix a few compile warnings.
...
svn-id: r20826
2006-02-23 11:05:58 +00:00
Travis Howell
8fa8d10c3f
Fix a few compile warnings.
...
svn-id: r20824
2006-02-23 10:35:33 +00:00
Torbjörn Andersson
901edf5b33
Fixed some more compiler warnings. Many still remain.
...
svn-id: r20823
2006-02-23 10:26:14 +00:00
Travis Howell
3fe8c971f2
Cleanup to remove duplicate type defines
...
svn-id: r20821
2006-02-23 09:12:21 +00:00
Eugene Sandulenko
71c170bb13
Initial version of Cinematique engine evo 1.
...
svn-id: r20813
2006-02-22 22:40:53 +00:00