Commit Graph

31 Commits

Author SHA1 Message Date
Sven Hesse
a852f30fb2 GOB: Add a workaround for bug #3376547 (gob3 footstep sound) 2011-07-25 18:47:31 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Sven Hesse
14678f059b GOB: Move OpcodeFunc's return flag into its parameter
To make the meaning of the flag more clear and make the func
opcodes more similar to draw and gob opcodes.

svn-id: r55627
2011-01-29 22:44:06 +00:00
Sven Hesse
4415953393 GOB: Add constants for different surfaces/sprites
Add
static const int kFrontSurface   = 20;
static const int kBackSurface    = 21;
static const int kAnimSurface    = 22;
static const int kCursorSurface  = 23;
static const int kCaptureSurface = 30;
to class Draw and substitute the raw numbers in other files with
those aliases, for readability.

svn-id: r51852
2010-08-08 00:35:18 +00:00
Arnaud Boutonné
ff70b554ea Playtoons - implement some functions related to hotspot texts
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions

svn-id: r44472
2009-09-29 22:43:30 +00:00
Sven Hesse
88062e90a0 Plugging some memory leaks
svn-id: r41859
2009-06-25 10:54:35 +00:00
Sven Hesse
d03dc08b64 Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
962fc19b57 Encapsulating script file access
svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
6c47f9f4f8 Changed opcodeGob to be functor-based
svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse
8615c57791 Changed opcodeFunc to be functor-based
svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse
25c92dfdef Changed opcodeDraw to be functor-based
svn-id: r41601
2009-06-17 04:15:45 +00:00
Sven Hesse
64a920d52f Renamed the evaluateStore opcodes to assign, because that's what they are
svn-id: r41312
2009-06-06 23:39:58 +00:00
Max Horn
0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse
1656f69183 Replacing NULL with 0, since that's normally the C++-way
svn-id: r41059
2009-05-31 03:32:16 +00:00
Sven Hesse
4ceecdb25f Preliminary save/load support for Urban Runner
svn-id: r35418
2008-12-18 02:48:15 +00:00
Sven Hesse
f825ccd63f Script fix. Magnifier, Memory and Save/Load, while still not working correctly, don't crash the game anymore
svn-id: r35385
2008-12-15 16:01:39 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse
58959568bd Style :P
svn-id: r29999
2007-12-26 01:19:05 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e Code formatting fixes
svn-id: r28945
2007-09-18 20:16:33 +00:00
Sven Hesse
e802f067cd Lost in Time now (kind of) shows the title and the wobble-effect is drawn
svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
a865457d73 Added Lost in Time. The title screen doesn't show and the wobble-effect isn't there, but the game is (partly?) playable.
svn-id: r28414
2007-08-02 19:07:47 +00:00
Sven Hesse
459868da77 sub0x18 is o2_addCollision().
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there.
Hotspots and menus work now (in a way)

svn-id: r28207
2007-07-26 01:01:00 +00:00
Sven Hesse
d95056ce78 Fixing bug #1749688 ("GOB3: Objects Disappear")
svn-id: r28181
2007-07-24 06:11:38 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
9bb3e2e495 Some more MSVC8 uninitialed variable warning (see bug #1700986)
svn-id: r26498
2007-04-15 14:12:11 +00:00
Sven Hesse
dee8a04168 Restructured saving/loading. Should work for Gob3 now, too...
svn-id: r26414
2007-04-08 00:08:26 +00:00
Sven Hesse
a17df6e4c6 Some Gob3 fixes:
- wrong positioning of the inventory
- walking
- close-up fadeing in the CD version

svn-id: r26390
2007-04-06 13:30:09 +00:00
Sven Hesse
96c6ae041f Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an extra background buffer
svn-id: r26386
2007-04-05 16:04:59 +00:00
Sven Hesse
f2c1600c3d Added GobOpcodes 1 and 2 (start and stop Infogrames music)
svn-id: r26385
2007-04-05 15:38:30 +00:00
Sven Hesse
ec5a9eee31 - Minor cleanup
- Added Inter_v3 (for new opcode o3_getTotTextItemPart)
- Some fixes to let Gob3 start with the first screen

svn-id: r26383
2007-04-05 13:37:20 +00:00