Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
...
svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
dc9c538a62
Sword2: PSX version support, and GMM loading/saving
...
svn-id: r39896
2009-04-07 19:52:46 +00:00
Torbjörn Andersson
c252147a40
Don't crash if a cutscene is missing. (Like they are in the demo, for instance.)
...
svn-id: r39186
2009-03-07 15:29:52 +00:00
Torbjörn Andersson
6e2848ff98
Rewrote the cutscene player to be more like the one in Broken Sword 1. This fixes
...
a subtitle colour regression, but mainly it simplifies the code. The "dummy"
player has been removed. There are almost certainly regressions, but I'm hoping
it's stable enough for testing now.
svn-id: r38697
2009-02-21 15:07:05 +00:00
Torbjörn Andersson
db3438f2c9
Allow pausing during cutscene movies. (This will need an update to the mixer's
...
getSoundElapsedTime() function to work better.)
svn-id: r34954
2008-11-09 13:20:43 +00:00
Christopher Page
796e606971
SWORD2 works with the new GMM implementation
...
svn-id: r33044
2008-07-13 22:00:39 +00:00
Jordi Vilalta Prat
d6c34bdc4b
Fixed the spaces before tabs.
...
svn-id: r30667
2008-01-28 00:14:17 +00:00
Gregory Montoir
a34df6e72d
add Common::Rect::center (handy for ::setFocusRectangle())
...
svn-id: r29751
2007-12-07 20:53:06 +00:00
Torbjörn Andersson
044100c097
Experimental "focus rectangle" support. I don't have any way to actually test
...
it myself.
svn-id: r29677
2007-12-01 08:15:30 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
...
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
22c0403e0d
Re-added Revolution Software copyright to BS2 engine
...
svn-id: r27030
2007-05-31 20:28:29 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
98a8e88f61
Instead of pre-rendering all subtitles and pre-loading all sounds for a movie
...
cutscene, render the text and play the speech when needed. It probably won't
play as nicely from CD now, but using less memory seems more important to me.
svn-id: r25428
2007-02-08 21:55:37 +00:00
Torbjörn Andersson
d2910fe758
Added separate function for playing cutscene lead-in/out sounds, and made sure
...
that these are stopped whenever the engine is going to do a mass killing of
game resources, e.g. when restoring or restarting the game. Should fix bug
#1645480 . (This was a regression added during the rewrite to support DXA.)
svn-id: r25204
2007-01-26 18:21:41 +00:00
Max Horn
b5cbbd705a
Added some more const keywords
...
svn-id: r24330
2006-10-15 02:15:38 +00:00
Torbjörn Andersson
7bfaa0db78
Cleanup
...
svn-id: r23439
2006-07-08 20:45:01 +00:00
Torbjörn Andersson
5658e71f4d
Added support for DXA cutscenes, while still retaining support for the old MPEG
...
cutscenes and the "dummy" (subtitles and voice-over) mode. Several tweaks and
cleanups were made in this process, and there may very well be regressions, but
it should be stable enough to commit.
svn-id: r23420
2006-07-08 11:42:07 +00:00
Torbjörn Andersson
002c587965
Removed includes from sword2.h so that (hopefully) there will eventually be
...
less dependencies.
svn-id: r20741
2006-02-17 15:07:36 +00:00
Torbjörn Andersson
2ec8584828
Renamed files for consistency with other engines:
...
build_display -> screen
save_rest -> saveload
More to come, no doubt.
svn-id: r20651
2006-02-12 19:33:45 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
...
svn-id: r20582
2006-02-11 22:45:04 +00:00