56055 Commits

Author SHA1 Message Date
Willem Jan Palenstijn
173a022f91 SCI: Clarify comment 2013-04-06 20:48:52 +02:00
Willem Jan Palenstijn
d0d9894b22 SCI: Revert "Fixed fading-related bugs #3267956 and #3041738"
This reverts commit bfef0f5a6fabdef5bb42cffd8b078d4511cf2a80.
2013-04-06 20:46:15 +02:00
Willem Jan Palenstijn
6f3716ae74 SCI: Re-initialize more of MusicEntry on play
This fixes bug #3267956.
2013-04-06 20:31:34 +02:00
Willem Jan Palenstijn
18feefbe40 SCI: Notify scripts of completed fade when aborting it
This tweaks a fix/workaround (commit 96540686) for bugs #3266480 and #3041738.
Also add CHECKME to verify the accuracy of this workaround further.

This fixes the regressions #3291115, #3555404, #3596335 and #3610063.
2013-04-06 20:31:34 +02:00
Willem Jan Palenstijn
eb48325248 SCI: Revert "Added a more specific workaround for bug #3267956.[...]"
This reverts commit 5654e1257551bf176c7fd06c756612bec3d79033.

Conflicts:
	engines/sci/sound/soundcmd.cpp
2013-04-06 20:31:34 +02:00
Willem Jan Palenstijn
da3583f569 SCI: Revert "Clarify comment from rev 5654e12 further"
This reverts commit 9f74a6eda2355bb09b9b963be41509ed67016a6c.
2013-04-06 20:31:34 +02:00
Willem Jan Palenstijn
5a2ef39335 SCI: Revert "Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze""
This reverts commit 8524ebd699254a6786033f0e41b9a45c563feb11.
2013-04-06 20:31:34 +02:00
Willem Jan Palenstijn
9155e8e1a1 SCI: Revert "Properly fix bugs #3267956 and #3605377"
This reverts commit 17ca8d14b1e0d1960485029878c728ef4d6d6132,
except for a minor unrelated change to the workaround for bug #3605269

Conflicts:
	engines/sci/sound/soundcmd.cpp
2013-04-06 20:31:34 +02:00
Willem Jan Palenstijn
0f2fae14cc SCI: Revert "Add a hack to fix bug #3596335"
This reverts commit f019d5a4881c8ee42fa36ef0613d9e82b3b36297.
2013-04-06 20:31:34 +02:00
Strangerke
a0d34fd294 HOPKINS: Partially revert 63b669cfc4ec0cae7be83949f98ee3fd48607f90 as it causes a regression in ComputerManager 2013-04-06 08:23:14 +02:00
Kirben
7e290c963f SCUMM: Add Italian Windows version of Freddi Fish 4. 2013-04-06 08:10:28 +11:00
Willem Jan Palenstijn
841b6ca540 SCI: Revert "Add a more generic solution for the problem found in bug #3605269"
This reverts commit c6320a28e483e52b489cae8e86774008e030492b.
SSCI does not interpret signals on other channels than 15.

Conflicts:
	engines/sci/sound/soundcmd.cpp
2013-04-05 21:14:55 +02:00
Strangerke
89bf72ff5d HOPKINS: JANITORIAL: Remove trailing spaces and tabs 2013-04-05 08:17:26 +02:00
Strangerke
2ee8b1e342 HOPKINS: Misc cleanup 2013-04-05 07:54:56 +02:00
Strangerke
0b16ea3f3b HOPKINS: Remove useless casts, fix 2 crashes 2013-04-05 07:54:55 +02:00
Strangerke
e79a51c208 HOPKINS: Remove g_PTRNUL 2013-04-05 07:54:54 +02:00
anotherguest
f9247f0bce WINTERMUTE: Use template with MIN 2013-04-04 15:39:54 +02:00
anotherguest
d495a55f8d Symbian:Support for new engines 2013-04-04 15:32:58 +02:00
Strangerke
4b21ec23d0 HOPKINS: Refactor searchCat to remove the use of g_PTRNUL, add a parameter to clarify the result of the function 2013-04-03 23:58:11 +02:00
Filippos Karapetis
f019d5a488 SCI: Add a hack to fix bug #3596335
Game scripts are waiting indefinitely for a song, thus we change its dataInc
selector to prevent that from happening
2013-04-04 00:37:43 +03:00
Filippos Karapetis
17ca8d14b1 Properly fix bugs #3267956 and #3605377
SCI: Only stop after fading, if the song to be faded is faded down. Also,
reset the song signal when fading starts. It was set to -1 when fading
started in bug #3267956, thus it stopped immediately.
2013-04-04 00:37:43 +03:00
Strangerke
177df0802a HOPKINS: Standardize the use of g_PTRNUL 2013-04-03 08:23:31 +02:00
Kirben
b22a9b119e SCUMM: Add Italian Windows demos of Freddi Fish 4 and Putt-Putt Enters the Game. 2013-04-03 11:36:59 +11:00
sylvaintv
f75ad49c67 HOPKINS: Fix rendering of French accentuated characters 2013-04-03 00:25:28 +02:00
Matthew Hoops
be5fa9ffde NEWS: Fix typo
Thanks, alexbevi
2013-04-02 16:12:29 -04:00
Filippos Karapetis
c6320a28e4 SCI: Add a more generic solution for the problem found in bug #3605269
We now accept signals from all channels if channel 15 is missing. This
is a very rare edge case, but our behavior is now somewhat closer to what
the original interpreter seems to be doing. Mordack's appearance animation
is now synced properly. The more generic workaround works for songs 1840
and 1843, but not for 1849, which is still problematic and we still resort
to manually changing its dataInc selector
2013-04-02 10:03:48 +03:00
Torbjörn Andersson
a1168e932c SCUMM: Hardly-even-worth-mentioning cleanup. 2013-04-02 08:20:33 +02:00
Strangerke
c7d7c74753 HOPKINS: Remove useless check in loadLinkFile, remove comment. Thanks SylvainTV for pointing it 2013-04-02 07:58:12 +02:00
Torbjörn Andersson
d9d75d059c NEWS: Clarify INSANE news item a bit by mentioning Full Throttle
Sure, it was obvious to us, but not necessarily to the reader.
2013-04-02 06:26:18 +02:00
Strangerke
992aa0d707 HOPKINS: Rework OPTI_ONE to make it more readable, rename it 2013-04-02 00:29:20 +02:00
Strangerke
dac4cb9e67 HOPKINS: More renaming in ObjectsManager 2013-04-02 00:20:54 +02:00
Strangerke
0699c98b0b HOPKINS: Some renaming in ObjectsManager 2013-04-01 23:58:50 +02:00
Eugene Sandulenko
8ffd6d4362 NEWS: Mention INSANE fixes. 2013-04-02 00:22:43 +03:00
Eugene Sandulenko
49da129e63 SCUMM: Fix bug #3575444: "FT: Enemy behaviour in biker fight"
Also fixed enemy behavior along the way. No wonder it differed
from the original!
2013-04-02 00:18:50 +03:00
Eugene Sandulenko
d8d5012fc7 SCUMM: More fixes in INSANE 2013-04-02 00:18:50 +03:00
Strangerke
7036047e15 HOPKINS: Some renaming in TalkManager 2013-04-01 23:17:18 +02:00
Filippos Karapetis
dc2d8793b9 SCI: Set the song's sound queue signal to -1 when stopping a sound, like SSCI does
Previously, we set the signal of the sound objects themselves to -1, but set the
sound queue's signal to 0. This now matches the original behavior.
2013-04-01 21:31:50 +03:00
Filippos Karapetis
2e93ee2b83 SCI: Fix bug #3605269 - "SCI: KQ5 Windows CD - Game Hangs Before Final Battle"
This is caused because songs 1840, 1843 and 1849 are all missing their special
SCI signaling channel (channel 15), so the game scripts wait indefinitely for
signals which are never set
2013-04-01 21:31:50 +03:00
Strangerke
f81ce4d228 HOPKINS: Fix another error reported by Valgrind. Thanks Eriktorbjorn for reporting it 2013-03-31 23:57:26 +02:00
Strangerke
3583a1cdc4 HOPKINS: Fix invalid read reported by Valgrind. Thanks Eriktorbjorn for the help 2013-03-31 23:45:48 +02:00
Paul Gilbert
bcdd8f43cd HOPKINS: Refactored use of TEMP.SCR for screen backups to use a memory buffer 2013-03-31 12:56:12 -04:00
Paul Gilbert
97b00ad362 HOPKINS: Fixed palette glitch during underwater base fade-in 2013-03-31 11:41:55 -04:00
Paul Gilbert
f719be3318 HOPKINS: Renamed anonymous parameter in LinesManager 2013-03-31 11:19:38 -04:00
Paul Gilbert
221ff31fee HOPKINS: Converted iRegul to an EventMode enumeration 2013-03-31 10:47:46 -04:00
Paul Gilbert
58971af45c HOPKINS: Renamed some local variables used for BobItem initialization 2013-03-31 10:16:33 -04:00
Paul Gilbert
370bfed49f HOPKINS: Renamed remaining fields of BobItem class 2013-03-31 10:12:59 -04:00
Filippos Karapetis
4990bdfbe5 WINTERMUTE: Add a console command, "dump_file", to dump resource files to disk 2013-03-30 21:21:51 +02:00
Eugene Sandulenko
880f264150 SCUMM: Fix more bugs in INSANE 2013-03-30 17:10:30 +02:00
Eugene Sandulenko
a36a7253e4 SCUMM: Fix several bugs in INSANE 2013-03-30 15:53:44 +02:00
Eugene Sandulenko
9479d1a9ee SCUMM: Fix bug #3546434: "SCUMM: FT glitches in Vulture encounter on old mine road"
There was a missing Sfx call.
2013-03-30 15:53:44 +02:00