Commit Graph

60642 Commits

Author SHA1 Message Date
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Strangerke
c63b2b2b2c AVALANCHE: Fix savegame version checks 2013-11-24 01:30:18 +01:00
Johannes Schickel
fe7f28bf6c GUI: Do not draw text outside edit rect in EditableWidget. 2013-11-24 01:15:27 +01:00
Johannes Schickel
b487c1fc38 GUI: Fix undrawing caret glitch when the edit text is inversed.
This is prominently visible in the list based save/load chooser since the
edit string is drawn on a special green background there. When the caret is
at the end of the edit string this would result in the green color missing
at the place of the (undrawn) caret. To avoid this we simply draw a fake
space now.
2013-11-24 00:38:47 +01:00
Johannes Schickel
95f07fd405 GUI: Document EditableWidget::getEditRect. 2013-11-24 00:20:29 +01:00
Johannes Schickel
3be846cfd7 GUI: Draw caret over the whole height of the edit rect.
This improves the look of the editable widgets.
2013-11-24 00:15:48 +01:00
Johannes Schickel
bb4a730a88 GUI: Fix out-of-bounds check in EditableWidget::drawCaret.
The line "y + editRect.height() + 2" is not included in drawing anymore. Thus
it is allowed to equal EditableWidget::_h.
2013-11-24 00:15:48 +01:00
Johannes Schickel
aaad08c9fe GUI: Fix character redrawing behind caret in EditTextWidgets.
This fixes an ugly y position change when the caret is moved to a character in
an edit text widget.
2013-11-24 00:15:48 +01:00
Johannes Schickel
e036aa76da GUI: Fix EditTextWidget::getEditRect's returned height. 2013-11-24 00:15:48 +01:00
Johannes Schickel
129e891a87 GUI: Fix ListWidget::getEditRect's returned height. 2013-11-24 00:15:47 +01:00
Paul Gilbert
50d122ed79 TSAGE: Fix for flub tube maze header comments 2013-11-23 17:18:34 -05:00
Paul Gilbert
d0c2493be5 TSAGE: Further fixes for object centroid handling 2013-11-23 17:09:35 -05:00
Johannes Schickel
67ce244567 WINTERMUTE: Use const_iterator in BaseFileManager::registerPackages. 2013-11-23 21:01:39 +01:00
Johannes Schickel
7409f3eb54 WINTERMUTE: Slight interator usage cleanup. 2013-11-23 21:00:39 +01:00
Johannes Schickel
5166fce2eb WINTERMUTE: Remove another unused variable. 2013-11-23 21:00:39 +01:00
Johannes Schickel
9a78ac265d WINTERMUTE: Make BaseFileManager::registerPackages case agnostic.
The old version did only work as expected when all the filenames were all
lowercase. This seems to be the case for most (or even all?) WME games.
However, we are better safe than sorry and make the code case agnostic.
2013-11-23 21:00:33 +01:00
Johannes Schickel
29fae3914e WINTERMUTE: Remove unused variables. 2013-11-23 20:45:13 +01:00
Matthew Hoops
4708a1969b VIDEO: Fix awful thinko from 55791d5fc1 2013-11-23 13:43:20 -05:00
Strangerke
6d46a114d0 TSAGE: R2R - Remove some warnings 2013-11-23 18:50:28 +01:00
Paul Gilbert
74bb0a8b3c TSAGE: In progress work and bugfixes for R2R centroid handling 2013-11-23 12:18:52 -05:00
Matthew Hoops
55791d5fc1 VIDEO: Fix AVI indexes with absolute offsets 2013-11-23 10:58:01 -05:00
urukgit
c7a7ab178d AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 16:20:44 +01:00
Willem Jan Palenstijn
8cc82d0a0b SCI: Make fade signal version check more precise 2013-11-23 16:11:07 +01:00
Willem Jan Palenstijn
35617bf601 SCI: Fix SCI1late fade complete signal
This fixes duplicate music playing in LauraBow2CD (#6462)
2013-11-23 15:27:16 +01:00
Strangerke
6795fdf639 SCI: Janitorial - Fix spacing errors 2013-11-23 11:02:24 +01:00
Strangerke
1a7bcd72cf AVALANCHE: Make the call of displayScrollChain() a bit more consistent 2013-11-23 10:42:15 +01:00
Strangerke
4fe5c64c3f AVALANCHE: Fix formatting in Nim 2013-11-23 10:31:51 +01:00
Strangerke
8f557cd4fe HOPKINS: Janitorial - Fix spacing errors 2013-11-23 10:26:45 +01:00
Strangerke
f05afb9bff TONY: Janitorial - Fix spacing errors 2013-11-23 10:26:29 +01:00
Strangerke
e854c364a9 TSAGE: Janitorial - Fix more spacing errors 2013-11-23 10:25:59 +01:00
Strangerke
937619c6f7 TSAGE: R2R - Fix spacing errors, add comment about an useless variable 2013-11-23 10:20:07 +01:00
Strangerke
84e99ae652 AVALANCHE: Fix savegames compatibility before/after Nim implementation 2013-11-23 10:18:04 +01:00
urukgit
13449472f2 AVALANCHE: Implement Nim::playNim().
Repair naming of variables in Nim and add some helper functions.
2013-11-23 07:50:29 +01:00
Eugene Sandulenko
d58775f792 FULLPIPE: Implement sceneHandler04_updateBottle() 2013-11-22 16:17:20 -07:00
Strangerke
dc8dc450fb AVALANCHE: Janitorial - Align some comments in Parser 2013-11-22 21:57:02 +01:00
Strangerke
95ee8cb9f5 AVALANCHE: Janitorial - Fix Alignment in Nim 2013-11-22 21:56:13 +01:00
Strangerke
11c15bea00 AVALANCHE: Janitorial - Remove extra blank lines 2013-11-22 21:40:16 +01:00
Strangerke
93e5d415c6 AVALANCHE: Janitorial - Removing trailing spaces and tabs 2013-11-22 21:31:39 +01:00
Strangerke
b76b301d4f TSAGE: R2R - Add a hack to avoid the display of giant character in circular hall (scene 3375) 2013-11-22 21:21:55 +01:00
urukgit
be41405969 AVALANCHE: Fix Nim. 2013-11-22 18:39:51 +01:00
urukgit
66109101f8 AVALANCHE: Add skeleton code for the minigame called Nim. 2013-11-22 18:03:08 +01:00
Eugene Sandulenko
70e471acd7 FULLPIPE: Continued work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
b0ca746a18 FULLPIPE: More work on scene 4 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
8ae2cf1ed4 FULLPIPE: Implement switchScene04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
dc2685ddef FULLPIPE: More work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
13529e06fd FULLPIPE: Further work on sceneSwitcher04 2013-11-22 00:45:32 -07:00
Eugene Sandulenko
af4d1227b1 FULLPIPE: Started work on sceneSwitcher04 2013-11-22 00:45:31 -07:00