Max Horn
fbaac2e273
Use modern form of setupPremix
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svn-id: r15916
2004-11-27 16:18:25 +00:00
Max Horn
ba74a8e7f6
Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some very specialised methods
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svn-id: r15914
2004-11-27 15:58:18 +00:00
Max Horn
d172111444
Don't use directory param of File::open unless you have to
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svn-id: r15904
2004-11-27 02:26:21 +00:00
Max Horn
876e738dce
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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svn-id: r15901
2004-11-27 00:26:11 +00:00
Robert Göffringmann
b142514151
fix for bug 928791: BS1: 'Freeze' at hospital
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svn-id: r15878
2004-11-24 21:03:21 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
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svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Robert Göffringmann
0bda71fa39
a little cleanup
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svn-id: r15832
2004-11-19 07:55:33 +00:00
Robert Göffringmann
589ce6d6aa
fixes a crash when closing BS1 while speech menu is open.
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svn-id: r15828
2004-11-18 17:48:50 +00:00
Robert Göffringmann
6b68feb360
nothing...
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svn-id: r15820
2004-11-15 08:26:32 +00:00
Robert Göffringmann
17f23ad3d5
BS1 demo is basically fully supported now.
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only some SFX are flipped.
svn-id: r15819
2004-11-15 08:23:09 +00:00
Robert Göffringmann
183a11153e
BS1 demo's speech and logic work now.
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But there's something wrong with the SFX, which can lead to crashes.
svn-id: r15813
2004-11-15 02:48:30 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Robert Göffringmann
48548aab24
oops
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svn-id: r15736
2004-11-09 04:20:33 +00:00
Robert Göffringmann
021f2cbcce
free memory on quit.
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Still leaks some, though
svn-id: r15735
2004-11-09 04:06:10 +00:00
Torbjörn Andersson
84b5b2534c
Changed spaces to tab to be consistent with other module.mk files.
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svn-id: r15718
2004-11-06 09:24:52 +00:00
Eugene Sandulenko
ab7c30e4ed
Fix #include
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svn-id: r15714
2004-11-05 22:12:07 +00:00
Torbjörn Andersson
94d74a04e9
Brute-force workaround for speech decoder crashes in the BS1 demo. It still
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doesn't work very well, though...
svn-id: r15697
2004-10-30 10:35:39 +00:00
Chris Apers
feb6b490c1
Ooops
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svn-id: r15633
2004-10-21 13:23:52 +00:00
Chris Apers
25b70535be
Make PalmOS happy
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svn-id: r15632
2004-10-21 12:43:49 +00:00
Chris Apers
542b24f116
Fixed alignment problem with BS1 demo
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svn-id: r15631
2004-10-21 12:37:13 +00:00
Chris Apers
e97d6a5f97
Prepare PalmOS support
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svn-id: r15630
2004-10-21 12:35:39 +00:00
Robert Göffringmann
561f6ab6e8
enable czech control panel. should work.
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svn-id: r15628
2004-10-21 08:47:13 +00:00
Torbjörn Andersson
47face89e5
Fixed warnings. (Maybe it should be "const char *" instead, but then I got
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warnings from a different part of the code. Ho, hum...)
svn-id: r15624
2004-10-21 06:44:25 +00:00
Robert Göffringmann
e721c6de0c
this should work around bug #922774 .
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well, at least it should keep the engine from crashing.
svn-id: r15622
2004-10-21 03:47:15 +00:00
Max Horn
42909eb0b0
Use new setupPremix variant (incomplete)
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svn-id: r15596
2004-10-17 19:40:05 +00:00
Robert Göffringmann
522da1ddbc
forgot to remove these debug messages
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svn-id: r15549
2004-10-14 09:18:20 +00:00
Torbjörn Andersson
5a0673c0de
The checkCdFiles() function still looked only for SPEECH1.CLU and
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SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files.
svn-id: r15545
2004-10-14 06:36:05 +00:00
Robert Göffringmann
e2917b1664
I hope this fixes speech in demo
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svn-id: r15534
2004-10-13 00:59:27 +00:00
Robert Göffringmann
f5403e079f
added mp3 and ogg vorbis playback for music and speech.
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compression tool will follow soon.
svn-id: r15531
2004-10-12 15:50:00 +00:00
Chris Apers
757f2fdcef
Prevent double slash in path
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svn-id: r15473
2004-10-08 16:09:52 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Travis Howell
870eac39a2
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids sound regressions in full game.
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svn-id: r14846
2004-08-31 07:52:47 +00:00
Max Horn
e11787a494
No need to manually check inside extrapath -- this is done automatically anyway
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svn-id: r14644
2004-08-19 15:53:15 +00:00
Max Horn
ee70457667
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
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svn-id: r14557
2004-08-11 21:49:58 +00:00
Max Horn
b4223febd3
Enhanced extrapath support
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svn-id: r14470
2004-08-05 11:13:00 +00:00
Travis Howell
f734014fd2
Add support for speech in demo.
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svn-id: r14350
2004-07-27 03:47:56 +00:00
Torbjörn Andersson
0e2c7d6d7f
Let displayMessage() restore the mouse pointer to the standard BS1 arrow
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once it's done.
svn-id: r14258
2004-07-18 17:47:19 +00:00
Torbjörn Andersson
613642efd0
Open the control panel on both F5 and ESC, like the original did.
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svn-id: r14222
2004-07-16 06:57:47 +00:00
James Brown
9756a420a3
Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :)
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svn-id: r14188
2004-07-11 04:41:48 +00:00
Torbjörn Andersson
6b99d5a971
Added "MUSIC" / "music" to the list of default directories.
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svn-id: r14100
2004-06-28 08:45:09 +00:00
Max Horn
53af3dc670
Enhanced default directory support in the File class; now one can specify arbitrary many default search directories
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svn-id: r14095
2004-06-28 00:06:31 +00:00
Max Horn
b8ad54b3af
Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls
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svn-id: r14090
2004-06-27 22:14:35 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
7a8d469c66
Use auto_ptr to avoid leaks
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svn-id: r14057
2004-06-25 22:12:57 +00:00
Torbjörn Andersson
d40de10534
Some usability fixes to the control panel code:
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* Draw a blinking cursor when typing savegame names. (Bug #908679 )
* Number the savegame slots. At the moment they are numbered differently
than in BS2 in that they start on 1 instead of 0. As far as I recall,
this was the case with the original engine as well, but we may want to
reconsider.
* Added scroll wheel support. This wasn't in the original, but it's a nice
thing to have. Particularly since the scroll buttons don't repeat. (It
would be nice if they did.)
I would like this patch to be considered for 0.6.1, if there aren't any
obvious problems with it.
svn-id: r13833
2004-05-12 06:21:44 +00:00
Torbjörn Andersson
7b9f508729
This fixes bug #917427 , a masking problem, hopefully without causing any
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regressions.
What the patch does is to make sure to check all layers when masking a
sprite, since it's possible that it's being masked by several layers at the
same time. The old code simply picked the first masking layer.
svn-id: r13744
2004-05-02 13:54:05 +00:00
Max Horn
b6a4610a77
be tolerant against abuse of ConfMan.getInt(); add missing default value for 'speech_volume' in bs1
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svn-id: r13435
2004-03-31 18:00:46 +00:00