Paul Gilbert
|
b4e3d4abc1
|
MADS: Changed engine to use Graphics::ManagedSurface
|
2016-03-14 20:56:26 -04:00 |
|
Strangerke
|
76c227b2eb
|
MADS: Refactor camera code
|
2015-11-24 21:47:53 +01:00 |
|
Strangerke
|
2c158d0e41
|
MADS: initialize some variables
|
2015-11-24 17:59:44 +01:00 |
|
Strangerke
|
9dc814e03f
|
MADS: Implement some more Camera code
|
2015-11-16 10:35:52 +01:00 |
|
Strangerke
|
ec3a4b994a
|
MADS: Some work on Camera
|
2015-11-16 00:31:09 +01:00 |
|
Strangerke
|
002a59c540
|
MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTimers
|
2015-11-12 00:52:21 +01:00 |
|
Strangerke
|
af7a233d97
|
MADS: Phantom: Implement scene 310
|
2015-10-29 03:17:14 +01:00 |
|
Strangerke
|
7a6bc4f8cf
|
MADS: Phantom: Implement scene 109
|
2015-10-19 07:15:42 +02:00 |
|
Strangerke
|
79fbcb96c3
|
MADS: Add logic for scene 103, some rework on animations
|
2015-10-15 11:21:31 +02:00 |
|
Strangerke
|
63ad675abf
|
MADS: Allow multiple animations for Phantom and later games
|
2015-09-21 21:18:19 +02:00 |
|
Johannes Schickel
|
5dd69b4dd1
|
MADS: Make GPL header consistent with what we normally use.
|
2015-05-09 15:56:27 +02:00 |
|
Filippos Karapetis
|
ec999f1cb7
|
MADS: Plug some memory leaks
Surfaces should be freed (to free their inner allocated surface
buffers) before being deleted
|
2015-04-09 13:44:39 +03:00 |
|
Paul Gilbert
|
d9168c8fae
|
MADS: Fix placement of blowgun in easy mode
|
2015-04-05 15:28:10 -05:00 |
|
Paul Gilbert
|
0f02cdb4aa
|
MADS: Fix crash in stream crossing death, simplify SpriteSets class
|
2015-03-14 10:11:19 -04:00 |
|
Paul Gilbert
|
c80c74e499
|
MADS: Refactoring of text/animation views to show outside game loop
|
2015-03-07 17:01:07 -05:00 |
|
Paul Gilbert
|
076ce7e6c1
|
MADS: Implement scroll wheel support for scrolling inventory
|
2015-02-21 17:45:20 -05:00 |
|
Paul Gilbert
|
d31e602add
|
MADS: Allow Escape key to close game options dialog
|
2015-02-14 16:54:47 -05:00 |
|
Paul Gilbert
|
926404bd10
|
MADS: Renamings of Layer and a transition type
|
2015-01-17 20:51:52 -05:00 |
|
Filippos Karapetis
|
01e8286e1c
|
MADS: Remove trailing whitespace
|
2014-10-28 16:19:26 +02:00 |
|
Paul Gilbert
|
dbfe4972e3
|
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
|
2014-10-18 11:55:30 -04:00 |
|
Paul Gilbert
|
dd7b6f9c80
|
MADS: Cleanup of fields and constants usage
|
2014-06-28 22:56:51 -04:00 |
|
Paul Gilbert
|
92cc2a7bc8
|
MADS: Create savegame thumbnail from scenes before opening in-game dialogs
|
2014-06-28 22:40:25 -04:00 |
|
Paul Gilbert
|
2b8820f3f6
|
MADS: More setup code for the difficulty dialog
|
2014-06-07 14:10:31 -04:00 |
|
Torbjörn Andersson
|
2eb80dd811
|
MADS: Remove unused variable
|
2014-06-07 12:24:44 +02:00 |
|
Paul Gilbert
|
17cc86d172
|
MADS: Refactoring and cleanup of the game startup code
|
2014-06-06 20:04:46 -04:00 |
|
Paul Gilbert
|
9dc2aabb62
|
MADS: Remove redundant Palette::close method
|
2014-06-03 22:27:33 -04:00 |
|
Filippos Karapetis
|
6d6afda883
|
MADS: Properly set the scene revisited flag when loading a saved game
|
2014-06-01 15:18:31 +03:00 |
|
Paul Gilbert
|
a96f260653
|
MADS: Change order of savegame loading to fix scene 318
|
2014-05-30 20:41:55 -04:00 |
|
Strangerke
|
91728aae9b
|
MADS: Initialize several other variables
|
2014-05-27 21:51:08 +02:00 |
|
Paul Gilbert
|
c06e330ba8
|
MADS: Fix displaying multi-line messages in conversation with village girl
|
2014-05-26 21:25:18 -04:00 |
|
Johannes Schickel
|
9866aba2e4
|
MADS: Slight formatting fixes.
|
2014-05-27 00:58:25 +02:00 |
|
Paul Gilbert
|
786c771bb8
|
MADS: Implement screen shaking
|
2014-05-24 16:36:34 -04:00 |
|
Paul Gilbert
|
0d54216beb
|
MADS: Fix checks for assets count when calling releasePlayerSprites
|
2014-05-24 15:05:23 -04:00 |
|
Paul Gilbert
|
6bfc9ce8f2
|
MADS: Completely remove synchronizeString in favour of syncString
|
2014-05-20 21:22:01 -04:00 |
|
Strangerke
|
6d1fc8256f
|
MADS: Some more British -> American English modifications
|
2014-05-19 20:56:03 +02:00 |
|
Strangerke
|
e1a06ae543
|
MADS: Replace _ongoingGame by the use of quitGame()
|
2014-05-18 12:34:15 +02:00 |
|
Strangerke
|
e7bef9019a
|
MADS: Implement scene 803, add an ongoingGame global flag to exit the multiple game loops
|
2014-05-18 12:29:48 +02:00 |
|
Paul Gilbert
|
59da02fa9a
|
MADS: Hook in the section 1 sound player
|
2014-05-12 20:21:33 -04:00 |
|
Filippos Karapetis
|
b7dd01fdef
|
MADS: Remove trailing whitespace
|
2014-05-08 11:43:23 +03:00 |
|
Paul Gilbert
|
800ff80c52
|
MADS: Default to first inventory item after loading a savegame
|
2014-05-03 13:20:29 -04:00 |
|
Paul Gilbert
|
84159c59ef
|
MADS: Savegames are now working
|
2014-05-03 11:09:28 -04:00 |
|
Paul Gilbert
|
a54aeaccce
|
MADS: Misc savegame fixes and added meta query info
|
2014-05-02 21:29:33 -04:00 |
|
Paul Gilbert
|
e258419a3e
|
MADS: Add some further savegame loading logic
|
2014-05-01 22:42:47 -04:00 |
|
Paul Gilbert
|
b5949010a6
|
MADS: Implemented more savegame synchronization
|
2014-05-01 22:36:36 -04:00 |
|
Paul Gilbert
|
57bf0673d7
|
MADS: Default game to impossible difficulty by default
|
2014-05-01 09:16:48 -04:00 |
|
Filippos Karapetis
|
76950bf0ac
|
MADS: Add skeleton classes for Phantom and Dragonsphere
|
2014-04-27 21:20:01 +03:00 |
|
Filippos Karapetis
|
4d159955a1
|
MADS: Set Rex to start from scene 101, like the original
There's a temporary hack to skip showing Rex's standing up animation
cause it takes ages to finish
|
2014-04-27 21:20:01 +03:00 |
|
Paul Gilbert
|
2cff7557fe
|
MADS: Beginnings of full screen dialogs
|
2014-04-26 22:35:28 -04:00 |
|
Paul Gilbert
|
bb5edf5426
|
MADS: Implemented more save/load logic
|
2014-04-26 11:01:21 -04:00 |
|
Paul Gilbert
|
bae0a6590a
|
MADS: Implemented savegame header read/writes
|
2014-04-26 09:08:46 -04:00 |
|