Florian Kagerer
1d086550a7
- complete support for the playable HOF demo
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svn-id: r31560
2008-04-18 19:11:58 +00:00
Johannes Schickel
1f91dc0384
- some refactoring for Kyra3
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- removed unneeded map code in KyraEngine_v3
svn-id: r31488
2008-04-12 23:17:21 +00:00
Johannes Schickel
4b58a431da
Implemented support for Towns (and hopefully DOS floppy too) menus.
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svn-id: r31438
2008-04-06 16:54:51 +00:00
Florian Kagerer
22efb801d4
svn-id: r31431
2008-04-06 14:57:01 +00:00
Johannes Schickel
22992f4aa5
Implemented opcode 33 o2_loadSoundfile.
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svn-id: r31425
2008-04-06 14:11:43 +00:00
Johannes Schickel
0aecc4fb03
Implemented game options menu.
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svn-id: r31378
2008-04-04 08:13:35 +00:00
Johannes Schickel
f4e6109b33
- fixed savegame description loading in kyra1
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- added Kyra2 load menu, currently just accessable from startup menu though
svn-id: r31331
2008-03-30 18:27:46 +00:00
Johannes Schickel
7605a9a517
Changed HoF GUI code to use common GUI code now.
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svn-id: r31295
2008-03-28 16:15:00 +00:00
Johannes Schickel
f7d14259c9
Implemented command text fadeout.
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svn-id: r31285
2008-03-28 01:28:02 +00:00
Johannes Schickel
98f9a47619
Implemented opcodes:
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- 38: o2_countItemsInScene
- 57: o2_setTimerDelay
- 84: o2_getSceneExitToFacing
- 137: o2_removeItemFromScene
svn-id: r31279
2008-03-28 00:13:43 +00:00
Johannes Schickel
72484b204b
- Implemented opcodes:
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-> 51: o2_getElapsedSecs
-> 52: o2_getTimerDelay
- Added warnings to o2_delaySecs and o2_delay for unimplemented subfunctions
svn-id: r31277
2008-03-27 23:53:49 +00:00
Johannes Schickel
bf26f82cbb
Implemented opcode 74: o2_setSceneAnimPos2.
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svn-id: r31276
2008-03-27 23:46:30 +00:00
Johannes Schickel
7a683ae436
Implemented opcodes:
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- 164: o2_getSfxDriver
- 165: o2_getVocSupport
- 166: o2_getMusicDriver
svn-id: r31275
2008-03-27 23:12:45 +00:00
Johannes Schickel
3bea667a10
- Implemented support for --list-saves in Kyra engine
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- Added support for variable length savegame name field
- Changed savegame identifier
- Increased savegame file version
svn-id: r31268
2008-03-27 18:03:00 +00:00
Johannes Schickel
a169619526
- Implemented opcode 97: o2_isAnySoundPlaying
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- reworked sound channel handling in HoF
=> fixed some voice related bugs
svn-id: r31209
2008-03-21 16:18:27 +00:00
Johannes Schickel
cbc4c789da
Implemented showing of credits after completing game.
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svn-id: r31186
2008-03-18 19:06:53 +00:00
Johannes Schickel
80a73d4ae6
Renamed opcode 95 to o2_showItemString.
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svn-id: r31185
2008-03-18 18:20:13 +00:00
Johannes Schickel
9dc4bcb407
- Impelemented opcodes:
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-> 95: o2_showPickUpString
-> 107: o2_waitForConfirmationClick
-> 161: o2_getRainbowRoomData
-> 162: o2_drawSceneShapeEx
- Did I mention that HoF is completable now?
svn-id: r31184
2008-03-18 18:07:05 +00:00
Johannes Schickel
83390027c2
- Implemented opcodes:
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-> 12: o2_setCharacterFacing
-> 14: o2_moveCharacter
-> 61: o2_loadZShapes
-> 83: o2_setPathfinderFlag
-> 90: o2_setSceneAnimPos
-> 160: o2_updateTwoSceneAnims
- Implemented dino riding sequence
- Fixed bug in KyraEngine_v2::initSceneScreen which caused some gfx glitches
svn-id: r31183
2008-03-18 17:00:26 +00:00
Johannes Schickel
2af4fc1034
- Implemented opcodes:
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-> 21: o2_backUpScreen
-> 22: o2_restoreScreen
-> 28: o2_addItemToInventory
-> 50: o2_wipeDownMouseItem
-> 67: o2_loadPalette384
-> 68: o2_setPalette384
-> 165: o2_disableTimer
-> 166: o2_enableTimer
-> 167: o2_setTimerCountdown
- renamed some timer functions
svn-id: r31182
2008-03-18 15:50:43 +00:00
Johannes Schickel
4c880c77a4
Fixed pathfinder post processing in HoF, this should smooth walk paths a lot.
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svn-id: r31179
2008-03-18 13:29:12 +00:00
Florian Kagerer
68a603139d
-missed animator_v2.cpp in last commit
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svn-id: r31171
2008-03-17 23:45:33 +00:00
Florian Kagerer
760b44da10
- implement opcode 29: o2_drawShape
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svn-id: r31170
2008-03-17 23:32:26 +00:00
Johannes Schickel
845d65d8b7
Implemented opcode 98: o2_setDeathHandlerFlag
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svn-id: r31168
2008-03-17 23:27:33 +00:00
Johannes Schickel
1042c6dccf
Implemented opcodes:
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- 70: o2_backUpInventoryGfx
- 71: o2_disableSceneAnim
- 72: o2_enableSceneAnim
- 73: o2_restoreInventoryGfx
svn-id: r31167
2008-03-17 23:01:50 +00:00
Johannes Schickel
8752939fe4
Implemented opcodes:
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- 91: o2_blockInRegion
- 92: o2_blockOutRegion
svn-id: r31166
2008-03-17 22:42:12 +00:00
Johannes Schickel
f6f61a5bc3
- Fixed opcode 115 (fixed dragon scene)
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- renamed opcode 155 to o2_addToSceneAnimPosAndUpdate
svn-id: r31165
2008-03-17 22:32:30 +00:00
Florian Kagerer
d71523ae15
remove unnecessary code duplication
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svn-id: r31163
2008-03-17 21:15:24 +00:00
Johannes Schickel
c7ede8337e
Let Kyra1 and Kyra2 use a common savegame version number. (cleanup)
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svn-id: r31155
2008-03-17 18:13:28 +00:00
Johannes Schickel
91a800cf02
Implemented quick (via hotkeys) save/load suppot for HoF.
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svn-id: r31154
2008-03-17 18:10:52 +00:00
Florian Kagerer
b9339221e4
- implement debugger commands: gamespeed and pass_codes
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- implement opcode 151: meanWhileScene()
- fix dragon flight scene: this is still totally messed up, but at least the screen doesn't stay blank any more
svn-id: r31152
2008-03-17 01:34:24 +00:00
Florian Kagerer
04a2ac1485
- implement zanthIdleChat()
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- bug fix for zanthRandomChat()
svn-id: r31147
2008-03-16 17:16:17 +00:00
Johannes Schickel
79cc924d0e
Implemented opcode 16: o2_soundFadeOut
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svn-id: r31146
2008-03-16 15:35:12 +00:00
Johannes Schickel
042666ca04
Implemented opcode 34: o2_removeItemSlotFromInventory
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svn-id: r31145
2008-03-16 15:30:57 +00:00
Johannes Schickel
2bbaadbf95
Implemented opcodes:
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- 15: o2_customCharacterChat
- 18: o2_restoreTalkTextMessageBkgd
- 94: o2_setCauldronState
- 154: o2_setupSceneAnimation
svn-id: r31144
2008-03-16 15:28:05 +00:00
Johannes Schickel
f0d54b4513
Reworked skipFlag handling.
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svn-id: r31143
2008-03-16 14:32:49 +00:00
Johannes Schickel
3bfa70bc3e
Implemented opcode 30: o2_addItemToCurScene
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svn-id: r31140
2008-03-16 13:39:40 +00:00
Johannes Schickel
2a95c653eb
- Impelemented opcode 155: o2_stopSceneAnimation
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- fixed crash while switching chapters
svn-id: r31139
2008-03-16 13:31:18 +00:00
Florian Kagerer
b75c790c7a
- add opcode 146 - resetInputColorCode()
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- add updateWaterFlasks()
- some fixes for mouse pointer positioning in sjis mode
- bug fix for tim player
svn-id: r31136
2008-03-16 02:00:14 +00:00
Johannes Schickel
3da00ccc79
- cleanup
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- enabled some chat related code in KyraEngine_v2::runLoop and KyraEngine_v2::handleInputUnkSub
svn-id: r31134
2008-03-15 21:11:22 +00:00
Johannes Schickel
db3e317ab3
Implemented opcodes:
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- 27: o2_displayWsaSequence
- 99: o2_setDrawNoShapeFlag
- 129: o2_chapterChange
- 159: o2_processPaletteIndex
svn-id: r31133
2008-03-15 21:03:35 +00:00
Florian Kagerer
fd7ed046bb
- some more opcodes for wsa and tim sequences
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- adding some code to inputSceneChange
svn-id: r31132
2008-03-15 20:24:26 +00:00
Johannes Schickel
f88a2923cd
Implemented opcodes:
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- 36: o2_removeItemFromInventory
- 64: o2_disableAnimObject
- 65: o2_enableAnimObject
- 101: o2_showLetter
- 115: o2_setSceneAnimPosAndUpdate
svn-id: r31131
2008-03-15 19:55:05 +00:00
Florian Kagerer
dc319c719f
- implement opcode 127 (entering the color code for the skull in the rat cave now works)
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- minor bug fix for mouse cursor (which sometimes would show when it shouldn't)
svn-id: r31129
2008-03-15 14:40:00 +00:00
Johannes Schickel
91adba9842
Implement opcodes:
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- 7: o2_getCharacterScene
- 54: o2_delaySecs
- 103: o2_fillRect
svn-id: r31125
2008-03-15 09:57:41 +00:00
Florian Kagerer
9cedcd059b
animations for inventory items and mouse pointers
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svn-id: r31122
2008-03-15 00:16:11 +00:00
Johannes Schickel
d2bbfbcc35
- fixed little glitch when putting items in cauldron
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- implemented listing of items in cauldron
svn-id: r31088
2008-03-09 15:24:47 +00:00
Johannes Schickel
05f68b17d4
- implemented cauldron handling for HoF (needs some more testing though)
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- fixed bug in updateCharFacing
- added 'give' command to HoF debugger, which allows setting the hand item to a specified item
svn-id: r31087
2008-03-09 14:46:24 +00:00
Johannes Schickel
9b6be10181
Implemented spellbook in HoF.
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svn-id: r31084
2008-03-09 11:28:51 +00:00
Johannes Schickel
130cfded75
Implement inventory scrolling for HoF.
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svn-id: r31043
2008-03-05 17:38:12 +00:00