12966 Commits

Author SHA1 Message Date
Travis Howell
1e07216b85 Cases are different.
svn-id: r17023
2005-03-07 04:21:11 +00:00
Travis Howell
cb492e9b08 Restriction no longer required.
svn-id: r17022
2005-03-07 01:04:07 +00:00
Travis Howell
7627f75d9b Missed a bit
svn-id: r17021
2005-03-07 00:57:38 +00:00
Travis Howell
bf9bdd6c2e Allow EGA option in Amiga/Atari ST games.
Restore correct palette after reloading saved game.

svn-id: r17020
2005-03-07 00:53:30 +00:00
Travis Howell
07aa92063a Add Amiga renderer mode for EGA games.
svn-id: r17019
2005-03-07 00:39:48 +00:00
Max Horn
7dd8a39ad0 Allocate new file objects (and real new file handles) for subchunks/subfiles -- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed
svn-id: r17018
2005-03-07 00:38:18 +00:00
Max Horn
68dce52387 Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)
svn-id: r17017
2005-03-06 23:36:37 +00:00
Max Horn
b5dc4960a4 Max talkspeed is 9, not 10
svn-id: r17016
2005-03-06 23:21:10 +00:00
Max Horn
630bdf542d Oops
svn-id: r17015
2005-03-06 23:16:45 +00:00
Max Horn
81eadf1a35 Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)
svn-id: r17014
2005-03-06 23:15:57 +00:00
Joost Peters
89ecfa29ba Might as well return the GameSetting directly
svn-id: r17013
2005-03-06 22:35:12 +00:00
Joost Peters
e630d450ed cleanup
svn-id: r17012
2005-03-06 21:44:40 +00:00
Joost Peters
8b19b3e340 Add demo detection; satisfies feature request #1154562.
svn-id: r17011
2005-03-06 18:08:46 +00:00
Max Horn
8743ff7537 Remove obsolete comment (I really should save files before commiting them ;-)
svn-id: r17010
2005-03-06 18:02:43 +00:00
Max Horn
a0d5debc7a Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300)
svn-id: r17009
2005-03-06 18:00:54 +00:00
Torbjörn Andersson
e55d31ba39 Added notes about mine and Lavosspawn's changes to BS2, and my changes to
the MPEG player.

I'm not as sure what has changed in BS1, so I didn't write anything about
that.

svn-id: r17008
2005-03-06 14:26:17 +00:00
Torbjörn Andersson
e3105f926b Applied patch #1155731, reducing the memory usage of the MPEG player by
about 8 MB.

svn-id: r17007
2005-03-06 14:12:40 +00:00
Max Horn
b7c2926a0b Typo
svn-id: r17006
2005-03-06 13:23:39 +00:00
Max Horn
eb728a748f Name parameters properly, lest we'll all be confused...
svn-id: r17005
2005-03-06 13:23:29 +00:00
Max Horn
7f5db33943 Obsolete TODO ;-)
svn-id: r17004
2005-03-06 13:22:53 +00:00
Eugene Sandulenko
e4bd258fd6 Fix bug which led to an endless loop if 1.5x scaler is fed with odd value.
svn-id: r17003
2005-03-06 11:28:10 +00:00
Travis Howell
d65d958593 *** empty log message ***
svn-id: r17002
2005-03-06 05:21:37 +00:00
Travis Howell
c649971754 Update HE issues
svn-id: r17001
2005-03-06 05:18:06 +00:00
Travis Howell
f202b4d06d Use sprite groups number, not sprite id.
svn-id: r17000
2005-03-06 04:49:58 +00:00
Travis Howell
0d33190008 Rename sprite fields
svn-id: r16999
2005-03-06 04:31:02 +00:00
Travis Howell
524d3310c4 Ooops, reversed that.
svn-id: r16998
2005-03-06 04:26:24 +00:00
Travis Howell
0f179d1f0a c & p type
svn-id: r16997
2005-03-06 03:17:14 +00:00
Travis Howell
5c650274fc Correct class_flag checks for sprites
svn-id: r16996
2005-03-06 02:03:18 +00:00
Travis Howell
a50ec148e8 Checks were in reverse.
svn-id: r16995
2005-03-06 01:41:25 +00:00
Travis Howell
cca8d4733c *** empty log message ***
svn-id: r16994
2005-03-06 00:48:40 +00:00
Travis Howell
81262457d3 Add extra safety checks from original games, to copyVirtScreenBuffers()
svn-id: r16993
2005-03-06 00:46:13 +00:00
Eugene Sandulenko
88498dc622 Fix spriteAddImageToList() according to disassembly. (sbb-related)
svn-id: r16992
2005-03-05 23:50:50 +00:00
Travis Howell
2e8dee216e Update comments
svn-id: r16991
2005-03-05 02:56:51 +00:00
Travis Howell
4fb6f0059e Remove invalid sprite check
svn-id: r16990
2005-03-05 00:34:02 +00:00
Travis Howell
af17a87053 Add missing check
svn-id: r16989
2005-03-04 05:34:56 +00:00
Travis Howell
64be448cc5 Add more details to WizImageOps
svn-id: r16988
2005-03-04 05:31:22 +00:00
Joost Peters
8825d26dbe big endian fixes
svn-id: r16987
2005-03-03 21:42:20 +00:00
Eugene Sandulenko
ff1a0c1c4e That's what may happen if you happen to have more than one local tree.
Another spot of oboslete hercules-related usage.

svn-id: r16986
2005-03-03 12:51:09 +00:00
Travis Howell
14074de4b0 Correct classId value.
svn-id: r16985
2005-03-03 10:46:04 +00:00
Eugene Sandulenko
c90a3b38cf Forgot to commit. HercAmber/HercGreen documentation
svn-id: r16984
2005-03-03 10:10:23 +00:00
Torbjörn Andersson
2f8d85e025 Initialise variable.
svn-id: r16983
2005-03-03 08:34:01 +00:00
Travis Howell
958d68e893 Need to adjust HE7 filename for mustard too.
svn-id: r16982
2005-03-03 05:09:39 +00:00
Travis Howell
ac493b31db Fix compare string.
svn-id: r16981
2005-03-03 04:54:23 +00:00
Travis Howell
78e3fc9415 Add missing actor redraws
svn-id: r16980
2005-03-03 03:06:30 +00:00
Travis Howell
e85baf02d1 Correct palSlot range
svn-id: r16979
2005-03-03 02:51:15 +00:00
Travis Howell
120b385196 Sync paletteOps in HE90
svn-id: r16978
2005-03-02 23:57:20 +00:00
Travis Howell
bad34c12cd Add two more VARs for HE89+
Minor cleanup

svn-id: r16977
2005-03-02 23:14:06 +00:00
Eugene Sandulenko
b6fdeff330 Mnetion hercGreen/hercAmber render modes.
svn-id: r16976
2005-03-02 21:50:37 +00:00
Eugene Sandulenko
50f6eb740c Distinguish between green and amber hercules. Now specify it via hercGreen
and hercAmber. Updated documentation accordingly.

svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
7a2a4f34dc Make detection of v1 SCUMM games at detection stage, not resource
loading. This lets me disable hercules dithering for these games.

svn-id: r16974
2005-03-02 21:39:16 +00:00