Travis Howell
|
1e07216b85
|
Cases are different.
svn-id: r17023
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2005-03-07 04:21:11 +00:00 |
|
Travis Howell
|
cb492e9b08
|
Restriction no longer required.
svn-id: r17022
|
2005-03-07 01:04:07 +00:00 |
|
Travis Howell
|
7627f75d9b
|
Missed a bit
svn-id: r17021
|
2005-03-07 00:57:38 +00:00 |
|
Travis Howell
|
bf9bdd6c2e
|
Allow EGA option in Amiga/Atari ST games.
Restore correct palette after reloading saved game.
svn-id: r17020
|
2005-03-07 00:53:30 +00:00 |
|
Travis Howell
|
07aa92063a
|
Add Amiga renderer mode for EGA games.
svn-id: r17019
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2005-03-07 00:39:48 +00:00 |
|
Max Horn
|
7dd8a39ad0
|
Allocate new file objects (and real new file handles) for subchunks/subfiles -- this might (or might not) help some of the odd bugs in FT... testing, esp. on Windows, is needed
svn-id: r17018
|
2005-03-07 00:38:18 +00:00 |
|
Max Horn
|
68dce52387
|
Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)
svn-id: r17017
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2005-03-06 23:36:37 +00:00 |
|
Max Horn
|
b5dc4960a4
|
Max talkspeed is 9, not 10
svn-id: r17016
|
2005-03-06 23:21:10 +00:00 |
|
Max Horn
|
630bdf542d
|
Oops
svn-id: r17015
|
2005-03-06 23:16:45 +00:00 |
|
Max Horn
|
81eadf1a35
|
Fix for bug #1153648 (Compressed BUN files play incorrectly on BE systems)
svn-id: r17014
|
2005-03-06 23:15:57 +00:00 |
|
Joost Peters
|
89ecfa29ba
|
Might as well return the GameSetting directly
svn-id: r17013
|
2005-03-06 22:35:12 +00:00 |
|
Joost Peters
|
e630d450ed
|
cleanup
svn-id: r17012
|
2005-03-06 21:44:40 +00:00 |
|
Joost Peters
|
8b19b3e340
|
Add demo detection; satisfies feature request #1154562.
svn-id: r17011
|
2005-03-06 18:08:46 +00:00 |
|
Max Horn
|
8743ff7537
|
Remove obsolete comment (I really should save files before commiting them ;-)
svn-id: r17010
|
2005-03-06 18:02:43 +00:00 |
|
Max Horn
|
a0d5debc7a
|
Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300)
svn-id: r17009
|
2005-03-06 18:00:54 +00:00 |
|
Torbjörn Andersson
|
e55d31ba39
|
Added notes about mine and Lavosspawn's changes to BS2, and my changes to
the MPEG player.
I'm not as sure what has changed in BS1, so I didn't write anything about
that.
svn-id: r17008
|
2005-03-06 14:26:17 +00:00 |
|
Torbjörn Andersson
|
e3105f926b
|
Applied patch #1155731, reducing the memory usage of the MPEG player by
about 8 MB.
svn-id: r17007
|
2005-03-06 14:12:40 +00:00 |
|
Max Horn
|
b7c2926a0b
|
Typo
svn-id: r17006
|
2005-03-06 13:23:39 +00:00 |
|
Max Horn
|
eb728a748f
|
Name parameters properly, lest we'll all be confused...
svn-id: r17005
|
2005-03-06 13:23:29 +00:00 |
|
Max Horn
|
7f5db33943
|
Obsolete TODO ;-)
svn-id: r17004
|
2005-03-06 13:22:53 +00:00 |
|
Eugene Sandulenko
|
e4bd258fd6
|
Fix bug which led to an endless loop if 1.5x scaler is fed with odd value.
svn-id: r17003
|
2005-03-06 11:28:10 +00:00 |
|
Travis Howell
|
d65d958593
|
*** empty log message ***
svn-id: r17002
|
2005-03-06 05:21:37 +00:00 |
|
Travis Howell
|
c649971754
|
Update HE issues
svn-id: r17001
|
2005-03-06 05:18:06 +00:00 |
|
Travis Howell
|
f202b4d06d
|
Use sprite groups number, not sprite id.
svn-id: r17000
|
2005-03-06 04:49:58 +00:00 |
|
Travis Howell
|
0d33190008
|
Rename sprite fields
svn-id: r16999
|
2005-03-06 04:31:02 +00:00 |
|
Travis Howell
|
524d3310c4
|
Ooops, reversed that.
svn-id: r16998
|
2005-03-06 04:26:24 +00:00 |
|
Travis Howell
|
0f179d1f0a
|
c & p type
svn-id: r16997
|
2005-03-06 03:17:14 +00:00 |
|
Travis Howell
|
5c650274fc
|
Correct class_flag checks for sprites
svn-id: r16996
|
2005-03-06 02:03:18 +00:00 |
|
Travis Howell
|
a50ec148e8
|
Checks were in reverse.
svn-id: r16995
|
2005-03-06 01:41:25 +00:00 |
|
Travis Howell
|
cca8d4733c
|
*** empty log message ***
svn-id: r16994
|
2005-03-06 00:48:40 +00:00 |
|
Travis Howell
|
81262457d3
|
Add extra safety checks from original games, to copyVirtScreenBuffers()
svn-id: r16993
|
2005-03-06 00:46:13 +00:00 |
|
Eugene Sandulenko
|
88498dc622
|
Fix spriteAddImageToList() according to disassembly. (sbb-related)
svn-id: r16992
|
2005-03-05 23:50:50 +00:00 |
|
Travis Howell
|
2e8dee216e
|
Update comments
svn-id: r16991
|
2005-03-05 02:56:51 +00:00 |
|
Travis Howell
|
4fb6f0059e
|
Remove invalid sprite check
svn-id: r16990
|
2005-03-05 00:34:02 +00:00 |
|
Travis Howell
|
af17a87053
|
Add missing check
svn-id: r16989
|
2005-03-04 05:34:56 +00:00 |
|
Travis Howell
|
64be448cc5
|
Add more details to WizImageOps
svn-id: r16988
|
2005-03-04 05:31:22 +00:00 |
|
Joost Peters
|
8825d26dbe
|
big endian fixes
svn-id: r16987
|
2005-03-03 21:42:20 +00:00 |
|
Eugene Sandulenko
|
ff1a0c1c4e
|
That's what may happen if you happen to have more than one local tree.
Another spot of oboslete hercules-related usage.
svn-id: r16986
|
2005-03-03 12:51:09 +00:00 |
|
Travis Howell
|
14074de4b0
|
Correct classId value.
svn-id: r16985
|
2005-03-03 10:46:04 +00:00 |
|
Eugene Sandulenko
|
c90a3b38cf
|
Forgot to commit. HercAmber/HercGreen documentation
svn-id: r16984
|
2005-03-03 10:10:23 +00:00 |
|
Torbjörn Andersson
|
2f8d85e025
|
Initialise variable.
svn-id: r16983
|
2005-03-03 08:34:01 +00:00 |
|
Travis Howell
|
958d68e893
|
Need to adjust HE7 filename for mustard too.
svn-id: r16982
|
2005-03-03 05:09:39 +00:00 |
|
Travis Howell
|
ac493b31db
|
Fix compare string.
svn-id: r16981
|
2005-03-03 04:54:23 +00:00 |
|
Travis Howell
|
78e3fc9415
|
Add missing actor redraws
svn-id: r16980
|
2005-03-03 03:06:30 +00:00 |
|
Travis Howell
|
e85baf02d1
|
Correct palSlot range
svn-id: r16979
|
2005-03-03 02:51:15 +00:00 |
|
Travis Howell
|
120b385196
|
Sync paletteOps in HE90
svn-id: r16978
|
2005-03-02 23:57:20 +00:00 |
|
Travis Howell
|
bad34c12cd
|
Add two more VARs for HE89+
Minor cleanup
svn-id: r16977
|
2005-03-02 23:14:06 +00:00 |
|
Eugene Sandulenko
|
b6fdeff330
|
Mnetion hercGreen/hercAmber render modes.
svn-id: r16976
|
2005-03-02 21:50:37 +00:00 |
|
Eugene Sandulenko
|
50f6eb740c
|
Distinguish between green and amber hercules. Now specify it via hercGreen
and hercAmber. Updated documentation accordingly.
svn-id: r16975
|
2005-03-02 21:46:51 +00:00 |
|
Eugene Sandulenko
|
7a2a4f34dc
|
Make detection of v1 SCUMM games at detection stage, not resource
loading. This lets me disable hercules dithering for these games.
svn-id: r16974
|
2005-03-02 21:39:16 +00:00 |
|