Commit Graph

58394 Commits

Author SHA1 Message Date
James Brown
6265b84fb3 Minor stack fix.
svn-id: r3668
2002-03-06 15:59:25 +00:00
James Brown
f0ad130ffa Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
2002-03-06 15:55:31 +00:00
James Brown
be61a19dc5 Fixed typo.
svn-id: r3666
2002-03-06 12:28:29 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Travis Howell
4a98b9b9e9 Add Matti Hmlinen's patch to suppress warnings
svn-id: r3664
2002-03-06 10:35:39 +00:00
Vincent Hamm
4f560e976f Fixed a few V7 scummVars
svn-id: r3663
2002-03-06 10:04:28 +00:00
James Brown
17270d2ccd Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.

svn-id: r3662
2002-03-06 10:03:00 +00:00
Vincent Hamm
474c9e333b Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
2002-03-06 09:40:21 +00:00
Vincent Hamm
c7d58aca84 Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
2002-03-06 00:18:22 +00:00
James Brown
e05f3534b4 Fix typo in music volume, and add -m parameter to set it.
svn-id: r3659
2002-03-06 00:00:38 +00:00
Vincent Hamm
c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
James Brown
8d6efb265f Adding music volume control.
svn-id: r3657
2002-03-05 23:37:31 +00:00
Vincent Hamm
6600b48be9 More v7 implementation
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm
720c41a25f Fixed a few things with V7 and samnmax midi (still not working)
svn-id: r3655
2002-03-05 22:23:48 +00:00
Vincent Hamm
0d46f4a2f2 Fixed OF_OWNER_ROOM for V7 implementation
svn-id: r3654
2002-03-05 21:27:24 +00:00
Jeremy Newman
e1721718d6 Updated the readme with the latest info
svn-id: r3653
2002-03-05 21:20:06 +00:00
Vincent Hamm
09ff3af07f Fixed struct ImageHeader for v7 implementation
svn-id: r3652
2002-03-05 21:03:32 +00:00
Vincent Hamm
c0b0afa68a Fixed struct CodeHeader for v7 implementation
svn-id: r3651
2002-03-05 20:43:26 +00:00
Vincent Hamm
6387020fd9 Fixed struct RoomHeader for v7 implementation
svn-id: r3650
2002-03-05 20:13:47 +00:00
James Brown
5eb73a9af4 Remove some testing stuff.
svn-id: r3649
2002-03-05 17:36:09 +00:00
James Brown
a2a497a46f Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
made with previous versions.

svn-id: r3648
2002-03-05 16:13:09 +00:00
James Brown
441ad35080 Removed some debugging messages.
svn-id: r3647
2002-03-05 15:50:11 +00:00
James Brown
d700f88c90 A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
2002-03-05 15:29:54 +00:00
James Brown
9dec4275b6 Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.

svn-id: r3645
2002-03-05 09:58:12 +00:00
James Brown
5753e81bea Sam and Max inventory hack. Makes it work, but is nasty ;)
svn-id: r3644
2002-03-05 09:24:42 +00:00
Vincent Hamm
c994e8bc8b Fixed Indy4's necklace bug. Indy4 is now finishable
svn-id: r3643
2002-03-03 22:14:47 +00:00
Vincent Hamm
e924cd5c26 Fixed Dott protection
svn-id: r3642
2002-03-03 21:33:43 +00:00
James Brown
945d81761b Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not hex.. should fix).
svn-id: r3641
2002-03-02 12:54:37 +00:00
James Brown
ddad6760a5 LoomCD fix. Thanks khalek.
svn-id: r3640
2002-03-02 12:21:06 +00:00
James Brown
0ad040d954 Er, malloc good.
svn-id: r3639
2002-03-02 08:48:31 +00:00
James Brown
ee33febf34 Null pointer fix, as suggested by Michael Knorr
svn-id: r3638
2002-03-02 08:41:52 +00:00
Vincent Hamm
4c12e5cf39 Fixed a little typo
svn-id: r3637
2002-02-27 22:53:01 +00:00
Vincent Hamm
71a97abfc2 Added an option to specify the game data path
svn-id: r3636
2002-02-27 22:48:55 +00:00
Marcus Comstedt
9a6ac48c0f Generally recognize LFL games...
svn-id: r3635
2002-02-27 18:32:53 +00:00
Marcus Comstedt
0386f90592 Simple compilation instructions, with pointers to necessary resources.
svn-id: r3634
2002-02-27 01:12:49 +00:00
Marcus Comstedt
2b99e57578 Compressed savegames.
svn-id: r3633
2002-02-27 01:02:16 +00:00
James Brown
038cd2a3c2 Increased charset buffer width.
svn-id: r3632
2002-02-26 04:09:11 +00:00
Marcus Comstedt
de5799b13c Added an assertion to catch buffer overruns in actorTalk().
svn-id: r3631
2002-02-25 23:00:32 +00:00
Marcus Comstedt
1247c1984f Added stubs for cd_playtrack() and BoxTest().
svn-id: r3630
2002-02-25 20:42:46 +00:00
James Brown
8a84e16c2c Sam and Max, roomops error changed to warning.
svn-id: r3629
2002-02-25 18:28:30 +00:00
James Brown
1e9a7c39fd Very very big hack to kind-of make zak256 and indy3 capable of walking.
Please, for the love of god, someone fix this. :)

svn-id: r3628
2002-02-25 17:29:51 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
c8522359f5 Add vars.c to the Visual C workspace.
svn-id: r3626
2002-02-24 16:23:44 +00:00
Travis Howell
d87271cee2 Add vars.cpp to Makefile.mingw
svn-id: r3625
2002-02-24 00:23:26 +00:00
Vincent Hamm
cef0ef44d3 Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
svn-id: r3624
2002-02-23 23:23:28 +00:00
Lionel Ulmer
b4123064b4 Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
svn-id: r3623
2002-02-23 17:39:46 +00:00
Vincent Hamm
ed72e7dc80 Fixed the indy3 logo
svn-id: r3622
2002-02-22 16:59:24 +00:00
James Brown
f5f66b2bfd Sam crash fix.
svn-id: r3621
2002-02-22 16:32:04 +00:00
Vincent Hamm
8168c0b11d Fixed some boxes issues. Matrix is still buggy
svn-id: r3620
2002-02-22 16:06:09 +00:00
Vincent Hamm
f92ed783cb Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
2002-02-21 23:59:07 +00:00