James Brown
|
6265b84fb3
|
Minor stack fix.
svn-id: r3668
|
2002-03-06 15:59:25 +00:00 |
|
James Brown
|
f0ad130ffa
|
Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
|
2002-03-06 15:55:31 +00:00 |
|
James Brown
|
be61a19dc5
|
Fixed typo.
svn-id: r3666
|
2002-03-06 12:28:29 +00:00 |
|
James Brown
|
178540c989
|
Applied cleanup and scaling patch by Rob.
svn-id: r3665
|
2002-03-06 12:24:56 +00:00 |
|
Travis Howell
|
4a98b9b9e9
|
Add Matti Hmlinen's patch to suppress warnings
svn-id: r3664
|
2002-03-06 10:35:39 +00:00 |
|
Vincent Hamm
|
4f560e976f
|
Fixed a few V7 scummVars
svn-id: r3663
|
2002-03-06 10:04:28 +00:00 |
|
James Brown
|
17270d2ccd
|
Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.
svn-id: r3662
|
2002-03-06 10:03:00 +00:00 |
|
Vincent Hamm
|
474c9e333b
|
Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
|
2002-03-06 09:40:21 +00:00 |
|
Vincent Hamm
|
c7d58aca84
|
Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
|
2002-03-06 00:18:22 +00:00 |
|
James Brown
|
e05f3534b4
|
Fix typo in music volume, and add -m parameter to set it.
svn-id: r3659
|
2002-03-06 00:00:38 +00:00 |
|
Vincent Hamm
|
c21e9da1b6
|
Next episode in V7 reimplementation. Nearly working
svn-id: r3658
|
2002-03-05 23:41:41 +00:00 |
|
James Brown
|
8d6efb265f
|
Adding music volume control.
svn-id: r3657
|
2002-03-05 23:37:31 +00:00 |
|
Vincent Hamm
|
6600b48be9
|
More v7 implementation
svn-id: r3656
|
2002-03-05 23:05:55 +00:00 |
|
Vincent Hamm
|
720c41a25f
|
Fixed a few things with V7 and samnmax midi (still not working)
svn-id: r3655
|
2002-03-05 22:23:48 +00:00 |
|
Vincent Hamm
|
0d46f4a2f2
|
Fixed OF_OWNER_ROOM for V7 implementation
svn-id: r3654
|
2002-03-05 21:27:24 +00:00 |
|
Jeremy Newman
|
e1721718d6
|
Updated the readme with the latest info
svn-id: r3653
|
2002-03-05 21:20:06 +00:00 |
|
Vincent Hamm
|
09ff3af07f
|
Fixed struct ImageHeader for v7 implementation
svn-id: r3652
|
2002-03-05 21:03:32 +00:00 |
|
Vincent Hamm
|
c0b0afa68a
|
Fixed struct CodeHeader for v7 implementation
svn-id: r3651
|
2002-03-05 20:43:26 +00:00 |
|
Vincent Hamm
|
6387020fd9
|
Fixed struct RoomHeader for v7 implementation
svn-id: r3650
|
2002-03-05 20:13:47 +00:00 |
|
James Brown
|
5eb73a9af4
|
Remove some testing stuff.
svn-id: r3649
|
2002-03-05 17:36:09 +00:00 |
|
James Brown
|
a2a497a46f
|
Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
made with previous versions.
svn-id: r3648
|
2002-03-05 16:13:09 +00:00 |
|
James Brown
|
441ad35080
|
Removed some debugging messages.
svn-id: r3647
|
2002-03-05 15:50:11 +00:00 |
|
James Brown
|
d700f88c90
|
A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
|
2002-03-05 15:29:54 +00:00 |
|
James Brown
|
9dec4275b6
|
Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.
svn-id: r3645
|
2002-03-05 09:58:12 +00:00 |
|
James Brown
|
5753e81bea
|
Sam and Max inventory hack. Makes it work, but is nasty ;)
svn-id: r3644
|
2002-03-05 09:24:42 +00:00 |
|
Vincent Hamm
|
c994e8bc8b
|
Fixed Indy4's necklace bug. Indy4 is now finishable
svn-id: r3643
|
2002-03-03 22:14:47 +00:00 |
|
Vincent Hamm
|
e924cd5c26
|
Fixed Dott protection
svn-id: r3642
|
2002-03-03 21:33:43 +00:00 |
|
James Brown
|
945d81761b
|
Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not hex.. should fix).
svn-id: r3641
|
2002-03-02 12:54:37 +00:00 |
|
James Brown
|
ddad6760a5
|
LoomCD fix. Thanks khalek.
svn-id: r3640
|
2002-03-02 12:21:06 +00:00 |
|
James Brown
|
0ad040d954
|
Er, malloc good.
svn-id: r3639
|
2002-03-02 08:48:31 +00:00 |
|
James Brown
|
ee33febf34
|
Null pointer fix, as suggested by Michael Knorr
svn-id: r3638
|
2002-03-02 08:41:52 +00:00 |
|
Vincent Hamm
|
4c12e5cf39
|
Fixed a little typo
svn-id: r3637
|
2002-02-27 22:53:01 +00:00 |
|
Vincent Hamm
|
71a97abfc2
|
Added an option to specify the game data path
svn-id: r3636
|
2002-02-27 22:48:55 +00:00 |
|
Marcus Comstedt
|
9a6ac48c0f
|
Generally recognize LFL games...
svn-id: r3635
|
2002-02-27 18:32:53 +00:00 |
|
Marcus Comstedt
|
0386f90592
|
Simple compilation instructions, with pointers to necessary resources.
svn-id: r3634
|
2002-02-27 01:12:49 +00:00 |
|
Marcus Comstedt
|
2b99e57578
|
Compressed savegames.
svn-id: r3633
|
2002-02-27 01:02:16 +00:00 |
|
James Brown
|
038cd2a3c2
|
Increased charset buffer width.
svn-id: r3632
|
2002-02-26 04:09:11 +00:00 |
|
Marcus Comstedt
|
de5799b13c
|
Added an assertion to catch buffer overruns in actorTalk().
svn-id: r3631
|
2002-02-25 23:00:32 +00:00 |
|
Marcus Comstedt
|
1247c1984f
|
Added stubs for cd_playtrack() and BoxTest().
svn-id: r3630
|
2002-02-25 20:42:46 +00:00 |
|
James Brown
|
8a84e16c2c
|
Sam and Max, roomops error changed to warning.
svn-id: r3629
|
2002-02-25 18:28:30 +00:00 |
|
James Brown
|
1e9a7c39fd
|
Very very big hack to kind-of make zak256 and indy3 capable of walking.
Please, for the love of god, someone fix this. :)
svn-id: r3628
|
2002-02-25 17:29:51 +00:00 |
|
James Brown
|
abbc4bf289
|
Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
|
2002-02-24 17:25:03 +00:00 |
|
James Brown
|
c8522359f5
|
Add vars.c to the Visual C workspace.
svn-id: r3626
|
2002-02-24 16:23:44 +00:00 |
|
Travis Howell
|
d87271cee2
|
Add vars.cpp to Makefile.mingw
svn-id: r3625
|
2002-02-24 00:23:26 +00:00 |
|
Vincent Hamm
|
cef0ef44d3
|
Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
svn-id: r3624
|
2002-02-23 23:23:28 +00:00 |
|
Lionel Ulmer
|
b4123064b4
|
Added 'x11.cpp' file used on my iPAQ to remove the SDL dependency.
svn-id: r3623
|
2002-02-23 17:39:46 +00:00 |
|
Vincent Hamm
|
ed72e7dc80
|
Fixed the indy3 logo
svn-id: r3622
|
2002-02-22 16:59:24 +00:00 |
|
James Brown
|
f5f66b2bfd
|
Sam crash fix.
svn-id: r3621
|
2002-02-22 16:32:04 +00:00 |
|
Vincent Hamm
|
8168c0b11d
|
Fixed some boxes issues. Matrix is still buggy
svn-id: r3620
|
2002-02-22 16:06:09 +00:00 |
|
Vincent Hamm
|
f92ed783cb
|
Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
|
2002-02-21 23:59:07 +00:00 |
|