Commit Graph

6640 Commits

Author SHA1 Message Date
Max Horn
231cb16b5b some tweaks to the build system (work toward plugin support)
svn-id: r10279
2003-09-17 21:53:13 +00:00
Max Horn
468275bb94 added a static method setDefaultDirectory to class File; used this to simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes
svn-id: r10278
2003-09-17 21:06:16 +00:00
Max Horn
c0d1061a2d cleanup
svn-id: r10277
2003-09-17 20:34:20 +00:00
Max Horn
0e5e39e64e remove unused variable
svn-id: r10276
2003-09-17 20:07:21 +00:00
Max Horn
1f2ee37642 BS2 works on BE systems now
svn-id: r10275
2003-09-17 19:12:45 +00:00
Torbjörn Andersson
f291b13134 cleanup
svn-id: r10274
2003-09-17 17:34:04 +00:00
Torbjörn Andersson
0604d3ff10 cleanup
svn-id: r10273
2003-09-17 16:59:12 +00:00
Torbjörn Andersson
27b734a044 Rewrote Read_file() to use our File class, and removed the unused functions
Direct_read_file() and Direct_write_file().

This change is completely untested, but that should be ok since Read_file()
(which is now the only function left in tony_gsdk.cpp) only seems to be
used in debug builds.

Perhaps we should remove these files completely?

svn-id: r10272
2003-09-17 14:33:47 +00:00
Torbjörn Andersson
ccf2eb2cc6 Removed some #includes that seem to be unnecessary. I think we're going to
have to clean up the header files at some point...

svn-id: r10271
2003-09-17 14:03:11 +00:00
Max Horn
1d60dc552d delete name only after closing the file
svn-id: r10270
2003-09-17 13:28:48 +00:00
Torbjörn Andersson
d6c2957d5c cleanup
svn-id: r10269
2003-09-17 13:03:13 +00:00
Torbjörn Andersson
7d0b682cc9 Cleanup.
Since this file contains a list of global variables which are accessed
both directly by the engine and - presumably - by the scripts, this could
lead to some nasty regressions. I've triple-checked the list against the
old version, so it *should* be ok, I just thought I'd point it out.

svn-id: r10268
2003-09-17 09:03:40 +00:00
Torbjörn Andersson
2536823c23 cleanup
svn-id: r10267
2003-09-17 06:28:27 +00:00
Jamieson Christian
dffa1cbc2f Removed redundant presets storage.
svn-id: r10266
2003-09-16 21:28:46 +00:00
Jamieson Christian
091b41a278 Partial fix for Bug [636985] ZAK256: No kazoo tune
Implemented a parser for Euphony music. No
FM instrument support yet, as the FM chip used
by FM Towns is not being emulated yet. In the
meantime, a stock FM-emulated GM instrument is
being used instead.

This at least makes the Zak Towns kazoo tune
and the Loom Towns distaff audible. Emulation
of the FM Towns synth chip, or suitable
emulation using the OPL2 synth, is still
under investigation.

svn-id: r10265
2003-09-16 11:44:48 +00:00
Torbjörn Andersson
00c1fdce3a Removed some unnecessary #includes and #defines.
svn-id: r10264
2003-09-16 09:57:57 +00:00
Torbjörn Andersson
48d0761286 Some cleanup. More to follow, I hope.
svn-id: r10263
2003-09-16 07:11:29 +00:00
Torbjörn Andersson
bc90c04c25 Don't call the premix function when the mixer is paused. (This is
particularly noticeable in games with PC speaker emulation, but I could
hear faint noises in AdLib music as well.)

svn-id: r10262
2003-09-16 07:06:17 +00:00
Jamieson Christian
e0129c34e7 Feature Request [806641] Increase MIDI
performance by omitting redundancies

Removed the use of the _bank member for iMuse Parts.
The member is still being saved/loaded, and a
warning will display if a non-zero _bank value is
set. If it turns out some musical passage is actually
using the _bank, we'll need to reinstate it.
Otherwise, after sufficient testing we can obsolete
it in the savegames.

svn-id: r10261
2003-09-15 21:35:30 +00:00
Max Horn
8f26c43b49 cleanup
svn-id: r10260
2003-09-15 19:48:54 +00:00
Oliver Kiehl
7eaf33e014 actually this is the correct fix to "Cutscene - Press ESC to exit" :)
svn-id: r10259
2003-09-14 23:42:07 +00:00
Oliver Kiehl
685d44940f fix "Cutscene - Press ESC to exit" message
svn-id: r10258
2003-09-14 23:39:06 +00:00
Jonathan Gray
f69d97aadb add putttime target
svn-id: r10257
2003-09-14 22:46:47 +00:00
Oliver Kiehl
ffd39dc95a if saveslot specified with -x doesn't exist, show restore menu
svn-id: r10256
2003-09-14 21:45:42 +00:00
Oliver Kiehl
fe349d2d99 enable ``proper'' -x loading
svn-id: r10255
2003-09-14 21:10:14 +00:00
Jamieson Christian
d91278198b Fix for Bug [805593] MI2: Music stops in LeChuck's fortress
Implemented _cmd_queue save/load. In addition to requiring
_cmd_queue information, this bug arises from a rare assumption
that sound resources are loaded in memory even though they
aren't currently playing. Therefore, a list of sound resources
loaded in memory is included in the savegame, so that all
relevant sound resources are reloaded when the savegame is
loaded. This also fixes an unreported music bug in S&M when
saving a game while outside the Bumpusville mansion.

As a result of savegame format modifications, we are now at
savegame version 23.

svn-id: r10254
2003-09-14 20:34:48 +00:00
Max Horn
6512592d0f moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for access of the actor position
svn-id: r10253
2003-09-14 18:16:45 +00:00
Oliver Kiehl
fd7727e9d2 Fingolfin, now I am really disappointed with you that you didn't see this bug... ;)
svn-id: r10252
2003-09-14 15:07:39 +00:00
Jochen Hoenicke
c902282a05 A hack for bug #770581. This makes the sound much closer to the
original, but I think to make it completely right a bigger change to
the adlib backend would be necessary.

svn-id: r10251
2003-09-14 15:03:12 +00:00
Max Horn
f36473e25b clarified some TODOs
svn-id: r10250
2003-09-14 13:42:28 +00:00
Max Horn
aa94497631 reverse my fix for the sarcophagus problem (I reopened that bug report, as this broke lots of other locked boxees. Now that I have dosbox to compared with the original Zak, I see that we are doing something wrong, and have a notion of what that might be; still need to figure out a way how to fix it
svn-id: r10249
2003-09-14 13:36:49 +00:00
Max Horn
ad09725b3e evil fix for #bug 801293 (ALL: Ctrl+alt+b opengl switch) and some cleanup
svn-id: r10248
2003-09-14 12:52:38 +00:00
Jonathan Gray
dbc29272e9 use old method to decide on text colouring for loom towns, I think the pink distaff when returning to the first room may be the last bug left now
svn-id: r10247
2003-09-14 00:37:47 +00:00
Max Horn
47827b1f22 disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)
svn-id: r10246
2003-09-13 23:50:29 +00:00
Max Horn
30e4785896 simplified code
svn-id: r10245
2003-09-13 21:20:05 +00:00
Paweł Kołodziejski
199e9632b8 fixed badly commit
svn-id: r10244
2003-09-13 21:04:47 +00:00
Max Horn
398af102a1 fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)
svn-id: r10243
2003-09-13 20:55:42 +00:00
Paweł Kołodziejski
b735d9031d implemented fileWrite opcode
svn-id: r10242
2003-09-13 20:54:12 +00:00
Oliver Kiehl
52ff6acc1f and another endian fix
svn-id: r10241
2003-09-13 20:42:08 +00:00
Max Horn
7eb758f697 I am not happy at all with the slack our team has shown recently! I barely concealed these obvious mistakes, to check who's paying attention. And only one person (olki) did notice, and even he only got 50%... tsk tsk tsk, how shall this go on. What will happen if I make real mistakes instead of purposeful ones? *cough cough* yeah, right
svn-id: r10240
2003-09-13 19:26:44 +00:00
Paweł Kołodziejski
bd11fd1217 remove path in filename at delete func too
svn-id: r10239
2003-09-13 18:45:56 +00:00
Paweł Kołodziejski
971fff61b8 fixed size logic in readFileToArray()
svn-id: r10238
2003-09-13 18:36:16 +00:00
Max Horn
2afc2c0ca9 fix global vars storing
svn-id: r10237
2003-09-13 18:18:02 +00:00
Max Horn
42bf2a855c cleanup
svn-id: r10236
2003-09-13 18:06:19 +00:00
Max Horn
54a6946eee cleanup
svn-id: r10235
2003-09-13 17:36:53 +00:00
Oliver Kiehl
51703e1014 pack _parallax to be on the safe side
svn-id: r10234
2003-09-13 17:36:39 +00:00
Max Horn
5aa69da8ef convert run lists in the res manager
svn-id: r10233
2003-09-13 17:36:31 +00:00
Paweł Kołodziejski
0c0f967c59 implemented fileread opcode
svn-id: r10232
2003-09-13 16:25:33 +00:00
Torbjörn Andersson
1976374521 Re-added BASS-specific hotkey section. (There used to be one, but it seems
to have disappeared under mysterious circumstances.)

svn-id: r10231
2003-09-13 15:23:18 +00:00
Jochen Hoenicke
bcb87f4126 Add a new hull curve entry needed by Indy3. This fixes bug #770698.
svn-id: r10230
2003-09-13 15:02:59 +00:00