Oliver Kiehl
|
52ff6acc1f
|
and another endian fix
svn-id: r10241
|
2003-09-13 20:42:08 +00:00 |
|
Max Horn
|
54a6946eee
|
cleanup
svn-id: r10235
|
2003-09-13 17:36:53 +00:00 |
|
Max Horn
|
41a17b9da6
|
let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load
svn-id: r10216
|
2003-09-13 12:03:29 +00:00 |
|
Max Horn
|
01fc842d91
|
endian fix for walk data
svn-id: r10198
|
2003-09-13 00:19:39 +00:00 |
|
Max Horn
|
4d9296d4c4
|
cleanup
svn-id: r10197
|
2003-09-12 23:22:45 +00:00 |
|
James Brown
|
ec447fdfbb
|
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
|
2003-08-19 14:57:26 +00:00 |
|
Oliver Kiehl
|
0f85cc3061
|
rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)
svn-id: r9301
|
2003-07-30 19:25:31 +00:00 |
|
Jonathan Gray
|
6d392a73e2
|
fix shadow'd vars
svn-id: r9245
|
2003-07-28 12:24:13 +00:00 |
|
Jonathan Gray
|
f22cca2be2
|
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
svn-id: r9237
|
2003-07-28 09:49:46 +00:00 |
|
Travis Howell
|
ccc40eecc9
|
Compiles on mingw now
svn-id: r9222
|
2003-07-28 03:12:49 +00:00 |
|
Max Horn
|
544168e96b
|
fixed yet more warnings
svn-id: r9220
|
2003-07-28 02:37:47 +00:00 |
|
Jonathan Gray
|
f020d28b5e
|
bs2
svn-id: r9211
|
2003-07-28 01:44:38 +00:00 |
|