Johannes Schickel
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249b4eb4c3
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Fix formatting of some switch statements.
svn-id: r42513
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2009-07-15 18:08:54 +00:00 |
|
Johannes Schickel
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6a26f1b56f
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For a smoother user experience, use different colors for inverted text of the ListWidget, depending on whether the widget has focus or not.
svn-id: r42512
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2009-07-15 18:05:37 +00:00 |
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Johannes Schickel
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6a15e14d3f
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Fix bug, which caused the ListWidget to draw a widget background around the selected item, when the ListWidget had no focus.
svn-id: r42511
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2009-07-15 17:23:27 +00:00 |
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Johannes Schickel
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7b55b5f5e2
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Fix "search" filter being settings lost in launcher, when using the "Edit Game..." menu for example.
svn-id: r42510
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2009-07-15 17:07:45 +00:00 |
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Johannes Schickel
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6b3c3a8a12
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Bugfix: Disallow GMM Save/Load while in kyragem scene.
svn-id: r42507
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2009-07-15 15:51:47 +00:00 |
|
Travis Howell
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a9a5e20834
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Add Cruise for a Corpse and games from MADE engine.
svn-id: r42506
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2009-07-15 13:58:23 +00:00 |
|
Travis Howell
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62d54ae6a6
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Add Discworld 1/2.
svn-id: r42505
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2009-07-15 13:53:18 +00:00 |
|
Travis Howell
|
a0d05a93f8
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Fix recent PN regression in vc32_saveScreen().
svn-id: r42504
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2009-07-15 13:19:49 +00:00 |
|
Kari Salminen
|
11e6c92bd8
|
Fix some typos in TransactionError-enumeration's comments.
svn-id: r42503
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2009-07-15 13:10:29 +00:00 |
|
Kari Salminen
|
7751cea790
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Remove ioFailed() usage from Cine engine.
svn-id: r42502
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2009-07-15 13:04:17 +00:00 |
|
Max Horn
|
baabc623f6
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Got rid of two more ioFailed uses
svn-id: r42501
|
2009-07-15 10:04:50 +00:00 |
|
Paul Gilbert
|
544bf83f33
|
Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
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2009-07-15 08:55:12 +00:00 |
|
Travis Howell
|
9c06549d31
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Hack is no longer required, due to revision 42498.
svn-id: r42499
|
2009-07-15 05:00:59 +00:00 |
|
Travis Howell
|
b159517dc3
|
Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
svn-id: r42498
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2009-07-15 02:06:26 +00:00 |
|
Kari Salminen
|
3a3b71622a
|
Remove ioFailed() usage from AGI engine.
svn-id: r42495
|
2009-07-14 23:03:40 +00:00 |
|
Max Horn
|
99fc508609
|
AGOS: Some more cleanup and added some comments to the PN code
svn-id: r42494
|
2009-07-14 23:03:25 +00:00 |
|
Johannes Schickel
|
59b35ff5fb
|
Fix graphics glitch in LoL PC98 intro.
svn-id: r42493
|
2009-07-14 22:47:33 +00:00 |
|
Max Horn
|
cc60b13597
|
AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26
svn-id: r42492
|
2009-07-14 21:50:22 +00:00 |
|
Max Horn
|
ebe3e42fba
|
AGOS: Cleanup PN code a bit, trying to make sense out of it
svn-id: r42491
|
2009-07-14 21:46:23 +00:00 |
|
Johannes Schickel
|
464ee013f0
|
Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
svn-id: r42490
|
2009-07-14 19:32:25 +00:00 |
|
Max Horn
|
6b98c4c4e7
|
Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
|
2009-07-14 18:24:20 +00:00 |
|
Johannes Schickel
|
96abaaea6d
|
Fix possible memory leak.
svn-id: r42487
|
2009-07-14 18:15:07 +00:00 |
|
Johannes Schickel
|
3f1563c819
|
Got rid of ioFailed in font code, also added another check for err() when loading bdf fonts from text files.
svn-id: r42486
|
2009-07-14 18:14:20 +00:00 |
|
Torbjörn Andersson
|
aa50dd61e9
|
Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.
svn-id: r42484
|
2009-07-14 16:45:18 +00:00 |
|
Arnaud Boutonné
|
810961e685
|
Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
svn-id: r42483
|
2009-07-14 15:48:05 +00:00 |
|
Kari Salminen
|
9a2785bc3b
|
Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
svn-id: r42482
|
2009-07-14 15:02:17 +00:00 |
|
Travis Howell
|
845106c3b9
|
Remove last ioFailed() usage in AGOS game engine.
svn-id: r42481
|
2009-07-14 13:55:10 +00:00 |
|
Travis Howell
|
cc4fb1277f
|
Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too.
svn-id: r42480
|
2009-07-14 13:53:54 +00:00 |
|
Oystein Eftevaag
|
37c7cf951a
|
Split the iPhone OSystem class up into several files
svn-id: r42479
|
2009-07-14 13:52:11 +00:00 |
|
Travis Howell
|
e59c546187
|
Change key combination to dump all script, due to conflict.
svn-id: r42478
|
2009-07-14 13:50:17 +00:00 |
|
Kari Salminen
|
264e44d14a
|
Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
svn-id: r42477
|
2009-07-14 13:48:31 +00:00 |
|
Arnaud Boutonné
|
c4437fa013
|
Add detection for Playtoons CK 3 (FR)
svn-id: r42476
|
2009-07-14 13:25:38 +00:00 |
|
Oystein Eftevaag
|
66c0c83003
|
Updated xcode project
svn-id: r42475
|
2009-07-14 12:55:54 +00:00 |
|
Travis Howell
|
e457a3f251
|
Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.
svn-id: r42474
|
2009-07-14 12:34:42 +00:00 |
|
Joost Peters
|
fb247af301
|
add workaround for #2687172: BASS: Occasional loss of speech
svn-id: r42473
|
2009-07-14 11:15:21 +00:00 |
|
Paul Gilbert
|
324ba3703b
|
Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur
svn-id: r42472
|
2009-07-14 10:55:51 +00:00 |
|
Paul Gilbert
|
fb631a7f38
|
Bugfix for player being able to walk through some objects against room walls
svn-id: r42471
|
2009-07-14 10:26:56 +00:00 |
|
Joost Peters
|
72e2b9fe5a
|
commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert
svn-id: r42470
|
2009-07-14 09:44:56 +00:00 |
|
Sven Hesse
|
aac58c80cc
|
Removing ioFailed() usage and fixing a leak in case of error
svn-id: r42469
|
2009-07-14 08:57:55 +00:00 |
|
Max Horn
|
dbf968b49e
|
TINSEL: Don't use ioFailed to check if a file was opened succesfuly
svn-id: r42468
|
2009-07-14 08:36:06 +00:00 |
|
Sven Hesse
|
5913895ecc
|
Allow resource loading from EXT even if the TOT has none again
svn-id: r42463
|
2009-07-13 23:42:37 +00:00 |
|
Max Horn
|
581be82b83
|
Completed name of the creator of our logo
svn-id: r42459
|
2009-07-13 22:19:33 +00:00 |
|
Gregory Montoir
|
230bd03913
|
tucker: added workaround for original game glitch (tracker item #2597763)
svn-id: r42458
|
2009-07-13 22:19:10 +00:00 |
|
Gregory Montoir
|
b98fdb997d
|
tucker: fixed issues with dirty rects handling (tracker item #2597763)
svn-id: r42456
|
2009-07-13 22:11:54 +00:00 |
|
Max Horn
|
3ed4f388d7
|
Unify PS2 and non-PS2 alloc code in Common::Array code (if this causes regressions somewhere, we better find a fix that also works on PS2)
svn-id: r42455
|
2009-07-13 22:08:56 +00:00 |
|
Johannes Schickel
|
51a9bfc9e2
|
Refactor GUI options update into a function in Common: updateGameGUIOptions.
svn-id: r42446
|
2009-07-13 18:47:32 +00:00 |
|
Johannes Schickel
|
88e0fc2c43
|
Add transparent GUI options update for SCUMM too.
svn-id: r42445
|
2009-07-13 18:32:03 +00:00 |
|
Johannes Schickel
|
1871a2e68d
|
Support transparent guioptions update on game launch for AdvancedMetaEngine.
svn-id: r42444
|
2009-07-13 18:31:42 +00:00 |
|
Johannes Schickel
|
43c7f7530a
|
Got rid of Screen_LoL::_paletteConvTable.
svn-id: r42443
|
2009-07-13 17:48:13 +00:00 |
|
Eugene Sandulenko
|
6723a1acd2
|
Add Drascula engine to the credits
svn-id: r42441
|
2009-07-13 17:28:49 +00:00 |
|