Commit Graph

32144 Commits

Author SHA1 Message Date
Johannes Schickel
249b4eb4c3 Fix formatting of some switch statements.
svn-id: r42513
2009-07-15 18:08:54 +00:00
Johannes Schickel
6a26f1b56f For a smoother user experience, use different colors for inverted text of the ListWidget, depending on whether the widget has focus or not.
svn-id: r42512
2009-07-15 18:05:37 +00:00
Johannes Schickel
6a15e14d3f Fix bug, which caused the ListWidget to draw a widget background around the selected item, when the ListWidget had no focus.
svn-id: r42511
2009-07-15 17:23:27 +00:00
Johannes Schickel
7b55b5f5e2 Fix "search" filter being settings lost in launcher, when using the "Edit Game..." menu for example.
svn-id: r42510
2009-07-15 17:07:45 +00:00
Johannes Schickel
6b3c3a8a12 Bugfix: Disallow GMM Save/Load while in kyragem scene.
svn-id: r42507
2009-07-15 15:51:47 +00:00
Travis Howell
a9a5e20834 Add Cruise for a Corpse and games from MADE engine.
svn-id: r42506
2009-07-15 13:58:23 +00:00
Travis Howell
62d54ae6a6 Add Discworld 1/2.
svn-id: r42505
2009-07-15 13:53:18 +00:00
Travis Howell
a0d05a93f8 Fix recent PN regression in vc32_saveScreen().
svn-id: r42504
2009-07-15 13:19:49 +00:00
Kari Salminen
11e6c92bd8 Fix some typos in TransactionError-enumeration's comments.
svn-id: r42503
2009-07-15 13:10:29 +00:00
Kari Salminen
7751cea790 Remove ioFailed() usage from Cine engine.
svn-id: r42502
2009-07-15 13:04:17 +00:00
Max Horn
baabc623f6 Got rid of two more ioFailed uses
svn-id: r42501
2009-07-15 10:04:50 +00:00
Paul Gilbert
544bf83f33 Created a system for inserting arbitrary code fragments into game scripts, and added an initial fragment to fix the bug of being stuck in the past in the DW1 SCN version
svn-id: r42500
2009-07-15 08:55:12 +00:00
Travis Howell
9c06549d31 Hack is no longer required, due to revision 42498.
svn-id: r42499
2009-07-15 05:00:59 +00:00
Travis Howell
b159517dc3 Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
svn-id: r42498
2009-07-15 02:06:26 +00:00
Kari Salminen
3a3b71622a Remove ioFailed() usage from AGI engine.
svn-id: r42495
2009-07-14 23:03:40 +00:00
Max Horn
99fc508609 AGOS: Some more cleanup and added some comments to the PN code
svn-id: r42494
2009-07-14 23:03:25 +00:00
Johannes Schickel
59b35ff5fb Fix graphics glitch in LoL PC98 intro.
svn-id: r42493
2009-07-14 22:47:33 +00:00
Max Horn
cc60b13597 AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26
svn-id: r42492
2009-07-14 21:50:22 +00:00
Max Horn
ebe3e42fba AGOS: Cleanup PN code a bit, trying to make sense out of it
svn-id: r42491
2009-07-14 21:46:23 +00:00
Johannes Schickel
464ee013f0 Replaced char usage by int8, since char is unsigned on Linux/PPC by default.
svn-id: r42490
2009-07-14 19:32:25 +00:00
Max Horn
6b98c4c4e7 Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
svn-id: r42488
2009-07-14 18:24:20 +00:00
Johannes Schickel
96abaaea6d Fix possible memory leak.
svn-id: r42487
2009-07-14 18:15:07 +00:00
Johannes Schickel
3f1563c819 Got rid of ioFailed in font code, also added another check for err() when loading bdf fonts from text files.
svn-id: r42486
2009-07-14 18:14:20 +00:00
Torbjörn Andersson
aa50dd61e9 Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEG
decoder at the moment, and it was only used in the BACKEND_8BIT case anyway.

svn-id: r42484
2009-07-14 16:45:18 +00:00
Arnaud Boutonné
810961e685 Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
svn-id: r42483
2009-07-14 15:48:05 +00:00
Kari Salminen
9a2785bc3b Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI: larry 1 doesn't restart after dying') but doesn't fully fix it. There seems to be more to the problem still. Automatic restarting after dying of an STD doesn't take away the STD-condition and Larry continues to die in a loop).
svn-id: r42482
2009-07-14 15:02:17 +00:00
Travis Howell
845106c3b9 Remove last ioFailed() usage in AGOS game engine.
svn-id: r42481
2009-07-14 13:55:10 +00:00
Travis Howell
cc4fb1277f Update workaround for bug #1538873, which effects the Polish version of Simon the Sorcerer 2 too.
svn-id: r42480
2009-07-14 13:53:54 +00:00
Oystein Eftevaag
37c7cf951a Split the iPhone OSystem class up into several files
svn-id: r42479
2009-07-14 13:52:11 +00:00
Travis Howell
e59c546187 Change key combination to dump all script, due to conflict.
svn-id: r42478
2009-07-14 13:50:17 +00:00
Kari Salminen
264e44d14a Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
svn-id: r42477
2009-07-14 13:48:31 +00:00
Arnaud Boutonné
c4437fa013 Add detection for Playtoons CK 3 (FR)
svn-id: r42476
2009-07-14 13:25:38 +00:00
Oystein Eftevaag
66c0c83003 Updated xcode project
svn-id: r42475
2009-07-14 12:55:54 +00:00
Travis Howell
e457a3f251 Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.
svn-id: r42474
2009-07-14 12:34:42 +00:00
Joost Peters
fb247af301 add workaround for #2687172: BASS: Occasional loss of speech
svn-id: r42473
2009-07-14 11:15:21 +00:00
Paul Gilbert
324ba3703b Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur
svn-id: r42472
2009-07-14 10:55:51 +00:00
Paul Gilbert
fb631a7f38 Bugfix for player being able to walk through some objects against room walls
svn-id: r42471
2009-07-14 10:26:56 +00:00
Joost Peters
72e2b9fe5a commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert
svn-id: r42470
2009-07-14 09:44:56 +00:00
Sven Hesse
aac58c80cc Removing ioFailed() usage and fixing a leak in case of error
svn-id: r42469
2009-07-14 08:57:55 +00:00
Max Horn
dbf968b49e TINSEL: Don't use ioFailed to check if a file was opened succesfuly
svn-id: r42468
2009-07-14 08:36:06 +00:00
Sven Hesse
5913895ecc Allow resource loading from EXT even if the TOT has none again
svn-id: r42463
2009-07-13 23:42:37 +00:00
Max Horn
581be82b83 Completed name of the creator of our logo
svn-id: r42459
2009-07-13 22:19:33 +00:00
Gregory Montoir
230bd03913 tucker: added workaround for original game glitch (tracker item #2597763)
svn-id: r42458
2009-07-13 22:19:10 +00:00
Gregory Montoir
b98fdb997d tucker: fixed issues with dirty rects handling (tracker item #2597763)
svn-id: r42456
2009-07-13 22:11:54 +00:00
Max Horn
3ed4f388d7 Unify PS2 and non-PS2 alloc code in Common::Array code (if this causes regressions somewhere, we better find a fix that also works on PS2)
svn-id: r42455
2009-07-13 22:08:56 +00:00
Johannes Schickel
51a9bfc9e2 Refactor GUI options update into a function in Common: updateGameGUIOptions.
svn-id: r42446
2009-07-13 18:47:32 +00:00
Johannes Schickel
88e0fc2c43 Add transparent GUI options update for SCUMM too.
svn-id: r42445
2009-07-13 18:32:03 +00:00
Johannes Schickel
1871a2e68d Support transparent guioptions update on game launch for AdvancedMetaEngine.
svn-id: r42444
2009-07-13 18:31:42 +00:00
Johannes Schickel
43c7f7530a Got rid of Screen_LoL::_paletteConvTable.
svn-id: r42443
2009-07-13 17:48:13 +00:00
Eugene Sandulenko
6723a1acd2 Add Drascula engine to the credits
svn-id: r42441
2009-07-13 17:28:49 +00:00