Commit Graph

63 Commits

Author SHA1 Message Date
Sven Hesse
00fa997039 GOB: Move drawString into Font 2012-07-30 01:24:18 +02:00
Sven Hesse
ac7fbc4bf2 GOB: _renderFlags & 0x40 means the we should draw borders around hotspots
Probably a debug-only flag
2012-06-22 18:10:53 +02:00
Sven Hesse
b1e50b4e30 GOB: _renderFlags & 0x80 means "Do we have windows?" 2012-06-22 18:10:52 +02:00
Sven Hesse
2e16e7fc4c GOB: Add a workaround for the wrong German animal names in Little Red
The DOS, Amiga and Atari version of Little Red come with a small
screen, accessible through the main menu, that lets children read and
listen to animal names in 5 languages: French, German, English,
Spanish and Italian.

Unfortunately, the German names are partially wrong. This is
especially tragic because this is a game for small children and
they're supposed to learn something here. So I deem fixing this a
very good idea.

Just to be sure, someone should probably look over the French,
Spanish and Italian words too.
2012-06-18 17:44:04 +02:00
Sven Hesse
be25e31a0a GOB: Fix v7 cursors drawn by the scripts
When the cursor name is "", then that cursor is drawn by the scripts
instead of loaded from cursor32.dll. That cursor does not have its own
palette then.
Fixes the cursors in the "paint" game in Adibou2.
2012-05-29 17:12:06 +02:00
Sven Hesse
aa7c44a070 GOB: Hook up the PE cursors to v7 loadCursor
Addy Junior / Adibou2 now shows proper cursors.
Thanks to clone2727 for the constant nagging. :P
2012-05-29 14:22:07 +02:00
Sven Hesse
ac3593c631 GOB: Init "Diving" cursor 2011-09-14 18:54:28 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Sven Hesse
812680d187 GOB: Rename Draw::kSpritesCount to Draw::kSpriteCount
svn-id: r55729
2011-02-02 16:49:20 +00:00
Sven Hesse
c498d70dd2 GOB: Change SPRITES_COUNT into a const
svn-id: r55645
2011-01-30 00:02:42 +00:00
Sven Hesse
f23b4af682 GOB: Increase kFontCount for Addy
svn-id: r55548
2011-01-26 19:03:37 +00:00
Sven Hesse
a2afc0f4d1 GOB: Check font index for kFontCount
svn-id: r55547
2011-01-26 19:03:13 +00:00
Sven Hesse
6b85f809d9 GOB: Urban: Fix missing visuals at Cemetary/Lab
Urban Runner decouples _frontSurface and
_spritesArray[kFrontSurface] at that screen... *sigh*

svn-id: r55346
2011-01-20 10:20:57 +00:00
Sven Hesse
0d11ae143f GOB: Add a method to get a true palette color
svn-id: r55271
2011-01-16 22:28:49 +00:00
Sven Hesse
51fd528fe5 GOB: Change all drawing to use class Surface
svn-id: r52947
2010-09-30 13:02:16 +00:00
Arnaud Boutonné
5cd3ea41db GOB: Clean up of Fascination code
Move Fascination specific function to appropriate classes, plus some style modifications

svn-id: r52267
2010-08-21 18:16:04 +00:00
Sven Hesse
4415953393 GOB: Add constants for different surfaces/sprites
Add
static const int kFrontSurface   = 20;
static const int kBackSurface    = 21;
static const int kAnimSurface    = 22;
static const int kCursorSurface  = 23;
static const int kCaptureSurface = 30;
to class Draw and substitute the raw numbers in other files with
those aliases, for readability.

svn-id: r51852
2010-08-08 00:35:18 +00:00
Johannes Schickel
cbbb78d9f2 Enforce conversion formatting on pointer casts in the DEV code.
svn-id: r49068
2010-05-17 22:46:53 +00:00
Arnaud Boutonné
816e318134 Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a check in o1_keyFunc. This fixes the animation speed regression
- Rename Amiga-specific protracker functions
- Rewrite winDecomp.

svn-id: r48011
2010-02-08 23:12:42 +00:00
Sven Hesse
d4949d03d4 Minor style-related changes
svn-id: r47839
2010-02-03 03:25:50 +00:00
Arnaud Boutonné
ac6e9e07a3 Fascination - Fix screen transition
svn-id: r47830
2010-02-03 00:51:09 +00:00
Arnaud Boutonné
f072709f25 Fascination - Add a window specific function, modify checkmouse() function in order to use it (without breaking the other games). Windows are no longer "transparent"
svn-id: r47828
2010-02-02 23:39:19 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Arnaud Boutonné
d90c60e879 Fix a regression in the first part of the intro (gitches when the paper and the rat are moving).
svn-id: r44518
2009-10-01 12:19:01 +00:00
Arnaud Boutonné
ff70b554ea Playtoons - implement some functions related to hotspot texts
Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions

svn-id: r44472
2009-09-29 22:43:30 +00:00
Arnaud Boutonné
6a9cc3b1e0 - Implement _pattern variable
- Add oPlaytoons_putPixel and Playtoons specific spriteOperation (using _pattern)

svn-id: r44103
2009-09-15 12:15:22 +00:00
Arnaud Boutonné
033bedd906 Gob/Adi2 - In playtoons and later, there are 50 more sprite pointers
svn-id: r43949
2009-09-04 21:22:09 +00:00
Sven Hesse
081fa85b14 Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop)
svn-id: r43713
2009-08-24 22:37:09 +00:00
Sven Hesse
02ca620d7c Caching the subtitle font and color, because some don't assign those
svn-id: r42706
2009-07-24 21:31:58 +00:00
Sven Hesse
adc537161a Adding subtitle support to Woodruff
svn-id: r42705
2009-07-24 21:31:00 +00:00
Sven Hesse
3823ae285f Giving Font its own real class
svn-id: r42277
2009-07-09 02:54:10 +00:00
Max Horn
3d3da173b0 GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
svn-id: r41305
2009-06-06 21:37:30 +00:00
Max Horn
0989bb0b90 GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
svn-id: r41299
2009-06-06 20:03:13 +00:00
Arnaud Boutonné
4ff69f6cd0 Gob- Add a fascination-specific (and yet unknown) renderflag vaue
svn-id: r40206
2009-04-29 16:23:38 +00:00
Arnaud Boutonné
ee92913683 Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
svn-id: r40059
2009-04-21 21:44:37 +00:00
Sven Hesse
5f8323bd50 Plugging leaks
svn-id: r35355
2008-12-14 04:33:28 +00:00
Sven Hesse
5d9c8b7c47 Changing the GobEngine to use its dirty rects also for OSystem-copies, instead of relying on kFeatureAutoComputeDirtyRects
svn-id: r35239
2008-12-04 18:38:55 +00:00
Sven Hesse
805a46b229 Added some The Last Dynasty stubs
svn-id: r34217
2008-08-30 23:59:46 +00:00
Sven Hesse
bfff91b172 Reverting my last commit, as it breaks Gob3 (and probably elsewhere, too)
svn-id: r32214
2008-05-22 18:30:29 +00:00
Sven Hesse
6a54cbc4eb Fixing the flickering when changing from object animations to videos
svn-id: r32213
2008-05-22 17:33:31 +00:00
Sven Hesse
1764225970 Added a workaround for the swapped dialog lines when talking to the mayor in some versions Gob2
svn-id: r31042
2008-03-04 20:06:46 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Sven Hesse
e802f067cd Lost in Time now (kind of) shows the title and the wobble-effect is drawn
svn-id: r28433
2007-08-03 15:18:00 +00:00
Sven Hesse
b644e460aa Corrected Woodruff's hotspot text positions.
svn-id: r28208
2007-07-26 03:17:54 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Sven Hesse
54b8a4d06f Made the collisionAreas' coordinates unsigned. This should fix bug #1706988
svn-id: r26715
2007-05-01 14:49:13 +00:00
Sven Hesse
70bae60c44 Removed some more superfluous semicolons in the gob engine
svn-id: r26595
2007-04-25 19:52:26 +00:00
Max Horn
00b9bc7b36 Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)
svn-id: r26594
2007-04-25 19:31:23 +00:00
Sven Hesse
623ca88022 - Properly implemented the ImdPlayer
- Some more clean-up

svn-id: r26316
2007-03-29 17:55:39 +00:00
Sven Hesse
2dc7cb2cd4 Major clean-up, including:
- Cutting down the code-dup
- Plucking leaks
- Removing dead/unused code
- Properly naming "word_2342F"-style variables and functions (removing the warnings alongside)
- Fleshing out the "stubby" functions
- Moving functions and variables to more appropriate/logical places
- Re-ordering functions and variables
- Re-structuring functions
- Moving the IMD stuff into a new "Imd" class in the new imd.cpp/.h (still to be completely implemented and cleaned up)
- Formatting
- Getting rid off the classes "Anim", "Pack" and "Timer", along with their files

svn-id: r26252
2007-03-20 14:51:57 +00:00