ScummVM-Translations
27a40d8334
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2023-08-17 04:58:45 +00:00
CrystalBen
acc6226ff0
GOB: added Adiboud'chou to detection tables
2023-08-17 12:58:32 +08:00
ScummVM-Translations
0df0a19431
I18N: Update translations templates
2023-08-17 04:54:15 +00:00
Simon Delamarre
2022f871a2
GOB: Mark Adibou1 CD as 640x400 instead of 640x480
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The game is mostly scaled from the 320x200 version and never makes use of the space beyond height 400, so we can get rid of it.
2023-08-17 06:51:51 +02:00
Kaloyan Chehlarski
0263447aa1
AUDIO: Drain leftover RateConverter buffer data
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This commit fixes an issue where RateConverter would
sometimes chop off the very end of an audio stream. This
happened when the RateConverter would have some
data left in its internal buffer, but the source stream was
already fully read. The base RateConverter class now has
a needsDraining() function which indicates leftover data,
and relevant code now uses it when needed.
2023-08-16 20:41:58 +03:00
elasota
cffd2b00f7
GRAPHICS: Fix OOB writes when drawing underlined text where the underline doesn't fit in bounds.
2023-08-16 19:12:49 +03:00
gordonfreeman01
029462f3b3
STARK: Fixes bug #14482 Texture mods with unusual names not loading
2023-08-16 18:22:30 +03:00
neuromancer
2638372c18
FREESCAPE: read strings in dark relese for amiga
2023-08-16 13:10:44 +02:00
neuromancer
35ff362dcb
FREESCAPE: improved implementation of STARTANIM opcode
2023-08-16 13:10:44 +02:00
Le Philousophe
cc2c04a8cd
TEST: Don't build slow blending tests by default
2023-08-16 13:06:03 +02:00
Le Philousophe
c48512b1f2
TEST: Check supported instruction set before running tests
2023-08-16 13:06:03 +02:00
Le Philousophe
e801c1b437
TEST: Fix test when only blending tests are built
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When all tests are built, encoding sets up the backend.
2023-08-16 13:06:03 +02:00
Le Philousophe
7cfa940a7a
TEST: JANITORIAL: Fix indentation style
2023-08-16 13:06:03 +02:00
Le Philousophe
738ff929b4
GRAPHICS: Sort blitting code for Atari with other platform specific
2023-08-16 09:25:33 +02:00
Benjamin Funke
baaad6a4f2
NEWS: Mention Adibou 1 support in German NEWS file
2023-08-16 08:29:18 +02:00
neuromancer
f7710a5cbe
FREESCAPE: implemented group parsing for dark
2023-08-16 08:02:28 +02:00
Paul Gilbert
9a9f2e3faf
MM: MM1: Fixes for casting energy blast (and other iterative spells)
2023-08-15 20:11:13 -07:00
Eugene Sandulenko
115b30779c
GRAPHICS: MACGUI: Fix MacText rendering in 32bpp mode
2023-08-16 01:12:31 +02:00
AndywinXp
61a700ed67
SCUMM: DiMUSE: Fix unused private field warning
2023-08-15 20:42:16 +02:00
Paul Gilbert
f934b0b64f
MM: MM1: Fix monster selection after first monster killed
2023-08-14 19:09:58 -07:00
Paul Gilbert
06c1d02522
MM: MM1: Add missing param guard to getRandomNumber
2023-08-14 18:59:21 -07:00
Martin Gerhardy
a05b53798c
TWINE: removed uused parameter
2023-08-14 20:56:36 +02:00
Walter Agazzi
18b8335fea
AGS: Engine: fixed the bw-compat SetObjectFrame() behavior
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This was broken by eb376e6
1. Treating negative loop and frame as an instruction to keep latest object's
loop and frame values was introduced around AGS 2.70 by Object.SetView(),
but this behavior also propagated to SetObjectFrame() command.
2. Removed clamping of loop and frame values inside Object.SetView(),
as that prevented applying a historical behavior of SetObjectFrame(),
where any invalid loop and frame value would be changed to just 0.
3. Don't quit the game in case of invalid loop and frame, but fallback
to default 0 value, and print a warning.
Also removed some redundant assignments to RoomObject,
possibly a result of a commit merge from another branch.
From upstream 66bb18f0224eebfb2a130395e9b18ce59b584e13
This is the 3.6.1 branch, but the fix is required to solve a game-breaking
bug in Chronicle of Innsmouth
2023-08-14 18:34:58 +02:00
antoniou79
948f004a78
KEYMAPPER: Fix size of _joystickAxisPreviouslyPressed array
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It should include all the valid axis defined in defaultJoystickAxes so the size should now be 8
The 2 extra since the previous size (6) is due to the addition of support for HAT_X and HAT_Y axis.
This fix allows the HAT_X+/- and HAT_Y/+- to operate as valid incoming events when mapped to an action (see Keymapper::convertToIncomingEventType())
2023-08-14 14:09:41 +03:00
VAN-Gluon
f2e84b4bee
I18N: Update translation (Japanese)
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Currently translated at 100.0% (1977 of 1977 strings)
2023-08-14 10:40:58 +00:00
neuromancer
82c6ca435f
FREESCAPE: better implementation for animation ticks
2023-08-14 09:57:41 +02:00
neuromancer
ba4cb6a2f6
FREESCAPE: avoid rendering invisible objects in groups
2023-08-14 09:57:41 +02:00
neuromancer
dd1c206a57
FREESCAPE: refactored animation support to use a structure
2023-08-14 09:57:41 +02:00
Paul Gilbert
c599d4f861
MM: MM1: Fix setting up random monster list for combat
2023-08-13 18:56:18 -07:00
Paul Gilbert
0e3c70d523
MM: MM1: Fix enhanced mode combat crash
2023-08-13 17:58:01 -07:00
Paul Gilbert
03470bf83c
MM: MM1: Hopefully fix new deprecated InfoMessage warnings
2023-08-13 17:36:56 -07:00
D G Turner
79ac349b9c
MM: MM1: Fix Likely Oversight of Field in Custom Copy Assignment Operator
2023-08-14 01:15:55 +01:00
Misty De Meo
498e01ec5d
DIRECTOR: add more itachoco games
2023-08-13 16:31:45 -07:00
Eugene Sandulenko
cfbfd7d6c5
DIRECTOR: Print out human-readable file version
2023-08-14 01:04:30 +02:00
Cameron Cawley
5d58b7768c
BACKENDS: Remove leftover code
2023-08-14 00:40:42 +02:00
Cameron Cawley
3f38f6c500
SDL: Improve CPU detection with older SDL versions
2023-08-14 00:40:42 +02:00
Le Philousophe
a1d97ffbe2
GRAPHICS: Use -mfpu=neon flag only on armv7
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aarch64 doesn't need it and it fails to build with GCC when it's present
Enable NEON by default on Android
2023-08-14 00:39:43 +02:00
D G Turner
a162a731d8
AGS: Fix Signed vs. Unsigned Comparison GCC Compiler Warning
2023-08-13 23:37:58 +01:00
antoniou79
554f094dd6
ANDROID: Improvements for controller movement detection
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Removed unnecessary normalization as Android already does this
Also fixed a wrong comparison in a clause for deciding to stop movement that was repeating
2023-08-13 23:25:18 +03:00
neuromancer
34246e25cc
FREESCAPE: refactored group parsing code
2023-08-13 20:56:45 +02:00
athrxx
cc03a0adc5
NEWS: mention EOB II/PC-98 support
2023-08-13 14:29:16 +02:00
athrxx
57315bfe42
KYRA: (EOB II/ZH) - fix chargen modify menu glitch
2023-08-13 14:25:18 +02:00
Walter Agazzi
708a22bfc1
NEWS: Mention AGS and Theora decoder updates
2023-08-13 14:21:56 +02:00
Le Philousophe
79c3063979
ANDROID: Improve CPU detection
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CPU architecture can be determined at build time.
Add support for x86 extensions.
2023-08-13 12:58:45 +02:00
Le Philousophe
3b1465120a
ANDROID: Fix build
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cpu-features needs to be compiled by us
2023-08-13 12:58:45 +02:00
Marcel Souza Lemes
c5edfc9742
I18N: Update translation (Portuguese (Brazil))
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Currently translated at 100.0% (1977 of 1977 strings)
2023-08-13 10:28:56 +00:00
Purple T
ea3633d4f1
I18N: Update translation (French)
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Currently translated at 100.0% (1977 of 1977 strings)
2023-08-13 10:28:55 +00:00
IlDucci
50b7a5f87f
I18N: Update translation (Spanish)
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Currently translated at 100.0% (1977 of 1977 strings)
2023-08-13 10:28:49 +00:00
Le Philousophe
a12c112173
GRAPHICS: Don't set -mfpu=neon
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It's not used by the compiler when it works and fails to build on Switch
2023-08-13 11:42:20 +02:00
Walter Agazzi
58fc875836
AGS: Updated build version (3.6.0.51)
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Partially from upstream 2a0177cc7cf114cf9585e39a7d7db68dbfc4bb8a
2023-08-13 10:58:26 +02:00