Simei Yin
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2ea4855799
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SLUDGE: Move global variable pastePalette to TextManager and refactor a little
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2018-04-01 18:02:14 +02:00 |
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Simei Yin
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867b8dbb92
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SLUDGE: Reset engine when launching a new game data file
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2017-08-22 16:20:15 +02:00 |
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Simei Yin
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1892d60c7a
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SLUDGE: Apply dark color to sprite using multipy mode
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2017-08-12 12:14:59 +02:00 |
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Simei Yin
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949dcaa4e2
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SLUDGE: Prepare sprites for lightmap
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2017-08-11 06:35:14 +02:00 |
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Simei Yin
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e617a53608
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SLUDGE: Objectify graphic classes
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2017-07-20 00:43:16 +02:00 |
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Simei Yin
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b789c1ef4a
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SLUDGE: Add sprite display color
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2017-07-16 14:39:31 +02:00 |
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yinsimei
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389bd92ab9
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SLUDGE: correct #define in header to match file name
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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f8e1fe0064
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SLUDGE: replace int types to scummvm defined ones
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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52b627bae6
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SLUDGE: use Common::List to reproduce layer effects
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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10ff6994ae
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SLUDGE: format code and remove oneliners
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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414b3c4714
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SLUDGE: text display
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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cd42e483de
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SLUDGE: complete sprite loading
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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ca2ee02496
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SLUDGE: code formatting
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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c4a5af22ea
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SLUDGE: Add namespace
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2017-07-13 18:27:45 +02:00 |
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yinsimei
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219044abf9
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SLUDGE: Add sludge files and make it compile
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2017-07-13 18:27:45 +02:00 |
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