Andrew Kurushin
528eedb2de
font & text related changes:
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
2005-07-14 17:46:21 +00:00
Andrew Kurushin
150fe60d88
code cleanups
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transitionDissolve -> gfx
del sdebug
svn-id: r18524
2005-07-09 17:11:41 +00:00
Eugene Sandulenko
0ccb1b726b
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
2005-05-23 02:23:34 +00:00
Eugene Sandulenko
283a9f35ac
Add not yet correctly working save/load. Use key F7 for saving
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
2005-04-21 01:30:07 +00:00
Eugene Sandulenko
ff8094aad5
Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
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ITE specific and from other hand IHNM has these data in resources.
svn-id: r16662
2005-01-28 12:54:09 +00:00
Andrew Kurushin
c1ce30b0bf
- remove ActionMap.h & ActionMap.cpp
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svn-id: r16593
2005-01-18 11:59:09 +00:00
Eugene Sandulenko
9942dc55d0
sdata.cpp not needed anymore
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svn-id: r16264
2004-12-22 22:52:20 +00:00
Eugene Sandulenko
2bf74ffd35
Forgot to remove ys_dl_list.o
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svn-id: r16059
2004-12-15 12:12:57 +00:00
Torbjörn Andersson
c64c7eb4d4
First pass at migrating from the old Reinherit console to the ScummVM
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console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
2004-12-03 19:15:44 +00:00
Torbjörn Andersson
c55ff57fc6
Initial inventory support.
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svn-id: r15723
2004-11-07 14:15:41 +00:00
Torbjörn Andersson
6b3432a93e
Be more consistent with the other module.mk files.
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svn-id: r15719
2004-11-06 09:26:36 +00:00
Eugene Sandulenko
ec5d498703
Drop SSTACK_ in favor of common/stack.h implementation.
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svn-id: r14566
2004-08-12 21:39:11 +00:00
Jonathan Gray
e4c813670f
remove timer wrapper functions
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svn-id: r14437
2004-08-02 12:41:40 +00:00
Jonathan Gray
69cf6a070a
move sceneproc.cpp/h into scene.cpp/h
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svn-id: r14416
2004-08-01 09:15:12 +00:00
Eugene Sandulenko
8de181f4f0
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
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In fact there were no binary writes at all.
svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
90a876798a
Merged sysgfx.cpp and gfx.cpp to gfx.cpp
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svn-id: r13726
2004-05-02 00:00:39 +00:00
Eugene Sandulenko
0765b272ae
Renamed files for consistency
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svn-id: r13725
2004-05-01 23:46:23 +00:00
Eugene Sandulenko
b03304c870
Rename sysmusic.cpp to music.cpp
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svn-id: r13669
2004-04-29 01:47:51 +00:00
Eugene Sandulenko
c3171841aa
Rename syssound.cpp to sound.cpp
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svn-id: r13666
2004-04-28 23:24:56 +00:00
Max Horn
56e25a8f7f
Removing more files from SAGA. Justification: we already have XMIDI/SMF code; SDL already gets inited by OSystem (which this code should use, too, of course...); no need to have a simple poly hit test in a separate file
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svn-id: r13657
2004-04-28 00:30:16 +00:00
Max Horn
54d27c12d9
more dead code gone
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svn-id: r13655
2004-04-27 11:47:36 +00:00
Max Horn
38ef0d081b
Remove yet another file
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svn-id: r13654
2004-04-27 11:44:17 +00:00
Max Horn
9ae54838b9
cleanup
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svn-id: r13652
2004-04-27 11:22:13 +00:00
Max Horn
d4f876b37d
Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
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svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
7284700741
File is not needed
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svn-id: r13568
2004-04-12 22:37:54 +00:00
Eugene Sandulenko
f3d340fb0c
WIP for SAGA engine.
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
2004-04-12 21:40:49 +00:00
Eugene Sandulenko
0d4cfaa559
Initial SAGA checkin
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svn-id: r13281
2004-03-14 23:39:41 +00:00