Commit Graph

27 Commits

Author SHA1 Message Date
Andrew Kurushin
528eedb2de font & text related changes:
-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput

svn-id: r18542
2005-07-14 17:46:21 +00:00
Andrew Kurushin
150fe60d88 code cleanups
transitionDissolve -> gfx
del sdebug

svn-id: r18524
2005-07-09 17:11:41 +00:00
Eugene Sandulenko
0ccb1b726b Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
the Puzzle and continue game pretending like you completed the Puzzle.

svn-id: r18225
2005-05-23 02:23:34 +00:00
Eugene Sandulenko
283a9f35ac Add not yet correctly working save/load. Use key F7 for saving
and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.

svn-id: r17726
2005-04-21 01:30:07 +00:00
Eugene Sandulenko
ff8094aad5 Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are
ITE specific and from other hand IHNM has these data in resources.

svn-id: r16662
2005-01-28 12:54:09 +00:00
Andrew Kurushin
c1ce30b0bf - remove ActionMap.h & ActionMap.cpp
svn-id: r16593
2005-01-18 11:59:09 +00:00
Eugene Sandulenko
9942dc55d0 sdata.cpp not needed anymore
svn-id: r16264
2004-12-22 22:52:20 +00:00
Eugene Sandulenko
2bf74ffd35 Forgot to remove ys_dl_list.o
svn-id: r16059
2004-12-15 12:12:57 +00:00
Torbjörn Andersson
c64c7eb4d4 First pass at migrating from the old Reinherit console to the ScummVM
console.

Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.

Some things I've stubbed out. Basically any code that registers a variable.

Most of the debugging commands are untested.

Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)

Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.

svn-id: r15976
2004-12-03 19:15:44 +00:00
Torbjörn Andersson
c55ff57fc6 Initial inventory support.
svn-id: r15723
2004-11-07 14:15:41 +00:00
Torbjörn Andersson
6b3432a93e Be more consistent with the other module.mk files.
svn-id: r15719
2004-11-06 09:26:36 +00:00
Eugene Sandulenko
ec5d498703 Drop SSTACK_ in favor of common/stack.h implementation.
svn-id: r14566
2004-08-12 21:39:11 +00:00
Jonathan Gray
e4c813670f remove timer wrapper functions
svn-id: r14437
2004-08-02 12:41:40 +00:00
Jonathan Gray
69cf6a070a move sceneproc.cpp/h into scene.cpp/h
svn-id: r14416
2004-08-01 09:15:12 +00:00
Eugene Sandulenko
8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
90a876798a Merged sysgfx.cpp and gfx.cpp to gfx.cpp
svn-id: r13726
2004-05-02 00:00:39 +00:00
Eugene Sandulenko
0765b272ae Renamed files for consistency
svn-id: r13725
2004-05-01 23:46:23 +00:00
Eugene Sandulenko
b03304c870 Rename sysmusic.cpp to music.cpp
svn-id: r13669
2004-04-29 01:47:51 +00:00
Eugene Sandulenko
c3171841aa Rename syssound.cpp to sound.cpp
svn-id: r13666
2004-04-28 23:24:56 +00:00
Max Horn
56e25a8f7f Removing more files from SAGA. Justification: we already have XMIDI/SMF code; SDL already gets inited by OSystem (which this code should use, too, of course...); no need to have a simple poly hit test in a separate file
svn-id: r13657
2004-04-28 00:30:16 +00:00
Max Horn
54d27c12d9 more dead code gone
svn-id: r13655
2004-04-27 11:47:36 +00:00
Max Horn
38ef0d081b Remove yet another file
svn-id: r13654
2004-04-27 11:44:17 +00:00
Max Horn
9ae54838b9 cleanup
svn-id: r13652
2004-04-27 11:22:13 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
7284700741 File is not needed
svn-id: r13568
2004-04-12 22:37:54 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00
Eugene Sandulenko
0d4cfaa559 Initial SAGA checkin
svn-id: r13281
2004-03-14 23:39:41 +00:00