Max Horn
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4ce574f579
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cleanup
svn-id: r7215
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2003-04-30 11:15:11 +00:00 |
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Jonathan Gray
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f97568e578
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add patch #729633 from erik that lets you turn the straw to gold, wonder if loom ega is finishable now :)
svn-id: r7211
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2003-04-30 05:55:06 +00:00 |
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Jonathan Gray
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3cce1991a0
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change/comment to cursorCommond sub/op everyone is talking about
svn-id: r7198
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2003-04-29 11:27:11 +00:00 |
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Max Horn
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941b198cb0
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added some thoughts to Erik's (very nice!) patch
svn-id: r7196
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2003-04-29 10:27:47 +00:00 |
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Jonathan Gray
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ea6dace0b2
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patch #729365 indy3 intro fix by erik
svn-id: r7194
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2003-04-29 09:14:05 +00:00 |
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Max Horn
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99e6ac9a3b
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fix loom mouse position quirks (even simplified the code :-)
svn-id: r7187
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2003-04-28 18:35:28 +00:00 |
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Max Horn
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1062e67122
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added two missing opcodes (well one is just a stub, but anyway :-)
svn-id: r7180
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2003-04-28 14:46:55 +00:00 |
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Jonathan Gray
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7529493778
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get rid of one of the obscure variable names
svn-id: r7171
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2003-04-28 03:13:49 +00:00 |
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Max Horn
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30ac620bd3
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drop shadow cleanup
svn-id: r7163
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2003-04-27 18:49:27 +00:00 |
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Max Horn
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732d457aac
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Patch #728483: EGA LOOM: More text-drawing hackery
svn-id: r7162
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2003-04-27 18:30:35 +00:00 |
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Max Horn
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b22f6c31f6
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cleanup
svn-id: r7159
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2003-04-27 16:12:30 +00:00 |
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Max Horn
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efae54c720
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this indy3 hack is needed for the ega version, too; restricted zeppelin hack to the room where it is needed (this might fix the levitating guard bug)
svn-id: r7158
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2003-04-27 15:58:36 +00:00 |
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Jonathan Gray
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07bd555101
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this seems to be needed for indy3ega as well, note that the text is largely the wrong colour and you can't see the book or picture of the window in the diary still
svn-id: r7152
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2003-04-27 11:01:42 +00:00 |
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Paweł Kołodziejski
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33c600dde5
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and more share code
svn-id: r7150
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2003-04-27 09:39:52 +00:00 |
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Max Horn
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7a5438a592
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also fix o5_setObjectName for Indy/Loom
svn-id: r7141
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2003-04-26 16:52:11 +00:00 |
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Paweł Kołodziejski
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6bd3454ae5
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update for scumm v2
svn-id: r7137
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2003-04-26 16:37:35 +00:00 |
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Max Horn
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1b5cac75f5
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temporary work around for 16 color games
svn-id: r7136
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2003-04-26 16:25:14 +00:00 |
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Max Horn
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afaac51b65
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fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString
svn-id: r7135
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2003-04-26 16:17:51 +00:00 |
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Max Horn
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2d8fa42f44
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renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in Loom
svn-id: r7132
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2003-04-26 13:28:34 +00:00 |
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Jonathan Gray
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e3da420f36
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update costume hack for indy3ega
svn-id: r7087
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2003-04-23 08:43:35 +00:00 |
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James Brown
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fe0fc72e57
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Pedantic stats-boosting typo fix :)
svn-id: r7039
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2003-04-20 17:11:13 +00:00 |
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Paweł Kołodziejski
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d0e9fef9a2
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some changes for indy ega
svn-id: r7019
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2003-04-18 21:10:32 +00:00 |
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Paweł Kołodziejski
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ad7bc9b22f
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fixed stupid bug
svn-id: r7018
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2003-04-18 20:47:19 +00:00 |
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Paweł Kołodziejski
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3efe16ffce
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loom ega: build custom cursor, op_wait() has more then one subopcodes(revert changes), disabled adlib_default
svn-id: r7017
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2003-04-18 20:16:32 +00:00 |
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Max Horn
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1623dee298
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this seems to be needed for loomdemo (and loom?), too
svn-id: r7008
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2003-04-13 21:29:44 +00:00 |
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Paweł Kołodziejski
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158a3a5080
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added specific opcodes for indy ega same as at indy 256, and dummy opcode for loom ega
svn-id: r7006
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2003-04-13 20:15:44 +00:00 |
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Paweł Kołodziejski
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e0d170faca
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handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrActorName() funcs
svn-id: r7003
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2003-04-13 16:42:33 +00:00 |
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Paweł Kołodziejski
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134d358261
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draw_object instead pickup_object for all v3 scumm games
svn-id: r7001
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2003-04-13 16:03:48 +00:00 |
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Jonathan Gray
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1f48f9cc5f
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hack around wrong costume in indy3 until a proper solution is found
svn-id: r6987
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2003-04-12 13:13:01 +00:00 |
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Paweł Kołodziejski
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6fef5f77ad
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fix for cursor image in the loom ega
svn-id: r6975
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2003-04-11 20:21:32 +00:00 |
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Paweł Kołodziejski
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c4a51041d4
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fix for ega palette, more
svn-id: r6965
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2003-04-11 05:31:18 +00:00 |
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Paweł Kołodziejski
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f1aa6daf00
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fix for ega palette
svn-id: r6964
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2003-04-11 05:22:28 +00:00 |
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Paweł Kołodziejski
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c275874f8c
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fixed o5_actorSet (scale only one param), and added handle for actor sound
svn-id: r6961
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2003-04-10 20:42:50 +00:00 |
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Paweł Kołodziejski
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7189347adb
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changed range from GF_OLD256 to GF_AFTER_V3
svn-id: r6940
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2003-04-08 19:05:41 +00:00 |
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Paweł Kołodziejski
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f9635e6b92
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increased to 16 items
svn-id: r6935
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2003-04-07 21:01:49 +00:00 |
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Paweł Kołodziejski
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7d6939e2eb
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revert to revert
svn-id: r6931
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2003-04-07 17:01:08 +00:00 |
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Max Horn
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ca7c8081a1
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Patch #712493: CMI: Object line
svn-id: r6930
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2003-04-07 16:04:30 +00:00 |
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Paweł Kołodziejski
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0a46882bea
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added charset support for all V3 games, and fix for cleaning all 16 variables not only 15
svn-id: r6928
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2003-04-07 14:38:26 +00:00 |
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Max Horn
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1baa7e30d0
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cleanup
svn-id: r6836
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2003-03-18 22:07:49 +00:00 |
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Max Horn
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acbfc66af8
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added stub for proper oldRoomEffects implementation (proper for Zak256 that is); real code needs to be inserted
svn-id: r6794
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2003-03-10 20:39:04 +00:00 |
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Max Horn
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7c147e4771
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cleanup CD opcode a bit; slightly increase the 'delay' -> sounds better since speakers are not cut off abruptly anymore
svn-id: r6791
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2003-03-10 02:55:50 +00:00 |
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Paweł Kołodziejski
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aa3766018f
|
updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
|
Paweł Kołodziejski
|
093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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James Brown
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ef9a8d0714
|
New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
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2003-01-12 07:30:17 +00:00 |
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Max Horn
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535ad0a4cf
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moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff)
svn-id: r6317
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2003-01-01 18:22:41 +00:00 |
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Max Horn
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ae5b30df3d
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
svn-id: r6215
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2002-12-28 01:57:19 +00:00 |
|
James Brown
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1dab4170a9
|
Patch 650135 (method 3): FOA parrot hang
svn-id: r6185
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2002-12-27 00:23:45 +00:00 |
|
Max Horn
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48c66ba210
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fixed save/load; more restructuring of the charset rendering code
svn-id: r6154
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2002-12-26 00:21:19 +00:00 |
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Max Horn
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fca9ec09e7
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moved CharsetRendere into its own header/source file; changed Scumm::_charset into a pointer, to make it possible to use different implementations of it
svn-id: r6147
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2002-12-25 21:04:47 +00:00 |
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Max Horn
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004ea9f8eb
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converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
svn-id: r6132
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2002-12-25 14:46:39 +00:00 |
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