Paul Gilbert
643cbc6d16
MADS: Fix palette corruption when changing selected inventor item
2014-06-04 21:53:14 -04:00
Johannes Schickel
dc4b9b8bc1
GUI: Recreate default theme.
2014-06-05 03:36:40 +02:00
Johannes Schickel
eac2f789fe
GUI: Use sorted file list in scummtheme.py.
...
This will (hopefully) reduce the amount of changes when recreating the themes
because the order in which files will be processed is the same unless the
sorting differs on systems...
2014-06-05 03:33:22 +02:00
D G Turner
1e6fe10e3d
COMMON: Add "all" option to debugflag controls in GUI Debugger.
2014-06-05 02:18:58 +01:00
Johannes Schickel
81be074d38
NEWS: Fix wording in a few instances.
2014-06-05 02:04:22 +02:00
Strangerke
26e545a9c8
MADS: Fix typo in drawScroller()
2014-06-05 00:04:03 +02:00
Eugene Sandulenko
9460116df1
FULLPIPE: Fix more warnings
2014-06-05 00:43:13 +03:00
Eugene Sandulenko
49cb5ab569
FULLPIPE: Fix warning
2014-06-05 00:40:37 +03:00
Johannes Schickel
698d8c989a
NEWS: Mention Loom+Indy3 AdLib improvements.
2014-06-04 20:29:51 +02:00
Johannes Schickel
709b74c2d1
NEWS: Fix formatting.
2014-06-04 20:29:51 +02:00
Johannes Schickel
4bc07f63f2
IPHONE: Remove superflous semicolon.
2014-06-04 20:22:54 +02:00
Johannes Schickel
a28280384d
IPHONE: Add supported orientations to Info.plist.
2014-06-04 20:22:54 +02:00
Johannes Schickel
4069f63eb0
SCUMM: Save/load music/sfx data in AD player.
...
This makes sure that the currently playing music and sfx are resumed when
loading a save game.
2014-06-04 18:51:15 +02:00
Johannes Schickel
eeed91c420
SCUMM: Implement simple seeking in AD player.
2014-06-04 18:51:15 +02:00
Johannes Schickel
f63d00d4c6
SCUMM: Slightly refactor music playback in AD player.
2014-06-04 18:51:15 +02:00
Johannes Schickel
46b30f94c3
SCUMM: Only forward declare Serializer in music.h.
2014-06-04 18:51:15 +02:00
Johannes Schickel
051034f811
SCUMM: Simplify voice channel allocation in AD code.
2014-06-04 18:51:15 +02:00
Johannes Schickel
727cb7661c
SCUMM: Fix typo in AD code.
2014-06-04 18:51:15 +02:00
Paul Gilbert
5a3d85e353
MADS: Finally re-enable Rex waking up in the first game scene
2014-06-04 09:35:10 -04:00
Paul Gilbert
c551115b4b
MADS: Fix memory corruption when dealing with monster in scene 703
2014-06-04 09:30:10 -04:00
Eugene Sandulenko
38b705a238
FULLPIPE: Finish MctlLadder::doWalkTo() implementation
2014-06-04 12:24:01 +03:00
Eugene Sandulenko
61d16b6cbd
FULLPIPE: More work on MctlLadder::doWalkTo()
2014-06-04 09:46:19 +03:00
Paul Gilbert
9dc2aabb62
MADS: Remove redundant Palette::close method
2014-06-03 22:27:33 -04:00
Paul Gilbert
72c9159043
MADS: Free the audio player when the game ends
2014-06-03 22:27:05 -04:00
Paul Gilbert
bdc44d309b
MADS: Fix removing items from inventory when they should be
2014-06-03 21:54:44 -04:00
Paul Gilbert
2a130a8818
MADS: Fix for getting bones in scene 752
2014-06-03 21:33:31 -04:00
Paul Gilbert
9e9bd02ccd
MADS: Changed several values to constants in action setup
2014-06-03 21:33:08 -04:00
Paul Gilbert
f086b64b72
MADS: Fix drawing of background objects
2014-06-03 20:56:03 -04:00
Johannes Schickel
5ad589da06
SCUMM: Fix music looping in AD player.
2014-06-04 01:49:32 +02:00
Johannes Schickel
efe5348d25
SCUMM: Only stop music instead of all sounds in music handling of AD player.
2014-06-04 01:49:31 +02:00
Johannes Schickel
46a95fa157
SCUMM: Make sound completely silent for volume level 0 in AD code.
2014-06-04 01:49:31 +02:00
Johannes Schickel
d18c31e2eb
SCUMM: Fix volume levels when playing SFX and music at the same time in AD player.
...
This sadly decreases the granularity of volume control since AdLib has far
less distinct volume levels as we. However, having music and sfx at the same
time increases the overall experience.
2014-06-04 01:49:31 +02:00
Johannes Schickel
c281da662e
SCUMM: Only reset rhythm state when music is stopped.
2014-06-04 01:49:31 +02:00
Johannes Schickel
5ab61bcea5
SCUMM: Allow music and sfx to be played at the same time in AD player.
2014-06-04 01:49:31 +02:00
Johannes Schickel
707cfd07ac
SCUMM: Only stop music when requested in AD code.
2014-06-04 01:49:31 +02:00
Johannes Schickel
a6ec34f424
SCUMM: Let music in AD code use the same HW channel allocation as SFX.
2014-06-04 01:49:31 +02:00
Johannes Schickel
f78e12cd5c
SCUMM: Dynamically allocate hw channels for SFX in AD player.
2014-06-04 01:49:31 +02:00
Johannes Schickel
02f47dd497
SCUMM: Allow multiple SFX to be played at once with AD.
...
Actually, even before this change it was possible. However, since we formerly
used the original channel specification it was not possible when two sfx were
started on the same channel. Now we can play such sounds simultaneously again.
This is a first step towards a AdLib support level we had when we tried to
convert SFX to MIDI to play it through iMuse. However, now we still play the
sound effects properly, i.e. they still sound like in the original.
2014-06-04 01:49:31 +02:00
Johannes Schickel
b5ca6b01f9
SCUMM: Clean up how SFX are stopped in the AD player.
2014-06-04 01:49:31 +02:00
Johannes Schickel
ecabacaddd
SCUMM: Properly unlock sound resources when reusing sfx slots in AD code.
2014-06-04 01:49:31 +02:00
Johannes Schickel
99f9756992
SCUMM: Further cleanup in AD SFX code.
2014-06-04 01:49:30 +02:00
Johannes Schickel
7ad0e135e6
SCUMM: Further refactor AD SFX code.
2014-06-04 01:49:30 +02:00
Johannes Schickel
c50f6af8f7
SCUMM: Always work directly on Channel data in AD code.
2014-06-04 01:49:30 +02:00
Johannes Schickel
fa6779c7a7
SCUMM: Store hardware channel number explicitly in Channel structure in AD code.
2014-06-04 01:49:30 +02:00
Johannes Schickel
f95d28b74e
SCUMM: Replace some more constants with named enum values in AD code.
2014-06-04 01:49:30 +02:00
Johannes Schickel
7b96217c11
SCUMM: Fix sfx resource unlocking in AD player.
2014-06-04 01:49:30 +02:00
Johannes Schickel
a1d36da506
SCUMM: Move notes into SFX channel structure in AD player.
2014-06-04 01:49:30 +02:00
Johannes Schickel
70789f3964
SCUMM: Further SFX note related cleanup in AD player.
2014-06-04 01:49:30 +02:00
Johannes Schickel
ffbd6a8432
SCUMM: Only keep music data variable for music around in AD code.
2014-06-04 01:49:30 +02:00
Johannes Schickel
13af131775
SCUMM: Introduce symbolic names for channel/note states in AD code.
2014-06-04 01:49:30 +02:00