XMIDI defines controllers which allow the MIDI data to send controller changes
that build up SysEx messages. The last SysEx data byte is specified using the
Final Data controller, which should append the final byte to the SysEx message
and send it to the MIDI device. The old implementation did not append the last
byte. Additionally, when increasing the memory address for the SysEx, it did
not take into account that the MIDI bytes are 7 bit.
This commit fixes these issues. This restores a missing data byte in a SySex in
the MIDI initialization of The 7th Guest.
This adds using the updated Miles MIDI driver for GM music and using the driver
for source volume scaling.
This reduces the amount of MIDI volume messages when fading, because they are
now only sent on active MIDI channels and if they are different from the
current channel volume. This fixes problems with hardware MIDI devices like the
MT-32 and SC-55, which have trouble dealing with the high number of messages.
Change structure initialization from C++11 style to older style to fix
clang compilation. Add null check to fix DeepCode warning about
possible undefined behaviour.
Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).
Details:
- Add versioning to Future Wars and Operation Stealth savegames.
- Add fade in effect to both Future Wars and Operation Stealth.
- Add mouse wheel support and keyboard support to moving in menus.
- Map middle mouse button to pressing both left and right buttons.
- Make interface more responsive (See manageEvents() and drawFrame()).
- Amiga versions should be completable but sound may or may not work.
- Atari ST versions completely untested.
Game options currently supported:
- Using original save/load interface
- Using transparent dialog boxes in 16 color scenes (Also for PC)
Console commands currently supported:
- labyrinthCheat (For cheating in Operation Stealth's labyrinths)
- disableLabyrinthCheat (Disabling labyrinth cheat)
- disableHacks (Disabling hacks, useful for testing)
- enableHacks (Enabling hacks, useful for testing. On by default)
- Previously, if using an RTL-based language and disabled fribidi, console would repeatedly have the same messages spamming.
- Reduce this to only print warning one time.
- Before, the implementation used to fetch this value based on setCaretPos.
- That would return true only if string needed scrolling.
- Thus, the small issue arised that 2 chars would be wobbled together. This commit fixes that.
A frame number can be given to --start-movie and it will start
at that frame.
Examples:
--start-movie=movie.dir@45 # start movie.dir at frame 45
--start-movie=@23 # start the default movie frame 23
--start-movie=movie.dir # start movie.dir as usual
SQ3 relies on a display mode which ScummVM hasn't implemented. No text
is drawn on any screen.
LSL6 relies on native Macintosh menus which are not implemented.