Gregory Montoir
07a9638d77
fix 'anderson replying twice the same sentence before taking off' issue
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svn-id: r11362
2003-11-24 19:22:52 +00:00
Gregory Montoir
dad1131be1
cleanup/update + make Display::palCustomScroll matching exactly the original source
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svn-id: r11361
2003-11-24 14:18:49 +00:00
Gregory Montoir
484edca7a5
use constants instead of plain integers for room numbers
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svn-id: r11353
2003-11-20 09:39:29 +00:00
Gregory Montoir
5c04293c93
fix 'gorilla becoming invisible' issue (this was due to the missing CLEAR_COMMAND call in SPEAK/TALK ; for now, added a Command::clear before each 'sensible' Talk::* call)
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svn-id: r11352
2003-11-20 09:38:54 +00:00
Gregory Montoir
1b77e5c41f
fix some demo-related bugs :
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- lola disappearing under the shower
- wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source)
the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing
svn-id: r11325
2003-11-17 19:55:17 +00:00
Gregory Montoir
eed9a5d9ce
restart person animations at the end of a cutaway (this enables Sparky to animate again after giving Joe his file)
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svn-id: r11322
2003-11-17 13:31:00 +00:00
Gregory Montoir
f0f0b0143b
fix 'chasing car disappearing for a frame' issue
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svn-id: r11320
2003-11-17 09:19:36 +00:00
Gregory Montoir
a169876a2f
Apparently, my previous fix (joe position when switching room) causes trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code.
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svn-id: r11314
2003-11-16 20:31:14 +00:00
Gregory Montoir
ba50b42c36
fix 'wrong Joe position when switching from hotel basement to lobby' issue
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svn-id: r11313
2003-11-16 19:55:04 +00:00
Paweł Kołodziejski
bef4496b7e
fixed warning
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svn-id: r11311
2003-11-16 17:49:27 +00:00
Torbjörn Andersson
ab066c41e0
Fixed warning
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svn-id: r11308
2003-11-16 14:12:53 +00:00
Gregory Montoir
587f2d7177
fix song playafter/playbefore type issue
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svn-id: r11307
2003-11-16 11:17:35 +00:00
Gregory Montoir
74d8b6ef28
fix some bugs :
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- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt)
- wrong Joe facing direction when opening plane door
updated handlePinnacleRoom() comment
svn-id: r11306
2003-11-16 10:47:31 +00:00
David Eriksson
0a8c06f17e
Play correct sound for initial talk second time we talk to someone.
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svn-id: r11304
2003-11-15 21:58:44 +00:00
Joost Peters
f979f185af
- Enabled missing calls to _sound->playSong, now it should *really* play all SFX
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- Moved sound/music related toggle variables to Sound class
- Changed "Couldn't find file.." warning() to debug(7, ..)
svn-id: r11303
2003-11-15 21:33:04 +00:00
David Eriksson
b938b63ddf
- Talk clean-up
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- Make it possible to quit a dialogue
svn-id: r11302
2003-11-15 21:16:01 +00:00
David Eriksson
4f97603c9c
Correctly set hasTalkedTo.
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svn-id: r11301
2003-11-15 20:04:59 +00:00
Gregory Montoir
952f11fabc
forget to update this
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svn-id: r11300
2003-11-15 15:55:43 +00:00
Gregory Montoir
308b5de8a6
fix some bugs :
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- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)
preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way
svn-id: r11299
2003-11-15 15:44:50 +00:00
Gregory Montoir
2312111a3a
fix 'wrong background when talking to Faye inside the plane' issue
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svn-id: r11297
2003-11-14 16:16:55 +00:00
Gregory Montoir
730fd27a19
rewitten fullscreen/panel switching code
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svn-id: r11296
2003-11-14 14:35:52 +00:00
Joost Peters
2d3f4ef831
Play all sfx now, instead of only amiga ones + some music preparation
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svn-id: r11288
2003-11-14 00:45:44 +00:00
Gregory Montoir
ef1595b2a9
fix a problem in talk/command interaction (maybe that also fix the floda receptionist crash...)
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svn-id: r11287
2003-11-13 16:17:11 +00:00
Gregory Montoir
2f6a249970
fix 'Skip handing over the comic to Joe' issue
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svn-id: r11286
2003-11-13 14:10:15 +00:00
David Eriksson
892492022f
According to the original source code, the journal has a different ID in
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the demos, but when actually running the demos I get a banana instead of
a journal... so let's use the same ID as in the real game.
svn-id: r11285
2003-11-13 12:39:37 +00:00
David Eriksson
df34f99ef9
Fix needed for demos too.
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svn-id: r11284
2003-11-13 12:27:48 +00:00
David Eriksson
eae52af559
Fix crashing demos: the demos have no song parameter in cutaway animations.
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svn-id: r11283
2003-11-13 12:17:53 +00:00
David Eriksson
428ebd6568
Just debug messages and comment stuff
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svn-id: r11282
2003-11-13 11:47:04 +00:00
Gregory Montoir
3a51c5b702
fix amazon/shower issue outside temple
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svn-id: r11280
2003-11-13 10:44:31 +00:00
David Eriksson
d655603005
Small talk fixes.
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There is some bug with the body action.
svn-id: r11279
2003-11-13 09:51:49 +00:00
Gregory Montoir
f6a9259ab3
update
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svn-id: r11278
2003-11-13 09:32:31 +00:00
Gregory Montoir
35cdf26ba6
fix some bugs :
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- grayed panel disappearing during cutaway
- canceling joe walk before switching to another room
svn-id: r11277
2003-11-13 09:30:49 +00:00
David Eriksson
ae75f49b46
Use constant for pinnacle room number.
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svn-id: r11276
2003-11-13 08:18:52 +00:00
David Eriksson
91f422776b
Added another variable.
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svn-id: r11275
2003-11-13 08:18:05 +00:00
David Eriksson
6e8d22db35
Clear command text before talking.
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svn-id: r11274
2003-11-13 08:17:40 +00:00
Gregory Montoir
9d89fe2b49
fix the skipped initial talk to floda receptionist
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svn-id: r11270
2003-11-12 21:22:14 +00:00
Gregory Montoir
d5a28b43de
fix some bugs :
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- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated
svn-id: r11267
2003-11-12 10:50:05 +00:00
Gregory Montoir
98d4b4cb31
hack for special french character
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svn-id: r11250
2003-11-10 15:45:53 +00:00
Gregory Montoir
72d9199022
fix some bugs :
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- bettle not disappearing when caught
- wrong Joe position when switching rooms
- bellboy dispappearing after spoken to him (partially fixed)
svn-id: r11249
2003-11-10 14:06:55 +00:00
David Eriksson
ff07a453e3
Make the fix like the original game instead.
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svn-id: r11248
2003-11-10 12:32:46 +00:00
David Eriksson
cd4eb7deff
Return mouse cursor and panel after cutaway.
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svn-id: r11247
2003-11-10 12:21:10 +00:00
Joost Peters
6fec54b411
Forgot to commit this
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svn-id: r11246
2003-11-10 10:37:46 +00:00
Torbjörn Andersson
439bc8364d
Fix warning
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svn-id: r11240
2003-11-10 07:41:21 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Joost Peters
b264f836fb
Enable intro again
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svn-id: r11234
2003-11-09 23:49:39 +00:00
Joost Peters
69c4fd3595
update
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svn-id: r11233
2003-11-09 22:22:56 +00:00
Joost Peters
357cfb8aea
fix small leak
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svn-id: r11231
2003-11-09 21:55:19 +00:00
Joost Peters
b64c6fcbfc
Added (quick-)Saving/Loading
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svn-id: r11230
2003-11-09 21:31:18 +00:00
Gregory Montoir
1b6e9a9b00
forgot to update comment
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svn-id: r11229
2003-11-09 21:24:23 +00:00
Gregory Montoir
a7aac36341
fix flipped faye issue in c3a.cut
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svn-id: r11228
2003-11-09 21:10:42 +00:00