Commit Graph

60721 Commits

Author SHA1 Message Date
Paul Gilbert
987dff6635 TSAGE: Removed useless variable from R2R scene 1580 2013-11-07 08:47:47 -05:00
Paul Gilbert
0fbef1f2d0 TSAGE: Removed useless variable from R2R scene 1625 2013-11-07 08:43:36 -05:00
Paul Gilbert
a10d083a6c TSAGE: Further renaming and removal of redundant code in R2R rim scene 2013-11-07 08:37:41 -05:00
Filippos Karapetis
eba0c0ff62 WINTERMUTE: Add the keycode for the ESC key
This is used by Looky
2013-11-07 13:47:38 +02:00
Strangerke
fa063e5647 TSAGE: R2R - WIP more renaming in scene 3500 2013-11-07 07:58:40 +01:00
Strangerke
17bc3162b9 TSAGE: R2R - Fix bug introduced in 114b3df91e 2013-11-07 07:36:13 +01:00
Paul Gilbert
66ded34767 TSAGE: Renamings for R2R Rim 2013-11-06 21:43:48 -05:00
Paul Gilbert
1489bbf443 TSAGE: Renamings and display fix for R2R rim maintainence car 2013-11-06 21:24:47 -05:00
Strangerke
d8ed93be9c TSAGE: R2R - WIP renaming in scene 3500 2013-11-07 02:21:31 +01:00
Eugene Sandulenko
49fd22b5a9 FULLPIPE: Implement ModalIntro destructor 2013-11-06 23:52:01 +02:00
Eugene Sandulenko
627769a2f5 FULLPIPE: Implement another Movement class copy constructor. 2013-11-06 23:46:03 +02:00
JenniBee
90481b6409 WINTERMUTE: Adding detection for more games. 2013-11-06 16:12:03 -05:00
Filippos Karapetis
e36f24ad69 COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't set
This fixes compilation of sword25's pluto with Visual Studio. The issue
has been revealed with commit 34169a81. The other data types are
defined in scummsys.h, thus only the missing int64 and uint64 defines
are set.
2013-11-06 18:04:09 +02:00
Paul Gilbert
9678195674 TSAGE: Renamings for R2R Rim lift exterior 2013-11-05 22:12:14 -05:00
Paul Gilbert
a00f589e84 TSAGE: Renamings for R2R Rim lift interior 2013-11-05 21:58:53 -05:00
Strangerke
b282ff9af7 TSAGE: R2R - Renaming in scene 3400. Remove a useless actor. 2013-11-06 02:20:21 +01:00
Strangerke
deb35181e4 TSAGE: R2R - Renaming in scene 3285 2013-11-06 02:12:01 +01:00
Strangerke
eb56ec1d0c TSAGE: R2R - Renaming in scene 3260 2013-11-06 02:10:32 +01:00
Strangerke
2b6fb8dc20 TSAGE: R2R - Renaming in scene 2750 2013-11-06 01:54:25 +01:00
Strangerke
8319861745 TSAGE: R2R - Renaming in scene 2700 2013-11-06 01:51:03 +01:00
Strangerke
42fb15222c TSAGE: R2R - Renaming in scene 2535 2013-11-06 01:42:54 +01:00
Strangerke
e4ffd540bb TSAGE: R2R - Renaming in scene 2530 2013-11-06 01:41:51 +01:00
Strangerke
bd85c66cd2 TSAGE: R2R - Renaming in scene 2525 2013-11-06 01:40:33 +01:00
Strangerke
91b4ad69a5 TSAGE: R2R - Renaming in scene 2500 2013-11-06 01:39:09 +01:00
Strangerke
0ab5a27661 TSAGE: R2R - Renaming in scene 2455 2013-11-06 01:36:53 +01:00
Strangerke
285cbedb77 TSAGE: R2R - Renaming in scene 2450 2013-11-06 01:35:06 +01:00
Strangerke
05f3e7e8ce TSAGE: R2R - Renaming in scene 2440 2013-11-06 01:32:29 +01:00
Strangerke
ed23f74a51 TSAGE: R2R - Renaming in scene 2435 2013-11-06 01:30:44 +01:00
Strangerke
7e1db7ddcd TSAGE: R2R - Renaming in scene 2430 2013-11-06 01:29:11 +01:00
Strangerke
0531b32623 TSAGE: R2R - Renaming in scene 2425 2013-11-06 01:27:07 +01:00
Strangerke
ea0ee6f308 TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's savegames, if any.
Also, remove a useless actor and replace some class members by local variable.
2013-11-06 01:18:17 +01:00
Strangerke
54a0903e9a TSAGE: R2R - Remove useless variable in scene 1950. This breaks savegames compatibility 2013-11-06 00:56:12 +01:00
Strangerke
313473f2ce TSAGE: R2R - Renaming in scene 1875. Remove a useless variable. 2013-11-06 00:52:35 +01:00
Strangerke
97c5634ec8 TSAGE: Fix effect in scene 3150 2013-11-06 00:40:48 +01:00
Strangerke
d77b93e7f0 TSAGE: Remove useless effect EFFECT_2 2013-11-06 00:40:25 +01:00
Eugene Sandulenko
5d759d181f FULLPIPE: Completed scene03 code 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
b895a88a4f FULLPIPE: Remaining scene03 functions 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
38dfb4da38 FULLPIPE: More scene03 functions 2013-11-06 00:41:35 +02:00
Eugene Sandulenko
95c7cba9f4 FULLPIPE: More work on scene03 2013-11-06 00:41:35 +02:00
Willem Jan Palenstijn
660381de1b AVALANCHE: Fix whitespace 2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb AVALANCHE: Remove unnecessary whitespaces. 2013-11-05 21:50:41 +01:00
urukgit
b041e322a4 AVALANCHE: Repair display of playtime. 2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45 AVALANCHE: Repair initVariables(), restore the call of it.
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c AVALANCHE: Remove unnecessary function call. 2013-11-05 20:28:10 +01:00
Paul Gilbert
23314494d0 TSAGE: Renaming of effect 6, and removed unused effect 4 entry 2013-11-05 08:41:23 -05:00
Paul Gilbert
974348c771 TSAGE: Implemented R2R shadowing effect 2013-11-05 08:19:02 -05:00
Einar Johan Trøan Sømåen
c0f9455b28 WINTERMUTE: Remove unused transfer-function. (AnsiStringArray). 2013-11-05 14:02:54 +01:00
Einar Johan Trøan Sømåen
cc33cf74ae WINTERMUTE: Transfer Common::Strings explicitly when saving/loading. 2013-11-05 13:59:55 +01:00
Einar Johan Trøan Sømåen
4e2bec5311 WINTERMUTE: Transfer Const Char* explicitly when saving/loading. 2013-11-05 13:58:02 +01:00
Einar Johan Trøan Sømåen
237d3d86ec WINTERMUTE: Transfer Char* explicitly when saving/loading. 2013-11-05 13:54:25 +01:00