Paul Gilbert
987dff6635
TSAGE: Removed useless variable from R2R scene 1580
2013-11-07 08:47:47 -05:00
Paul Gilbert
0fbef1f2d0
TSAGE: Removed useless variable from R2R scene 1625
2013-11-07 08:43:36 -05:00
Paul Gilbert
a10d083a6c
TSAGE: Further renaming and removal of redundant code in R2R rim scene
2013-11-07 08:37:41 -05:00
Filippos Karapetis
eba0c0ff62
WINTERMUTE: Add the keycode for the ESC key
...
This is used by Looky
2013-11-07 13:47:38 +02:00
Strangerke
fa063e5647
TSAGE: R2R - WIP more renaming in scene 3500
2013-11-07 07:58:40 +01:00
Strangerke
17bc3162b9
TSAGE: R2R - Fix bug introduced in 114b3df91e
2013-11-07 07:36:13 +01:00
Paul Gilbert
66ded34767
TSAGE: Renamings for R2R Rim
2013-11-06 21:43:48 -05:00
Paul Gilbert
1489bbf443
TSAGE: Renamings and display fix for R2R rim maintainence car
2013-11-06 21:24:47 -05:00
Strangerke
d8ed93be9c
TSAGE: R2R - WIP renaming in scene 3500
2013-11-07 02:21:31 +01:00
Eugene Sandulenko
49fd22b5a9
FULLPIPE: Implement ModalIntro destructor
2013-11-06 23:52:01 +02:00
Eugene Sandulenko
627769a2f5
FULLPIPE: Implement another Movement class copy constructor.
2013-11-06 23:46:03 +02:00
JenniBee
90481b6409
WINTERMUTE: Adding detection for more games.
2013-11-06 16:12:03 -05:00
Filippos Karapetis
e36f24ad69
COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't set
...
This fixes compilation of sword25's pluto with Visual Studio. The issue
has been revealed with commit 34169a81
. The other data types are
defined in scummsys.h, thus only the missing int64 and uint64 defines
are set.
2013-11-06 18:04:09 +02:00
Paul Gilbert
9678195674
TSAGE: Renamings for R2R Rim lift exterior
2013-11-05 22:12:14 -05:00
Paul Gilbert
a00f589e84
TSAGE: Renamings for R2R Rim lift interior
2013-11-05 21:58:53 -05:00
Strangerke
b282ff9af7
TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.
2013-11-06 02:20:21 +01:00
Strangerke
deb35181e4
TSAGE: R2R - Renaming in scene 3285
2013-11-06 02:12:01 +01:00
Strangerke
eb56ec1d0c
TSAGE: R2R - Renaming in scene 3260
2013-11-06 02:10:32 +01:00
Strangerke
2b6fb8dc20
TSAGE: R2R - Renaming in scene 2750
2013-11-06 01:54:25 +01:00
Strangerke
8319861745
TSAGE: R2R - Renaming in scene 2700
2013-11-06 01:51:03 +01:00
Strangerke
42fb15222c
TSAGE: R2R - Renaming in scene 2535
2013-11-06 01:42:54 +01:00
Strangerke
e4ffd540bb
TSAGE: R2R - Renaming in scene 2530
2013-11-06 01:41:51 +01:00
Strangerke
bd85c66cd2
TSAGE: R2R - Renaming in scene 2525
2013-11-06 01:40:33 +01:00
Strangerke
91b4ad69a5
TSAGE: R2R - Renaming in scene 2500
2013-11-06 01:39:09 +01:00
Strangerke
0ab5a27661
TSAGE: R2R - Renaming in scene 2455
2013-11-06 01:36:53 +01:00
Strangerke
285cbedb77
TSAGE: R2R - Renaming in scene 2450
2013-11-06 01:35:06 +01:00
Strangerke
05f3e7e8ce
TSAGE: R2R - Renaming in scene 2440
2013-11-06 01:32:29 +01:00
Strangerke
ed23f74a51
TSAGE: R2R - Renaming in scene 2435
2013-11-06 01:30:44 +01:00
Strangerke
7e1db7ddcd
TSAGE: R2R - Renaming in scene 2430
2013-11-06 01:29:11 +01:00
Strangerke
0531b32623
TSAGE: R2R - Renaming in scene 2425
2013-11-06 01:27:07 +01:00
Strangerke
ea0ee6f308
TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's savegames, if any.
...
Also, remove a useless actor and replace some class members by local variable.
2013-11-06 01:18:17 +01:00
Strangerke
54a0903e9a
TSAGE: R2R - Remove useless variable in scene 1950. This breaks savegames compatibility
2013-11-06 00:56:12 +01:00
Strangerke
313473f2ce
TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.
2013-11-06 00:52:35 +01:00
Strangerke
97c5634ec8
TSAGE: Fix effect in scene 3150
2013-11-06 00:40:48 +01:00
Strangerke
d77b93e7f0
TSAGE: Remove useless effect EFFECT_2
2013-11-06 00:40:25 +01:00
Eugene Sandulenko
5d759d181f
FULLPIPE: Completed scene03 code
2013-11-06 00:41:35 +02:00
Eugene Sandulenko
b895a88a4f
FULLPIPE: Remaining scene03 functions
2013-11-06 00:41:35 +02:00
Eugene Sandulenko
38dfb4da38
FULLPIPE: More scene03 functions
2013-11-06 00:41:35 +02:00
Eugene Sandulenko
95c7cba9f4
FULLPIPE: More work on scene03
2013-11-06 00:41:35 +02:00
Willem Jan Palenstijn
660381de1b
AVALANCHE: Fix whitespace
2013-11-05 21:57:50 +01:00
urukgit
1581ed2edb
AVALANCHE: Remove unnecessary whitespaces.
2013-11-05 21:50:41 +01:00
urukgit
b041e322a4
AVALANCHE: Repair display of playtime.
2013-11-05 21:12:50 +01:00
urukgit
e9c5265d45
AVALANCHE: Repair initVariables(), restore the call of it.
...
We don't have to call resetVariables() here. It's called in newGame()
as well as in loadGame(). Calling it here would end up in calling
setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05 20:45:50 +01:00
urukgit
bb018a908c
AVALANCHE: Remove unnecessary function call.
2013-11-05 20:28:10 +01:00
Paul Gilbert
23314494d0
TSAGE: Renaming of effect 6, and removed unused effect 4 entry
2013-11-05 08:41:23 -05:00
Paul Gilbert
974348c771
TSAGE: Implemented R2R shadowing effect
2013-11-05 08:19:02 -05:00
Einar Johan Trøan Sømåen
c0f9455b28
WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).
2013-11-05 14:02:54 +01:00
Einar Johan Trøan Sømåen
cc33cf74ae
WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.
2013-11-05 13:59:55 +01:00
Einar Johan Trøan Sømåen
4e2bec5311
WINTERMUTE: Transfer Const Char* explicitly when saving/loading.
2013-11-05 13:58:02 +01:00
Einar Johan Trøan Sømåen
237d3d86ec
WINTERMUTE: Transfer Char* explicitly when saving/loading.
2013-11-05 13:54:25 +01:00