Max Horn
88c1f3ac18
fixed V2 drawObject
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svn-id: r7400
2003-05-09 01:01:53 +00:00
Max Horn
bb4f806954
cleanup
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svn-id: r7399
2003-05-09 00:57:10 +00:00
Max Horn
c63ec9d008
added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
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svn-id: r7398
2003-05-08 22:44:46 +00:00
Max Horn
4d7f7a8c80
yet more v2 var fixes
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svn-id: r7397
2003-05-08 21:14:21 +00:00
Max Horn
af14dabc75
more v2 var fixes
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svn-id: r7396
2003-05-08 21:02:46 +00:00
Max Horn
6d2c0de5f2
more v2 var access fixes
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svn-id: r7395
2003-05-08 20:37:06 +00:00
Max Horn
0461222181
fixed various cases of bad var access
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svn-id: r7394
2003-05-08 15:58:30 +00:00
Max Horn
98881c3a6a
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
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svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn
6ab104cc3c
some V2 fixes (we really really need to revise the _vars handling!)
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svn-id: r7392
2003-05-08 14:32:25 +00:00
Max Horn
07bbeb31e9
fixed o2_resourceRoutines
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svn-id: r7391
2003-05-08 14:14:37 +00:00
Max Horn
86e28c807e
oops that was an accidental change
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svn-id: r7390
2003-05-08 10:48:29 +00:00
James Brown
68f821c67d
Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we have V2 walkbox support (ugh...)
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svn-id: r7388
2003-05-08 06:17:30 +00:00
Max Horn
f0f955ab15
experimental fix for Zak256 (see bug #733964 )
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svn-id: r7387
2003-05-08 00:28:05 +00:00
Max Horn
e6c8c46291
fixed bug #734057
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svn-id: r7386
2003-05-07 23:09:04 +00:00
Max Horn
b1145090f6
Patch #733099 : DIG: Experimental camera fix (should fix bugs #716350 and #659158 )
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svn-id: r7384
2003-05-07 22:56:06 +00:00
Max Horn
8188d946b3
fixed warning
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svn-id: r7383
2003-05-07 22:50:15 +00:00
Jamieson Christian
15bf5ba885
..\..\msg.txt
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svn-id: r7382
2003-05-07 19:24:14 +00:00
Chris Apers
f5caac359d
Fix a bug with PalmOS
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svn-id: r7368
2003-05-06 08:55:49 +00:00
Jonathan Gray
5a735f825d
can get up to zak sleeping bit now...
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svn-id: r7363
2003-05-06 01:20:09 +00:00
Jonathan Gray
1ba420a9e2
remove uneeded fixme
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svn-id: r7362
2003-05-06 01:03:33 +00:00
Jamieson Christian
a0c98d1f14
Interim fix for Bug [712042] FOA: Lockup.
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Final fix will require a savegame format mod.
svn-id: r7358
2003-05-05 16:07:10 +00:00
Chris Apers
5944d40eaa
Add more ScummVM globals to PDB
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svn-id: r7346
2003-05-05 12:29:26 +00:00
Max Horn
15ba8da46b
renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code)
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svn-id: r7344
2003-05-05 12:09:22 +00:00
Jonathan Gray
d12ff07ce2
patch #732518 loom learn drafts debugger command by erik
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svn-id: r7342
2003-05-05 10:02:04 +00:00
Max Horn
ac0897515d
unified o?_isEqual, too (but not as nice due to hack)
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svn-id: r7340
2003-05-05 09:25:07 +00:00
Max Horn
fa0df19a1d
cleanup / reduced code duplication
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svn-id: r7339
2003-05-05 09:19:15 +00:00
Jonathan Gray
6d19dcdc82
fix bug pointed out by segra
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svn-id: r7330
2003-05-05 05:20:45 +00:00
Max Horn
9659a4b4ed
V2 verbop fix (read verb name from script)
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svn-id: r7327
2003-05-04 20:07:32 +00:00
Max Horn
93264aea78
oops, forget to remove hack I used to test this ;-)
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svn-id: r7325
2003-05-04 18:28:32 +00:00
Max Horn
7d78ba39fb
simplified code
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svn-id: r7324
2003-05-04 18:27:55 +00:00
Max Horn
5b08534324
cleanup / fixes
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svn-id: r7323
2003-05-04 17:39:25 +00:00
Marcus Comstedt
83db626520
GCC believes that if we cast a pointer to <type *>, then we are guaranteeing
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that the pointer has proper alignment for <type>, and that it can replace the
memcpy() with a direct assignment. This totally defies the purpose of the
memcpy(), which is there precisely because the memory is unaligned. Avoid
problems by not making the cast.
svn-id: r7322
2003-05-04 17:21:31 +00:00
Jonathan Gray
7a10ab0cc2
remove hack that should not have been there in the first place...
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svn-id: r7321
2003-05-04 14:06:30 +00:00
Marcus Comstedt
b98ed367b0
Even more heap needed by later games...
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svn-id: r7320
2003-05-04 13:59:08 +00:00
Max Horn
5c3046ae98
erik's fix for the airplane bug in Indy3
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svn-id: r7318
2003-05-04 13:50:28 +00:00
Max Horn
8700fa5ff6
fixed roomobj dumping
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svn-id: r7316
2003-05-04 13:09:42 +00:00
Max Horn
a8c180ddf8
cleanup
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svn-id: r7314
2003-05-04 13:00:41 +00:00
Max Horn
245c55629d
cleanup
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svn-id: r7313
2003-05-04 12:02:37 +00:00
Jonathan Gray
8f4222fd1b
correction
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svn-id: r7312
2003-05-04 11:21:13 +00:00
Jonathan Gray
e61f2dfd74
don't know why this was removed but it breaks several games making it for all non v2 games
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svn-id: r7311
2003-05-04 07:34:54 +00:00
James Brown
775cfc4b4f
... right revision this time...
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svn-id: r7310
2003-05-04 04:34:48 +00:00
James Brown
e829d618c8
Some V2 stuff
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svn-id: r7309
2003-05-04 04:30:49 +00:00
Max Horn
30ebd2d7ff
fixed drawing code for height != 128, but added a (temporary) hack to ignore any such drawing anyway, for demo purposes
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svn-id: r7308
2003-05-04 03:27:55 +00:00
Max Horn
0f9e9dcae6
there ya go
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svn-id: r7307
2003-05-04 03:08:52 +00:00
Max Horn
6994cc1eea
much better, but still buggy
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svn-id: r7306
2003-05-04 03:05:16 +00:00
Max Horn
fbbe36c927
cleanup
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svn-id: r7305
2003-05-04 03:01:55 +00:00
Max Horn
2397d2599e
make readVar debug output slightly more useful
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svn-id: r7304
2003-05-04 02:39:59 +00:00
Max Horn
ef5c32b3a2
and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfaults somewhere, we need to fix those, not hack around ithe problem
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svn-id: r7303
2003-05-04 02:39:31 +00:00
Max Horn
aa74ea1d5c
yet more v2 fixes & cleanup
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svn-id: r7302
2003-05-04 02:27:22 +00:00
Max Horn
488d5fe351
more v2 fixes; cleanup
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svn-id: r7301
2003-05-04 02:10:49 +00:00