Max Horn
bf73598811
* Changed the createEngine() factory function of our plugins to return an error code (the engine is now passed indirectly via a double pointer)
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* Removed Engine_Empty (obsolete now that engines can return actual error codes)
svn-id: r22199
2006-04-29 00:27:20 +00:00
Eugene Sandulenko
35098dbd9f
Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
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svn-id: r22165
2006-04-26 00:59:13 +00:00
Max Horn
68cb7f52c8
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
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- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places
svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
fa085439b9
Removed GameDetector::createMixer(), GameDetector::createEngine(), GameDetector::_plugin
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svn-id: r21913
2006-04-15 16:37:48 +00:00
Max Horn
3628629007
- Replaced ConfigManager::_globalDomains by _appDomain (we don't support multiple global domains anymore)
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- Restructured parts of the ConfigManager to be more consistent and a bit easier to understand
- Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs)
- Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain
- Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits
- Introduced various hidden easter bugs. Happy easter, and have fun searching!
svn-id: r21906
2006-04-15 13:12:03 +00:00
Max Horn
edd8557a0e
cleanup
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svn-id: r21888
2006-04-14 14:26:34 +00:00
Travis Howell
a2c4795f32
Update gameDataPath() calls in engine, to fix compile
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svn-id: r21541
2006-04-01 23:31:51 +00:00
Max Horn
2197597f9a
Moved File::resetDefaultDirectories from Engine destructor to runGame (since that is the main spot where we call addDefaultDirectory)
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svn-id: r21535
2006-04-01 21:52:33 +00:00
Max Horn
d61b104568
Removed yet another superfluous addDefaultDirectory call, and removed the unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this)
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svn-id: r21534
2006-04-01 21:43:49 +00:00
Max Horn
a96760a2fd
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly
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svn-id: r20738
2006-02-17 00:01:18 +00:00
Max Horn
405733e044
- Fixed a bug that prevented you from overriding the scaler from the command
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line for 640x480 games.
- Updated NEWS file a bit
svn-id: r20736
2006-02-16 23:24:23 +00:00
Max Horn
24a5ba86a7
No need to force engines to implement errorString()
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svn-id: r20589
2006-02-12 01:23:58 +00:00
Lars Persson
0b847325e1
'Changed Symbian configuration handling so it is using the basepath of the application installation as a path for Savegames, ini files etc
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*Updated list.h so it also compiles for Symbian codewarrior and gcce compilers
svn-id: r20586
2006-02-12 00:33:04 +00:00
Max Horn
ee6fa83b1b
Change CVS keywords to SVN keywords
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svn-id: r20509
2006-02-11 09:53:21 +00:00
Eugene Sandulenko
ea42bad781
Update copyright notice
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svn-id: r20088
2006-01-18 17:39:49 +00:00
Lars Persson
6ed67205ec
1. New build structure for Symbian builds to allow easier build and project updates
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2. Updated framework files for new structure
3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether.
4. Incorporated Sevs code formatting changes in the new Symbian source structure.
5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered.
6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked)
7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome.
8. Built for S60V1 and UIQ2 targets from the cvs
9. Updated Readme with new build instructions.
Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated.
svn-id: r19739
2005-12-03 21:29:13 +00:00
Eugene Sandulenko
edfae828f6
Patch #1341626 : "New GP32 port"
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svn-id: r19710
2005-11-27 02:35:57 +00:00
Gregory Montoir
fe9def0ac0
Made the autosave period a configuration option and updated the engines using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187 .
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svn-id: r19700
2005-11-23 19:11:33 +00:00
Eugene Sandulenko
b36677af71
Update FSF address. Eek. Actually that took place on May 1, 2005
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svn-id: r19142
2005-10-18 01:30:26 +00:00
Chris Apers
f7fb3bf7a8
Change PalmOS ident
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svn-id: r18743
2005-09-03 16:05:28 +00:00
Travis Howell
7556e064d2
mingw can handle heap checking now.
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NOTE: Requires mingw-runtime-3.8
svn-id: r18714
2005-08-28 11:15:38 +00:00
Jonathan Gray
603a5e4d6f
Don't explicity check for tremor and vorbis everywhere and
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require both USE_TREMOR and USE_VORBIS to be defined when
using tremor.
svn-id: r18642
2005-08-10 12:42:56 +00:00
Jonathan Gray
3c1b5648ae
Rest of the changes required for tremor to actually work.
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Based on patches against 0.7.1 by Jolan Luff.
svn-id: r18641
2005-08-10 06:16:26 +00:00
Eugene Sandulenko
6b4484472b
Remove trailing whitespaces.
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svn-id: r18604
2005-07-30 21:11:48 +00:00
Lars Persson
caf6151bba
Last modifications for Actions to WinCE.
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svn-id: r18500
2005-07-05 20:51:54 +00:00
Max Horn
8b1d7b9166
When including files from common/, explicitly use the common/ prefix
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svn-id: r18444
2005-06-24 15:23:51 +00:00
Lars Persson
b9881d63f6
replaced #if defined(_MSC_VER)
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with #if defined (WIN32)
svn-id: r18432
2005-06-21 22:23:53 +00:00
Lars Persson
1c69696a9a
Patches needed to build for SYMBIAN32 WINS/GCC added.
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
2005-06-21 22:08:21 +00:00
Torbjörn Andersson
dc3372b580
Applied patch #1208299 . A warning message about the "playing from CD under
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Windows" bug is better than nothing, even if a proper bugfix - if one is
possible - would be preferable.
svn-id: r18389
2005-06-14 08:54:11 +00:00
Max Horn
72f4c03b0b
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
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svn-id: r18038
2005-05-10 23:17:38 +00:00
Max Horn
b75c969e66
Moved class File and the MD5 stuff to namespace Common
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svn-id: r18037
2005-05-10 22:56:25 +00:00
Max Horn
c9455a8806
oops
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svn-id: r17522
2005-04-10 16:55:37 +00:00
Max Horn
3aba4997f4
Moved the GFX_ constants to sdl-common.h, where they belong.
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svn-id: r17479
2005-04-09 13:31:47 +00:00
Jonathan Gray
24c92d0091
Remove usage of vsprintf in favour of vsnprintf and make
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more use of STRINGBUFLEN. Some ports may need a new stub for
this, discussed with Chrilith.
svn-id: r17463
2005-04-09 01:52:44 +00:00
Eugene Sandulenko
284c209bad
Fix bug #1109687 buffer overflow causes crash from env-var HOME and some
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other places with such overflows.
svn-id: r16640
2005-01-26 11:01:41 +00:00
Max Horn
6f6668ce21
Reduce dependencies on common/savefile.h from 88 to 14
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svn-id: r16528
2005-01-10 22:18:39 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
d299f0601b
Reducing header dependencies a bit
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svn-id: r16347
2004-12-27 22:08:20 +00:00
Max Horn
d138a880bf
Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out querying the debuglevel from the config-manager very often is too slow
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svn-id: r16345
2004-12-27 21:54:20 +00:00
Andrew Kurushin
d59a929114
- fix win32 with USE_WINDBG compile error
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svn-id: r16320
2004-12-25 19:58:00 +00:00
Max Horn
d6872dba6b
Get rid of g_debugLevel (this fixes bug #1091142 )
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svn-id: r16318
2004-12-25 19:04:18 +00:00
Max Horn
791db21a6c
Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)
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svn-id: r16038
2004-12-12 00:02:44 +00:00
Max Horn
876e738dce
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Chris Apers
2abe17e594
Cleanup
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svn-id: r15739
2004-11-09 10:26:33 +00:00
Torbjörn Andersson
79ef36cf0e
Clear g_engine when an Engine is deleted. This avoids a crash in error()
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when quitting Broken Sword II. (I still get the error message, of course,
but that's a lot more helpful than an SDL parachute.)
svn-id: r15535
2004-10-13 06:35:13 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
527c1cd200
Workaround for bug #999122 ; this will fix config files which were broken by the 0.6.1 release
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svn-id: r14444
2004-08-02 17:09:31 +00:00