strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
765540a5fd
GOB: Avoid hiding overloaded virtual methods
2011-02-26 20:25:44 +02:00
Sven Hesse
437a3eb63b
GOB: Add 2 Addy 4 base fake save handlers
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svn-id: r55553
2011-01-26 19:05:36 +00:00
Sven Hesse
1d59d3ecb0
GOB: Another fake Addy 4 save handler
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svn-id: r55552
2011-01-26 19:05:04 +00:00
Sven Hesse
7a41cd7fa9
GOB: Add stub save handlers for Addy 4 (Grundschule)
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svn-id: r55549
2011-01-26 19:04:03 +00:00
Sven Hesse
d1b53b1b81
GOB Add save stubs for Addy Junior
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svn-id: r55529
2011-01-25 12:14:31 +00:00
Sven Hesse
d706ab3ee8
GOB: Urban: Write intro.0xx to file too
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This fixes retrying after dying in the Secret Room.
svn-id: r55496
2011-01-24 10:31:19 +00:00
Sven Hesse
af7c96cff1
GOB: Urban: Fix saving/loading in the Secret Room screen
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For some reason, the original engine saves the console sprite to
disk instead of reconstructing it after loading the actual save...
Invalidates the Urban Runner saves again. Should be the last time,
though.
svn-id: r55384
2011-01-21 19:15:43 +00:00
Sven Hesse
e95254ffa5
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
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svn-id: r55375
2011-01-21 13:29:23 +00:00
Sven Hesse
8b3f2955a4
GOB: Make the Cemetary/Lab screen work correctly
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Saving there still won't work though
svn-id: r55374
2011-01-21 13:28:35 +00:00
Sven Hesse
adbeb20f3b
GOB: Add preliminary Inca 2 save support
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svn-id: r55323
2011-01-19 09:02:39 +00:00
Sven Hesse
12ff4f51f1
GOB: Add save stub and temp sprite for Inca2
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svn-id: r55321
2011-01-19 09:01:38 +00:00
Sven Hesse
b38b5d2484
GOB: Give Inca2 its own SaveLoad class
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Add an quick hack to fudge reading of the "voice.inf" file,
so that the voice match the selected text language.
svn-id: r55298
2011-01-18 11:53:21 +00:00
Sven Hesse
efe0dea82c
GOB: Implement Urban Runner autosave
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Makes the "Try again" after a death work
svn-id: r55293
2011-01-18 09:27:32 +00:00
Sven Hesse
9cad13957d
Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
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svn-id: r47845
2010-02-03 09:32:16 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Arnaud Boutonné
3ccdaa72c3
gob - Preliminar saveload for Fascination
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svn-id: r45937
2009-11-16 17:15:33 +00:00
Max Horn
3399c3aeb6
Change doxygen inline comments from "//!" to "///" as proposed on -devel
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svn-id: r44802
2009-10-08 21:28:57 +00:00
Arnaud Boutonné
42848e1276
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
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svn-id: r43782
2009-08-28 19:28:54 +00:00
Sven Hesse
c70a874506
Properly fixing the Lost in Time temp sprite issue
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svn-id: r43654
2009-08-22 15:46:43 +00:00
Arnaud Boutonné
e350e0b020
Replace magic numbers by constants : kPropsSize and kIndexSize
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svn-id: r43562
2009-08-20 13:36:18 +00:00
Sven Hesse
5e90ce3536
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
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Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
svn-id: r43366
2009-08-14 15:22:43 +00:00
Arnaud Boutonné
6bcc9a45fd
Initial save handler for Playtoons
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svn-id: r43344
2009-08-13 09:56:54 +00:00
Sven Hesse
01b8320367
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
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svn-id: r42679
2009-07-23 19:50:13 +00:00
Sven Hesse
87af626ee9
Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
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svn-id: r42640
2009-07-21 11:26:31 +00:00
Arnaud Boutonné
09efaaa1c9
Change SaveLoad_Playtoons case
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svn-id: r42217
2009-07-07 12:51:21 +00:00
Arnaud Boutonné
a0ab8c9c0c
- Separate Playtoons gametypes from in GobEngine::initGameParts()
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- Add a specific save/load class for Playtoons as some specific files need to be tested
svn-id: r42214
2009-07-07 11:58:22 +00:00
Max Horn
400d2b10af
GOB: Replaced many uses of strdupcpy by Common::String
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svn-id: r41077
2009-05-31 16:59:45 +00:00
Sven Hesse
daec436047
public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
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svn-id: r41058
2009-05-31 03:06:19 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00