Commit Graph

537 Commits

Author SHA1 Message Date
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Paul Gilbert
76b1f4bcea Added a debugger command 'script' to allow execution of script engine methods
svn-id: r31568
2008-04-19 00:34:02 +00:00
Torbjörn Andersson
0dcfa7b3df Fixed warning. (The 'anim' variable shadowed the anim() function.)
svn-id: r31421
2008-04-06 12:17:41 +00:00
Filippos Karapetis
6a9acd7a5e Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
svn-id: r31420
2008-04-06 12:00:37 +00:00
Filippos Karapetis
bd1224e36c Replaced ManagedList with Common::SharedPtr in lure's sound system
svn-id: r31419
2008-04-06 11:12:42 +00:00
Max Horn
29f1e6de38 Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
2008-04-05 22:29:08 +00:00
Torbjörn Andersson
ff688574c4 Changed spaces to tabs.
svn-id: r31362
2008-04-02 04:23:00 +00:00
Paul Gilbert
74e5ef5c56 Commit of Hans de Goede's patches to the sound handling code
svn-id: r31194
2008-03-19 10:37:33 +00:00
Max Horn
63c09d5a40 Removed some unportable and unused code ;-)
svn-id: r31193
2008-03-19 10:18:05 +00:00
Max Horn
6547ef6e12 Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
2008-03-14 17:31:04 +00:00
Max Horn
8a9a14002e Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
2008-03-14 13:59:31 +00:00
Paul Gilbert
9ac46607fc Bugfix for loading older savegame versions
svn-id: r30879
2008-02-16 05:12:32 +00:00
Max Horn
88bb567e18 Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
2008-02-15 17:01:35 +00:00
Paul Gilbert
fe1078f08f Changed error dialog display to exit ScummVM through the standard execution path rather than using the exit() method
svn-id: r30866
2008-02-14 22:52:57 +00:00
Jordi Vilalta Prat
c103290e2b Initial support for plugin types
svn-id: r30825
2008-02-08 00:02:23 +00:00
Max Horn
8a73356a2d Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
2008-02-03 18:56:47 +00:00
Torbjörn Andersson
e51bf80218 Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
2008-02-03 10:15:36 +00:00
Max Horn
34b35348be Moved AdvancedMetaEngine to namespace Common
svn-id: r30736
2008-02-02 11:52:04 +00:00
Jordi Vilalta Prat
5165ff448d Converted the remaining engines to use MetaEngine
svn-id: r30728
2008-02-02 02:35:13 +00:00
Lars Persson
fe52777943 clibable menus for symbian
svn-id: r30706
2008-01-29 22:39:09 +00:00
Paul Gilbert
e32e1b732c Changed array of method pointers to case statement to fix compiler error in earlier versions of gcc
svn-id: r30672
2008-01-28 11:28:49 +00:00
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Jordi Vilalta Prat
66e9d4f5e8 Removed trailing spaces.
svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
2195528ca0 Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
2008-01-24 08:14:48 +00:00
Paul Gilbert
00796bb598 Bugfix for transformation sparkle to finish if the player changes room partway through animation
svn-id: r30609
2008-01-22 09:46:11 +00:00
Paul Gilbert
c9b6822438 Fixed shadowing warning that I missed
svn-id: r30584
2008-01-20 03:42:42 +00:00
Paul Gilbert
99e2c7c1d6 Fixed bug with saving of cached actor schedules and added saving of talk data flags
svn-id: r30582
2008-01-20 03:38:16 +00:00
Paweł Kołodziejski
b74d38586d fixed potential unitialized variable
svn-id: r30574
2008-01-19 20:53:28 +00:00
Paul Gilbert
e6c20003c0 Enhanced Surface::writeSubstring to crop any string that exceeds the width of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen
svn-id: r30547
2008-01-18 10:49:48 +00:00
Paul Gilbert
586ef72e96 Increase talk dialog size by 2 pixels to accommodate a very long word in the German version
svn-id: r30545
2008-01-18 10:43:51 +00:00
Paul Gilbert
4511ba81a4 Bugfix for logging the description of actions being done
svn-id: r30532
2008-01-17 11:18:30 +00:00
Paul Gilbert
3a0f7b4ea8 Updated required lure.dat version number
svn-id: r30526
2008-01-17 09:50:42 +00:00
Paul Gilbert
00ecb126e3 Bugfix for the position and size of the copy protection dialog instructions in the German version
svn-id: r30524
2008-01-17 09:05:56 +00:00
Paul Gilbert
019624e3c1 Added code fragment to correctly set the walk to position for Goewin (for interacting with her) both when she's in the Apothecary and when she's out walking
svn-id: r30515
2008-01-16 10:06:19 +00:00
Paul Gilbert
a5a4a6fde5 Bugfix for actors getting stuck (losing their schedule)
svn-id: r30435
2008-01-12 06:34:11 +00:00
Paul Gilbert
dde154c3ed Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files
svn-id: r30433
2008-01-12 01:30:11 +00:00
Paul Gilbert
b14da0b02c Fix for debug logging of the current action name
svn-id: r30386
2008-01-10 21:32:49 +00:00
Torbjörn Andersson
89f15fe482 Fixed warnings.
svn-id: r30379
2008-01-10 19:06:38 +00:00
Paul Gilbert
d804bad551 Replaced the Blacksmith hack with an NPC Schedules list that stores the active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
2008-01-10 13:37:34 +00:00
Paul Gilbert
8b9c7b2137 Corrected the name of script method #39 which closes the town hall door
svn-id: r30371
2008-01-10 10:48:04 +00:00
Paul Gilbert
1d4efdcaa1 Added proper reset of barmen data when game is restarted, and added missing barman data to savegames
svn-id: r30367
2008-01-10 09:42:51 +00:00
Paul Gilbert
fee6362147 Bugfix for incorrect data being saved for the current NPC the barmen are serving
svn-id: r30365
2008-01-10 09:22:46 +00:00
Paul Gilbert
6d4d02a27f Bugfix for #1866784 - Castle Skorl can be activated multiple times
svn-id: r30354
2008-01-09 12:36:58 +00:00
Paul Gilbert
af443ba924 Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated after earlier being deactivated in the middle of hammering the anvil
svn-id: r30353
2008-01-09 11:14:15 +00:00
Paul Gilbert
34c3c89267 Fix for #1866777 - adds saving of hotspot layer to savegames
svn-id: r30347
2008-01-09 09:13:39 +00:00
Paul Gilbert
241c337dc3 Fixed popup menu height so bottom action doesn't partially overlap the bottom border
svn-id: r30346
2008-01-09 02:32:18 +00:00
Paul Gilbert
cd23db6ce8 Changed method parameter name to prevent shadowing warning
svn-id: r30340
2008-01-08 06:18:33 +00:00
Paul Gilbert
965eddf0dc Enhanced NPC walk-to logic to handle separately several special Ids that were previously handled identically
svn-id: r30339
2008-01-08 06:13:55 +00:00
Paul Gilbert
660d9a89d7 Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was being passed to retrieve a hotspot pointer
svn-id: r30336
2008-01-08 03:09:00 +00:00
Paul Gilbert
a137ff2cf1 Changed debug keys enablement to be on by default if a Debug Level is specified
svn-id: r30322
2008-01-07 10:32:54 +00:00