Jordi Vilalta Prat
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38a8aa516e
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Allow static and dynamic plugins to be used at the same time
svn-id: r31888
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2008-05-06 03:00:26 +00:00 |
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Paul Gilbert
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76b1f4bcea
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Added a debugger command 'script' to allow execution of script engine methods
svn-id: r31568
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2008-04-19 00:34:02 +00:00 |
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Torbjörn Andersson
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0dcfa7b3df
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Fixed warning. (The 'anim' variable shadowed the anim() function.)
svn-id: r31421
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2008-04-06 12:17:41 +00:00 |
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Filippos Karapetis
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6a9acd7a5e
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Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
svn-id: r31420
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2008-04-06 12:00:37 +00:00 |
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Filippos Karapetis
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bd1224e36c
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Replaced ManagedList with Common::SharedPtr in lure's sound system
svn-id: r31419
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2008-04-06 11:12:42 +00:00 |
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Max Horn
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29f1e6de38
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Advanced detector: replaced kADFlagAugmentPreferredTarget by its inverse, kADFlagDontAugmentPreferredTarget (since all AdvDetector engines except Kyra used kADFlagAugmentPreferredTarget, it seems reasonable to assume that as default)
svn-id: r31413
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2008-04-05 22:29:08 +00:00 |
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Torbjörn Andersson
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ff688574c4
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Changed spaces to tabs.
svn-id: r31362
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2008-04-02 04:23:00 +00:00 |
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Paul Gilbert
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74e5ef5c56
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Commit of Hans de Goede's patches to the sound handling code
svn-id: r31194
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2008-03-19 10:37:33 +00:00 |
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Max Horn
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63c09d5a40
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Removed some unportable and unused code ;-)
svn-id: r31193
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2008-03-19 10:18:05 +00:00 |
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Max Horn
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6547ef6e12
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Started to get rid of Common::EncapsulatedADGameDesc (using plain Common::ADGameDescription instead)
svn-id: r31121
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2008-03-14 17:31:04 +00:00 |
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Max Horn
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8a9a14002e
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Advanced Detector: Changed fallback detector from a callback function pointer to an overrideable method of AdvancedMetaEngine
svn-id: r31119
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2008-03-14 13:59:31 +00:00 |
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Paul Gilbert
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9ac46607fc
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Bugfix for loading older savegame versions
svn-id: r30879
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2008-02-16 05:12:32 +00:00 |
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Max Horn
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88bb567e18
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Merged lots of _mixer->isReady() warnings into a single one in Engine constructor
svn-id: r30871
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2008-02-15 17:01:35 +00:00 |
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Paul Gilbert
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fe1078f08f
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Changed error dialog display to exit ScummVM through the standard execution path rather than using the exit() method
svn-id: r30866
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2008-02-14 22:52:57 +00:00 |
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Jordi Vilalta Prat
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c103290e2b
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Initial support for plugin types
svn-id: r30825
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2008-02-08 00:02:23 +00:00 |
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Max Horn
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8a73356a2d
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Revised Engine plugin API to only provide a single func which returns a MetaEngine instance. Used this to simplify the rest of the plugin system
svn-id: r30780
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2008-02-03 18:56:47 +00:00 |
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Torbjörn Andersson
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e51bf80218
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Changed "COMPATIBLITY" to "COMPATIBILITY".
svn-id: r30754
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2008-02-03 10:15:36 +00:00 |
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Max Horn
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34b35348be
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Moved AdvancedMetaEngine to namespace Common
svn-id: r30736
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2008-02-02 11:52:04 +00:00 |
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Jordi Vilalta Prat
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5165ff448d
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Converted the remaining engines to use MetaEngine
svn-id: r30728
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2008-02-02 02:35:13 +00:00 |
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Lars Persson
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fe52777943
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clibable menus for symbian
svn-id: r30706
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2008-01-29 22:39:09 +00:00 |
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Paul Gilbert
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e32e1b732c
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Changed array of method pointers to case statement to fix compiler error in earlier versions of gcc
svn-id: r30672
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2008-01-28 11:28:49 +00:00 |
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Jordi Vilalta Prat
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d6c34bdc4b
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Fixed the spaces before tabs.
svn-id: r30667
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2008-01-28 00:14:17 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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2195528ca0
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Got rid of the experimental NPC Schedule store in favour of moving the NPC schedules from the active hotspot class back into the hotspot data class, similiar to how the original game implements them
svn-id: r30629
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2008-01-24 08:14:48 +00:00 |
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Paul Gilbert
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00796bb598
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Bugfix for transformation sparkle to finish if the player changes room partway through animation
svn-id: r30609
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2008-01-22 09:46:11 +00:00 |
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Paul Gilbert
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c9b6822438
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Fixed shadowing warning that I missed
svn-id: r30584
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2008-01-20 03:42:42 +00:00 |
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Paul Gilbert
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99e2c7c1d6
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Fixed bug with saving of cached actor schedules and added saving of talk data flags
svn-id: r30582
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2008-01-20 03:38:16 +00:00 |
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Paweł Kołodziejski
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b74d38586d
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fixed potential unitialized variable
svn-id: r30574
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2008-01-19 20:53:28 +00:00 |
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Paul Gilbert
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e6c20003c0
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Enhanced Surface::writeSubstring to crop any string that exceeds the width of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen
svn-id: r30547
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2008-01-18 10:49:48 +00:00 |
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Paul Gilbert
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586ef72e96
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Increase talk dialog size by 2 pixels to accommodate a very long word in the German version
svn-id: r30545
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2008-01-18 10:43:51 +00:00 |
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Paul Gilbert
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4511ba81a4
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Bugfix for logging the description of actions being done
svn-id: r30532
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2008-01-17 11:18:30 +00:00 |
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Paul Gilbert
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3a0f7b4ea8
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Updated required lure.dat version number
svn-id: r30526
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2008-01-17 09:50:42 +00:00 |
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Paul Gilbert
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00ecb126e3
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Bugfix for the position and size of the copy protection dialog instructions in the German version
svn-id: r30524
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2008-01-17 09:05:56 +00:00 |
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Paul Gilbert
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019624e3c1
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Added code fragment to correctly set the walk to position for Goewin (for interacting with her) both when she's in the Apothecary and when she's out walking
svn-id: r30515
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2008-01-16 10:06:19 +00:00 |
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Paul Gilbert
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a5a4a6fde5
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Bugfix for actors getting stuck (losing their schedule)
svn-id: r30435
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2008-01-12 06:34:11 +00:00 |
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Paul Gilbert
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dde154c3ed
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Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files
svn-id: r30433
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2008-01-12 01:30:11 +00:00 |
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Paul Gilbert
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b14da0b02c
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Fix for debug logging of the current action name
svn-id: r30386
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2008-01-10 21:32:49 +00:00 |
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Torbjörn Andersson
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89f15fe482
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Fixed warnings.
svn-id: r30379
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2008-01-10 19:06:38 +00:00 |
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Paul Gilbert
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d804bad551
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Replaced the Blacksmith hack with an NPC Schedules list that stores the active schedule of an NPC when it's deactivated in case it's later reactivated again.
svn-id: r30378
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2008-01-10 13:37:34 +00:00 |
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Paul Gilbert
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8b9c7b2137
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Corrected the name of script method #39 which closes the town hall door
svn-id: r30371
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2008-01-10 10:48:04 +00:00 |
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Paul Gilbert
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1d4efdcaa1
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Added proper reset of barmen data when game is restarted, and added missing barman data to savegames
svn-id: r30367
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2008-01-10 09:42:51 +00:00 |
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Paul Gilbert
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fee6362147
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Bugfix for incorrect data being saved for the current NPC the barmen are serving
svn-id: r30365
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2008-01-10 09:22:46 +00:00 |
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Paul Gilbert
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6d4d02a27f
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Bugfix for #1866784 - Castle Skorl can be activated multiple times
svn-id: r30354
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2008-01-09 12:36:58 +00:00 |
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Paul Gilbert
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af443ba924
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Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated after earlier being deactivated in the middle of hammering the anvil
svn-id: r30353
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2008-01-09 11:14:15 +00:00 |
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Paul Gilbert
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34c3c89267
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Fix for #1866777 - adds saving of hotspot layer to savegames
svn-id: r30347
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2008-01-09 09:13:39 +00:00 |
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Paul Gilbert
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241c337dc3
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Fixed popup menu height so bottom action doesn't partially overlap the bottom border
svn-id: r30346
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2008-01-09 02:32:18 +00:00 |
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Paul Gilbert
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cd23db6ce8
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Changed method parameter name to prevent shadowing warning
svn-id: r30340
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2008-01-08 06:18:33 +00:00 |
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Paul Gilbert
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965eddf0dc
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Enhanced NPC walk-to logic to handle separately several special Ids that were previously handled identically
svn-id: r30339
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2008-01-08 06:13:55 +00:00 |
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Paul Gilbert
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660d9a89d7
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Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was being passed to retrieve a hotspot pointer
svn-id: r30336
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2008-01-08 03:09:00 +00:00 |
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Paul Gilbert
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a137ff2cf1
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Changed debug keys enablement to be on by default if a Debug Level is specified
svn-id: r30322
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2008-01-07 10:32:54 +00:00 |
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