Torbjörn Andersson
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c32076e5d0
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Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
for consistency with other #includes.
svn-id: r23585
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2006-07-23 16:13:26 +00:00 |
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Max Horn
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2859b64702
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Fix struct packing issues (macros are not resolve in #pragma params, at least for GCC)
svn-id: r23569
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2006-07-22 17:28:48 +00:00 |
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Max Horn
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f59cf1fcdc
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Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*)
svn-id: r23547
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2006-07-21 21:25:17 +00:00 |
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Max Horn
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f35f4a4d1c
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Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of checking for GCC / not GCC
svn-id: r23458
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2006-07-09 13:01:15 +00:00 |
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Travis Howell
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f4d7226334
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Adjust akos code to only draw within bounds in HE games. Fixes many graphical glitches in HE games.
svn-id: r23143
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2006-06-16 11:30:23 +00:00 |
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Travis Howell
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e5b5361e75
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Remove error for default case of active case 6/8 in akos_increaseAnim(), a default case is normal in original games. Fixes bug #1506017 - HE Pajama Sam 1: ERROR while tralking to snotty trees.
svn-id: r23125
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2006-06-15 10:18:23 +00:00 |
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Travis Howell
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6fe3d3214d
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Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't reset in HE90-98 games.
svn-id: r23104
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2006-06-14 12:22:24 +00:00 |
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Max Horn
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aeef84c961
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Moved AKOS stuff to class ScummEngine_v6
svn-id: r22229
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2006-04-29 16:51:29 +00:00 |
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Gregory Montoir
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575c831684
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fixed wrong computation of decflag in AkosRenderer::drawLimb (HE specific, bug #1416186).
svn-id: r21454
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2006-03-25 20:15:41 +00:00 |
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Travis Howell
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9ecd855c2b
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Fix endian issue in akos costume code
svn-id: r21343
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2006-03-17 01:55:43 +00:00 |
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Travis Howell
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a908cbed32
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Fix endian issues in akos costume code
svn-id: r21342
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2006-03-17 01:46:36 +00:00 |
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Max Horn
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d9a9fac937
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
svn-id: r21141
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2006-03-08 11:37:25 +00:00 |
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Max Horn
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14f1337c60
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Use %p to print pointers portably (even on 64bit systems). Note: this will add a 0x prefix automatically
svn-id: r21140
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2006-03-08 10:07:02 +00:00 |
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Max Horn
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6914121f61
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Replaced MKID by MID_BE in most places in the SCUMM engine
svn-id: r20862
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2006-02-25 02:12:58 +00:00 |
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Max Horn
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81e8a2860e
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Moved iMUSE code to the new directory engines/scumm/imuse/
svn-id: r20801
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2006-02-20 20:57:26 +00:00 |
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Max Horn
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e389bcf497
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Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
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2006-02-20 16:51:30 +00:00 |
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Eugene Sandulenko
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10c7835cfc
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Moved all he-specific source files to engines/scumm/he/ subdirectory
svn-id: r20696
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2006-02-15 00:57:50 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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