Commit Graph

9639 Commits

Author SHA1 Message Date
Max Horn
39765b0d19 Remove explicit OSystem parameter from StackLock constructor; added OSystem::displayMessageOnOSD (not yet used; default implementation provided)
svn-id: r13413
2004-03-28 20:31:18 +00:00
Max Horn
09e3fec623 Preserve comments in config files
svn-id: r13412
2004-03-28 20:28:45 +00:00
Max Horn
dbda6299e1 cleanup; extended config file format checking (partially from patch #896096)
svn-id: r13411
2004-03-28 18:29:27 +00:00
Max Horn
14378cb56e Renamed more OSystem methods
svn-id: r13410
2004-03-28 16:30:50 +00:00
Torbjörn Andersson
efb5f3777a New file.
svn-id: r13409
2004-03-28 15:11:48 +00:00
Torbjörn Andersson
0fb1d56589 Format string fix.
svn-id: r13408
2004-03-28 15:04:48 +00:00
Torbjörn Andersson
c831739c9c More format string fixes.
svn-id: r13407
2004-03-28 14:56:02 +00:00
Torbjörn Andersson
00243652e0 Fixed paramters to match format string.
svn-id: r13406
2004-03-28 14:53:09 +00:00
Torbjörn Andersson
129152c18b Fixed format string to match parameters.
svn-id: r13405
2004-03-28 14:52:19 +00:00
Torbjörn Andersson
165e6c5eb5 Fixed format string to match the number of arguments.
svn-id: r13404
2004-03-28 14:48:05 +00:00
Torbjörn Andersson
b25f42535b Changed printf() to debug() and removed newline at the end of some messages
svn-id: r13403
2004-03-28 14:27:54 +00:00
Max Horn
a06c097408 rename displayError() to displayMessage(); fix slightly incorrect usage of that method
svn-id: r13402
2004-03-28 13:28:44 +00:00
Torbjörn Andersson
41ef5a97ea Cleanup.
One of the changes, I'm not quite sure about: buildDisplay() used to open
and close the _thisScreen.background_layer_id resource for each layer it
processed. In particular, it used to "release the screen resource before
cacheing the sprites".

I have no idea why, because I can't see any trace of a sprite cache, and I
can't think of any harm in keeping the resource open during the whole
render cycle. The resource is probably loaded into memory already anyway,
though its reference counter may be 0.

svn-id: r13401
2004-03-28 13:16:01 +00:00
Torbjörn Andersson
3f18905732 Force the engine to pick a cursor after restoring a game. This appears to
be needed when using the -x command-line option to restore a game, though
I'm not quite sure why.

svn-id: r13400
2004-03-28 13:13:16 +00:00
Torbjörn Andersson
93336d8bc9 Don't show the restart/restore dialog if a boot parameter has been given.
And a teensy-weensy little cleanup.

svn-id: r13399
2004-03-28 13:12:10 +00:00
Torbjörn Andersson
d109cc1f98 Fixed bug I introduced in the recent cleanup: It's the screen, not the
overlay, that needs to be cleared at the beginning of the movie. Otherwise
what was on the screen may show at the end of the movie.

svn-id: r13398
2004-03-28 13:10:52 +00:00
Max Horn
da400a38ed Small tweaks for MIPSPro compiler
svn-id: r13397
2004-03-28 13:02:28 +00:00
Max Horn
9d89a5f543 Fix bug #920491 (BS1: Game crashes when savepath is invalid)
svn-id: r13396
2004-03-28 12:59:51 +00:00
Max Horn
b72d7dff1b reorder content
svn-id: r13395
2004-03-28 12:15:49 +00:00
Max Horn
ce6e07db12 Fix bad array size (part of bug report #924685)
svn-id: r13394
2004-03-28 10:55:32 +00:00
Paweł Kołodziejski
fdd44a242d forgot them
svn-id: r13393
2004-03-27 20:55:26 +00:00
Paweł Kołodziejski
7041ba3568 implemented priorites for imuse sounds
svn-id: r13392
2004-03-27 20:26:25 +00:00
Max Horn
ab64ef93ec clarify OSystem specification (setTimerCallback() must be 'atomic')
svn-id: r13391
2004-03-27 18:30:30 +00:00
Max Horn
c33712e3d6 small tweak
svn-id: r13390
2004-03-27 18:22:36 +00:00
Paweł Kołodziejski
0974887290 cleanup, and fix bug in table
svn-id: r13389
2004-03-27 18:12:18 +00:00
Paweł Kołodziejski
f6d131f6c6 some changes to imuse digital
svn-id: r13387
2004-03-27 17:03:42 +00:00
Torbjörn Andersson
9b9ebb3a91 Make sure looping music is restarted after loading a savegame, regardless
of how the savegame is loaded. (ScummVM adds two alternative methods: the
-x command-line parameter, and the restart/restore dialog at the beginning
of the game, which is only shown when there are savegames available.)

svn-id: r13386
2004-03-27 12:07:07 +00:00
Torbjörn Andersson
56ae88d5c7 cleanup
svn-id: r13385
2004-03-27 12:02:38 +00:00
Gregory Montoir
33dc4ae1a6 does this fixes the journal issue for spanish version ?
svn-id: r13384
2004-03-26 18:00:13 +00:00
Gregory Montoir
11ef1b614a try to track the journal issue in spanish version
svn-id: r13382
2004-03-25 21:40:35 +00:00
Max Horn
997ccc6c05 fix memory leak
svn-id: r13381
2004-03-25 21:31:03 +00:00
Max Horn
cb8ca939c2 free(0) is guaranteed to be a no-op
svn-id: r13380
2004-03-25 11:25:50 +00:00
Max Horn
2c327348a6 Added some new MD5s
svn-id: r13379
2004-03-25 11:22:02 +00:00
Chris Apers
de830d75c7 PalmOS ?
svn-id: r13378
2004-03-24 11:16:34 +00:00
Torbjörn Andersson
afefe7dcfa Use the binary .pal file format that was introduced for 0.6.0.
Invalidate the lookup table when the screen changes. (TODO: We also have to
invalidate it if the change happens between cutscenes, don't we?)

Some cleanup, particularly in the BS2 cutscene player. More needed, I
guess...

svn-id: r13377
2004-03-24 07:29:59 +00:00
Joost Peters
1f1c929cae Fix for bug #921681 - clear _quickSave when exiting cutaways
svn-id: r13376
2004-03-23 23:47:01 +00:00
Paweł Kołodziejski
dbf56846c9 changed a little hook id code
svn-id: r13374
2004-03-23 22:51:44 +00:00
Paweł Kołodziejski
e2a5b67e42 fixed fade out delay
svn-id: r13373
2004-03-23 21:42:47 +00:00
Nicolas Bacca
52642e4123 Fix #922003 - FOTAQ crash on PocketPC
svn-id: r13372
2004-03-23 20:34:19 +00:00
Travis Howell
e1a1f291aa Move HE games together.
svn-id: r13370
2004-03-23 03:33:23 +00:00
Travis Howell
07770f58e9 Alter some HE games settings
svn-id: r13369
2004-03-23 01:59:02 +00:00
Max Horn
ed5ac925f0 Added export symbol list for plugins (only used on OSX, if anybody wants to add support for Linux, go ahead)
svn-id: r13368
2004-03-23 00:30:50 +00:00
Max Horn
66de19015b With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn
c61622ebaf fix dynamic version of LOAD_MODULE macro; fixed typo
svn-id: r13366
2004-03-23 00:12:49 +00:00
Max Horn
3fddbc18d6 Unify MPEG2 code even more
svn-id: r13365
2004-03-23 00:10:18 +00:00
Max Horn
7b158941e7 cleanup
svn-id: r13364
2004-03-22 22:01:10 +00:00
Paweł Kołodziejski
b483b05016 update
svn-id: r13363
2004-03-22 21:26:05 +00:00
Paweł Kołodziejski
89d159f9c8 corrections to namespaces
svn-id: r13362
2004-03-22 21:25:29 +00:00
Max Horn
d24be923f3 share 'init' method, too
svn-id: r13361
2004-03-22 20:46:30 +00:00
Torbjörn Andersson
8f9ffdf43a Fix crash introduced by recent code unification. (Mind you, I'm still
extremely grateful that the BS1 and BS2 cutscene players are finally
sharing at least some of their code now.)

svn-id: r13360
2004-03-22 15:57:51 +00:00